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878036 Posts in 32902 Topics- by 24325 Members - Latest Member: hoplite21

May 21, 2013, 03:29:44 AM
TIGSource ForumsDeveloperFeedbackDevLogs[!!DEMO!!] Chaos Stream - fast paced shoot 'em up in ASCII
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Author Topic: [!!DEMO!!] Chaos Stream - fast paced shoot 'em up in ASCII  (Read 3897 times)
Stargoat
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Goat of the Stars

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« Reply #15 on: March 05, 2011, 05:21:36 PM »

No, as I said, it's by nyarla, and was just something I slapped onto the video.
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Gimym TILBERT
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ILLOGICAL, random guy on internet, do not trust


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« Reply #16 on: March 05, 2011, 05:32:09 PM »

 Kiss Epileptic Kiss
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Stargoat
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Goat of the Stars

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« Reply #17 on: March 09, 2011, 08:12:18 PM »

Haven't had much of a chance to work on it this week, but...

-I got music and sound working (now I just need some music and sound)

-fixed up player movement (won't make double trails anymore)
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eigenbom
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« Reply #18 on: March 10, 2011, 02:45:46 PM »

I think you should use an ambient atmospheric soundtrack, and on top have a simple generative audio system driven by actions in the game. Even if it just uses ship explosions to play the next tone in a random sequence of notes in a slowly changing key, I think it could work..
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Stargoat
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Goat of the Stars

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« Reply #19 on: March 10, 2011, 04:17:25 PM »

Interesting idea. Not sure I have the technical know-how to pull it off, but it's certainly something to consider.
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Drum
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« Reply #20 on: March 16, 2011, 05:01:07 AM »

Congrats, you just got IndieGames'd!
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Stargoat
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« Reply #21 on: March 16, 2011, 05:23:22 AM »

Hey, I just found out myself. Very unexpected!
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