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890977 Posts in 33519 Topics- by 24759 Members - Latest Member: multifractal

June 18, 2013, 03:25:01 PM
TIGSource ForumsDeveloperFeedbackDevLogsDetective Grimoire - Adventure Game
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peanutbuttershoes
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« Reply #45 on: June 14, 2012, 01:52:02 PM »

I remember this. Smiley Glad to see you're pulling it through to completion.

Looks super slick.
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Craig Stern
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« Reply #46 on: June 14, 2012, 07:02:32 PM »

Oh, good! I'm glad to see this coming out. Grin

(Apropos of nothing: I like that Detective Grimoire looks concerned in every single screenshot.)
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SFBTom
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« Reply #47 on: June 15, 2012, 05:42:05 AM »

Oh my, this looks amazing. I wish you the best of luck!

Thanks!

I just can't believe the beauty this game emanates.  By far one of the prettiest indie titles I've seen.  Definitely keeping an eye on this.  Fully animated cut-scenes?  You guys are crazy!

Yeah, its pretty crazy, but worth the extra effort I think. And thanks, Adam has really upped his art game, even over the course of the project!

Looks interesting Shocked reminds me a lot of the Penny Arcade games.

Hah, I know Adam reads PA a lot, not sure if he's played the games though...

It's looking quite gorgeous! Smiley

Thank you!

I remember this. Smiley Glad to see you're pulling it through to completion.

Looks super slick.

I wish I'd kept this devlog up better, it would have been nice to have a proper account of the whole process. Thanks though!

Oh, good! I'm glad to see this coming out. Grin

(Apropos of nothing: I like that Detective Grimoire looks concerned in every single screenshot.)

Haha, I think that's the look we're going for, concerned bemusement with the whole thing!
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DanFessler
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« Reply #48 on: June 16, 2012, 02:25:22 PM »

So the first time I skimmed through this thread I was really impressed with the art.  So yesterday I was reading in more detail the progress and I have to say I'm equally impressed with the tool-side of things as well  Great tools always makes me all giddy inside.  Fetching awesome stuff.
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« Reply #49 on: July 05, 2012, 01:38:33 AM »

A few exciting updates!

We have a new trailer! The old trailer was nice, but it missed out a lot of the feel of the game, and some big gameplay elements. Adam, Catherine and I sat down and spent a whole afternoon scripting this one. We also learned video editing all over again, which was fun! Turns out Flash is reeeeally bad at exporting video...

The reason I'm not linking directly to that though is that it features in the video for our Kickstarter! We've been working on this full time, but we're running pretty low on funds. So we're going the Kickstarter-as-preorder route. Also, the voice actors have been paid precisely $0 as of right now. The idea has always been to send a percentage of sales their way - they make the characters so much more real after all. This way though, we can give them an up-front bonus for their amazing work!

Feedback, and maybe even the odd pledge, would be much appreciated!

http://www.kickstarter.com/projects/sfbgames/detective-grimoire-mystery-adventure-game-for-ios
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« Reply #50 on: July 11, 2012, 09:34:49 AM »

Yay, we're adding PC/Mac support! Probably! We've added it as a (pretty short) stretch goal to the Kickstarter. I'm talking to Adobe about Linux support too, they dropped AIR on Linux as of 2.6 and the game is 3.3, but I know the guys at Amanita did it with Machinarium, so there must be a good way... Link in my previous post!
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« Reply #51 on: July 20, 2012, 05:45:35 PM »

Flash demo version now playable, yay!
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BattleBeard
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« Reply #52 on: July 20, 2012, 05:57:01 PM »

I love the beginning's looping background and it's .jpg artifacts. There's a white line where it loops too.

Great game though
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Gainsworthy
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« Reply #53 on: July 20, 2012, 06:18:36 PM »

 Kiss

Heeeeey. Great demo! The puzzles are good so far, the art's lovely, the voice acting's great in and of itself. Organising thoughts is a neat puzzle system, too.

Certainly pre-ordering.
« Last Edit: July 20, 2012, 06:26:07 PM by Gainsworthy » Logged
Dugan
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« Reply #54 on: July 21, 2012, 02:15:24 AM »

very nice demo, great art and audio - just found a small bug with the gate door chain - sometimes the chain end part (the part you grab and move) jumps through the maze wall collision if you drag it quickly.
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