Versions:Final Contest Version
WHFF Part 1 Part 2YoYo GamesPsi1 (Doubled) Demo"Omega" DemoAlpha Demo
About the game:
The enemies change movement, fire, and regenerate randomly within short ranges of time. Destroy them by ramming into them or shooting them (ramming them scores 10x more points than shooting). Dodge or shoot the enemy fire (for 1X points), and try to make it to the end of the song while reaching for a highscore. Tip: the score multiplier is increased by 1 every time the screen is cleared of enemies, which is indicated with a rising tone.
This was planned to be RND SHMUP, but the shooting has become a nearly unnecessary auxiliary attack, since it's more fun and effective to simply bash into the enemies. The only thing you have to dodge for now is enemy fire.
Randomness is the theme, and the the game ends when the music is over. If you die early on, everything will continue its random course until the end or until you press Esc
This is just a self post-testing release of prototype1, so it's goalless. And the music was derived from a fluke experience with AnlogX's SayIt
; it isn't pretty and it's temporary.Download the Alpha Demo here.
The controls are the arrow keys
(for movement) and WADS
The animated gif images used for the enemies are from Flikr's computer animation set
, which you should check out to see how much better they look in their original sizes.
The screenshot provides only a margin of insight, but it's here for those who might want it.
I'll provide more info after I've slept.Update:
After waking up, spending my time at work, in Hualien
, and in Taroko National Park
, I finally have some time to update this post.
I'm thinking about using the player's clearing of the screen of enemies as a score multiplier or as a final goal.
When available, I will include new downloads in new posts and at the top of the original post.
Flikr (aka Kelvin), whose gif images I shrunk to use in the game, used his Agony
software to create them. If you want to see them fully animated at their original size (around 10x of their sizes in the game), you have to click on the "All Sizes" tab above the images in the link I provided above this update. It should take a while to load since the animations tend to be near Flickr's 10 MB limit and usually have over 100 frames.
Here is a full-size example of one of the animations (this image didn't make it into the contest version of the game). The animation seems to load faster for me from the host I'm using than viewing it on Flickr, but one should still expect it to take a while for it to load.