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cactus
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« on: May 22, 2008, 10:42:06 AM » |
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  Fixed bug and spent two minutes making the economics better: http://www.willhostforfood.com/users/dorkman/krebsupdate.zipIf that's cheating the old version is here. http://www.willhostforfood.com/users/dorkman/krebs.zip(competition version, will polish it a bit extra tomorrow, make it more user friendly and easy to get into... probably) Controls: z-jump x-shoot c-bomb arrows - walk, aim up, interact (down) Game saves automatically upon roomstart. If all your characters die, you restart (so hire mercenaries).
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« Last Edit: June 03, 2008, 04:32:27 AM by cactus »
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Annabelle Kennedy
Awesomesauce
Level 8
♥Android Love♥
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« Reply #1 on: May 22, 2008, 10:43:07 AM » |
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omg freaking awesome.
i cant wait.
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Corpus
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« Reply #2 on: May 22, 2008, 10:53:32 AM » |
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Looks pretty cool. I think, though, that the characters kinda get lost in the background pattern at the moment.
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Pip
Level 1
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« Reply #3 on: May 22, 2008, 11:03:48 AM » |
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What's PG about it?
^ wasn't meant to sound so rude, genuine question
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Caio
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« Reply #4 on: May 22, 2008, 11:06:12 AM » |
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This looks great! Is it set in the same universe as Mondo Medicals/Agency? 'Cause I think I recognize this cancer business and these TV-thing-headed guys 
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Terry
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« Reply #5 on: May 22, 2008, 11:15:00 AM » |
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To quote Alec, "shit just got real"
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Friendly Rhinoceros
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« Reply #6 on: May 22, 2008, 11:52:26 AM » |
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I like your games, but I almost like your explosions even more.
Looking forward to this one!
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increpare
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« Reply #7 on: May 22, 2008, 11:56:27 AM » |
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Travel between countries and try to find the source of the doom that has been unleashed on the citizens.
What, like GM cabbages? Or high-voltage power lines? AAAAAAAAAAHHHH *runs away screaming*
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Melly
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« Reply #8 on: May 22, 2008, 11:59:03 AM » |
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This compo's too awesome.
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cactus
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« Reply #9 on: May 22, 2008, 12:06:40 PM » |
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What's PG about it? Country size, country name, country design, region layouts, level design, the dialogue is selected randomly, encounters of special objects and enemies are generated, the guns are generated (about 10,000 different ones including graphics, attributes and price) and some enemies will have generated behaviour to some extent. I think that's about it right now, but there might be more. And, yeah. This will be an unofficial "Mondo game", but the plan I have is to redo it in 3D after the 2D version is finished (if it turns out good), which will make it an official sequel to Mondo Agency.
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Jasper Byrne
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« Reply #10 on: May 22, 2008, 05:51:24 PM » |
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Wicked, I love the Mondo universe, even if the theme of cancer does disturb me. I always look forward to your games, especially your non-shooters, Cactus. 
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xerus
Vice President of Marketing, Romeo Pie Software
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kpulv
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« Reply #11 on: May 22, 2008, 09:32:11 PM » |
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Cactus, I'm taking you out to Denny's. Meet me in san francisco in like... 30 hours.
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William Broom
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« Reply #12 on: May 23, 2008, 03:19:32 AM » |
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I was afraid you weren't doing anything this time. Looking great!
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cactus
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« Reply #13 on: June 02, 2008, 04:06:08 PM » |
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Competition version is done 
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Alec
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« Reply #14 on: June 02, 2008, 04:10:25 PM » |
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Competition version is done  Shit just got really real!
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