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879464 Posts in 32981 Topics- by 24367 Members - Latest Member: bastion_music

May 24, 2013, 06:44:47 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsProcedural GenerationKrebsWelte [done]
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Author Topic: KrebsWelte [done]  (Read 18836 times)
Melly
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« Reply #30 on: June 04, 2008, 04:06:27 PM »

Just remember jph that a lot of people here are hobbists with noobish coding knowledge (myself included). Tongue So please go easy on us, poor mortals.
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grickmin
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« Reply #31 on: June 09, 2008, 02:35:58 AM »

Nice game!

I think I´ve found a bug though. When you click at the randomly generated blocks they destroys like they do when you shoot at them. And then, when you´ve shoot at a destroyed block it becomes normal again. It´s possible to walk through this normal block but not the destroyed-of-click-block. The whole thing becomes the opposite.

Just hide the mouse pointer and this little bug will probably be gone. ^^
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Evil-Ville
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« Reply #32 on: June 09, 2008, 10:44:36 AM »

Nice game but going through the same levels gets boring after a while. I have a bad habit of getting killed right after buying a new weapon.
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Annabelle Kennedy
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« Reply #33 on: June 09, 2008, 01:36:00 PM »

I really like it! the explosions are really cool as is the aesthetic.

tiny glitch though, not sure if its an unavoidable problem of GM or something but the font gets distorted sometimes, and i find myself finding it really difficult to read it sometimes.

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Melly
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« Reply #34 on: June 09, 2008, 01:44:03 PM »

GM has a tendency of distorting sprites and images and stuff, usually because it'll try to draw them at fractioned coordinates, like 22.3 x and 65.8 y. I prevent it by making all sprites be drawn in a rounded coordinate.
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moi
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« Reply #35 on: June 09, 2008, 01:50:09 PM »

I really like it! the explosions are really cool as is the aesthetic.

tiny glitch though, not sure if its an unavoidable problem of GM or something but the font gets distorted sometimes, and i find myself finding it really difficult to read it sometimes.


What,Isn't that the standard cactus font?
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lelebĉcülo
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« Reply #36 on: June 10, 2008, 02:02:05 AM »

this game is special.
an infinite, generated world filled with depressed people saying
over and over the same thing, disturbing, deadly traps
all around, and you, searching for the key all the time.

i don't know, but that's a really fatal situation.
my troop died always after five levels or so, but why should
they strive harder, when there's no solution anyway?

i really like your game as it is! especially the special mood.

but what could have been better, to make it more clear,
is either the emphasis of the concept/expression (infinite krebs welte)
or the game really as game, with all its gameplay elements
(enemies, traps, levels, (ending)).
for the first thing, it even wouldn't need so many different distracting
elements, like weapons, traps, enemies which hinder you to advance. then it
would be better make it really easy to see at least 15 levels or so,
to feel the fatal situation better. some kind of progression in music
could help too (although the music was very fitting like it is).

(btw: the pink elephant was fun, made me laugh serveral times Smiley )
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moi
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« Reply #37 on: June 10, 2008, 01:46:46 PM »

That's a very nice game, but as others have said before, starting at the same level each time is annoying.
And since there is no goal but infinite play, there's little incentive to replay.
It's a pity because the game is rather good.
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lelebĉcülo
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« Reply #38 on: June 13, 2008, 03:04:50 AM »

It would be cool to have the game get harder as you get more powered up. Also, I'd like to see an ending.
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Jasper Byrne
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« Reply #39 on: June 13, 2008, 05:39:50 AM »

I wanted to love it, nearly did, and it had great atmosphere and looks.  It just didn't make me want to win, I don't know why.  Maybe because I could cheat so easily by destroying the blocks with the mouse, it took away the challenge?  I also would have loved to see Screaming-Cancer-Man make an appearance, even though he really freaks me out.

What's the status on BDTUW, Cactus?
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Melly
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« Reply #40 on: June 13, 2008, 05:49:41 AM »

I think that was the problem for me too. I'm not sure how to explain, perhaps the lack of an ultimate goal of some sort, or intermediary goals. How far you can reach could be one, but the game could probably benefit from a few more objectives.
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« Reply #41 on: June 22, 2008, 08:38:04 AM »

This is excellent.  I had a hard time with the key layout myself, kept jumping when I should be shooting and vice-versa, but the simplicity and the different ways you could go about beating each level made it intersesting (clearly you have to get the key and get to the out door, but there were lots of different ways you could do it since the map was deformable).  My biggest complaint is the single life and starting over at level 1 each time you die.  That said, I really liked the mechanics and style!
Cheers!
--Zack
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Theon
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« Reply #42 on: August 13, 2009, 09:45:58 AM »

Hi there! I know this is a now "old" game and old compo, but I just have to state my appreciation Gentleman You see, I've been a lurker here for a LONG time, just recently made a profile Shrug
This game was really nice, and I had much fun with it during boring math lessons at school during last semester Hand Thumbs Up Right
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