this game is special.
an infinite, generated world filled with depressed people saying
over and over the same thing, disturbing, deadly traps
all around, and you, searching for the key all the time.
i don't know, but that's a really fatal situation.
my troop died always after five levels or so, but why should
they strive harder, when there's no solution anyway?
i really like your game as it is! especially the special mood.
but what could have been better, to make it more clear,
is either the emphasis of the concept/expression (infinite krebs welte)
or the game really as game, with all its gameplay elements
(enemies, traps, levels, (ending)).
for the first thing, it even wouldn't need so many different distracting
elements, like weapons, traps, enemies which hinder you to advance. then it
would be better make it really easy to see at least 15 levels or so,
to feel the fatal situation better. some kind of progression in music
could help too (although the music was very fitting like it is).
(btw: the pink elephant was fun, made me laugh serveral times

)