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878857 Posts in 32941 Topics- by 24349 Members - Latest Member: Ozymandias

May 22, 2013, 08:26:47 PM
TIGSource ForumsDeveloperFeedbackRebirth (Strange Dark Freeware)
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Author Topic: Rebirth (Strange Dark Freeware)  (Read 4372 times)
Guert
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« Reply #30 on: March 21, 2011, 03:27:29 PM »

Cool, thanks for your input Smiley I have started thinking about a youtube video for the game. I'll post the link if I ever finish a video that's worth showing Wink Thanks again to everyone who played the game! Smiley
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Destral
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« Reply #31 on: March 21, 2011, 06:06:34 PM »

Have you thought about porting the game to flash and putting it on Newgrounds or Kongregate? That would probably help get you a lot more people playing it (accessibility and all). HTML5 might also be an idea, if you know it or are planning on learning it anyway.

Also, thanks for the PM with the detail, it was a really good read, and the design decisions definitely help to convey the message across without it being diluted by gameplay.  Hand Thumbs Up Left
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Guert
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« Reply #32 on: March 22, 2011, 06:35:35 AM »

Yes, I've been thinking about porting to flash or soemthing like that. However, I don't have experience in browser-based game dev. Maybe it could be a good start. Smiley HTML 5 also looks interesting but I,ve been wanting to learn flash for a while now so I'll start with that Smiley

I finished the youtube trailer.
http://www.youtube.com/watch?v=L-S3PxOzMLI

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Chris Pavia
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« Reply #33 on: March 22, 2011, 05:15:44 PM »

Saw the game on indiegames blog, congrats!
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Destral
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« Reply #34 on: March 22, 2011, 06:31:12 PM »

Excellent :D

While the comments aren't all positiive, a good percentage of people liked it Smiley
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Aquin
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« Reply #35 on: March 22, 2011, 06:32:19 PM »

When I first played it, I couldn't really figure out what I was doing.  But I stuck with it and I gotta say I had a damn fine time.

I really liked the ending music with that final shot, it was pretty awesome!  Gentleman
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I'd write a devlog about my current game, but I'm too busy making it.
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« Reply #36 on: March 23, 2011, 10:58:25 AM »

playthrough http://www.youtube.com/watch?v=k7DL9HQ26xo
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Guert
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« Reply #37 on: March 24, 2011, 08:55:08 AM »

I was pretty surprised to see the game posted on IndieGames.com and I'm pretty glad it did! Smiley I'm also happy to see so many reactions. I can't really hide the fact that I made this game to make people react. Having people loving it and others insulting me is strangely quite satisfying! :D

Ortolson, thanks for this playthrough! Smiley I love the idea and I'm quite flattered! Smiley

Before I decided to show the game to anyone (like posting it here), I was really wondering how people would react. Hell, I don’t' know how I would react to a game like this. Still, I decided to take a leap and see what would happen next. So far, I'm pretty satisfied and quite happy with the reaction of all players! Smiley

Thanks to everyone who played the game! Smiley
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Guert
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« Reply #38 on: April 18, 2011, 05:23:47 AM »

Hate to do some thread necromancy here but I just did an interview with Steve Cook for his blog "quote unquote". If you liked the game and want to know a bit more about how it was created, read the interview! Smiley

http://quote-un-quote.tumblr.com/post/4603507081/interview-indiedev-guert

Thanks!
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gmx0
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« Reply #39 on: April 30, 2011, 05:24:30 AM »

That was a weird game. A bit "artificial". It would be nice to see the actual philosophy in written form, at least to fill some gaps.
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yosh
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« Reply #40 on: April 30, 2011, 12:32:17 PM »

I really like the concept of "let the player find by himself how to play".
Graphics,sounds and musics are very good and the atmosphere is quite disturbing at first sight.

Put texts in that kind of game is not an easy task. It could enter in a too wide contrast and maybe lose player's attention on the fact he has to interact.

I'm waiting for the next installment Smiley
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Guert
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« Reply #41 on: May 13, 2011, 08:14:00 AM »

Thanks for the feedback! I'm glad you liked the game Smiley
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