|
DanFessler
|
 |
« Reply #30 on: June 17, 2012, 01:17:59 AM » |
|
I hope I don't get too technical here, but I wanted to ask if you're porting it to Android and iOS using Mono or simply rewriting it using another tool/language? I ask because even if the Windows Phone 7 market is very tiny, if the game is completed in XNA then why not release it on that platform? While the install base is not nearly as large as Android or iOS, there are users out there! I guess I am looking into more insight into why you would cut out a market that would be super easy to deploy to. The only reasons I can kind of thing of are that it's just another version to maintain.  We're not cutting the windows phone version. The plan is to launch in August on iOS and WinPhone then port to other platforms including android sometime later. The lead version is actually windows phone. We're porting using Mono Touch.
|
|
|
|
|
Logged
|
|
|
|
|
eyeliner
|
 |
« Reply #31 on: June 17, 2012, 06:44:02 AM » |
|
I'd kinda like to see a write up on how you ported it later.
The name, yeah, ok... Keep it. It's snarky, at least.
MOAR!
|
|
|
|
|
Logged
|
|
|
|
|
brettchalupa
Guest
|
 |
« Reply #32 on: June 17, 2012, 07:22:17 AM » |
|
I hope I don't get too technical here, but I wanted to ask if you're porting it to Android and iOS using Mono or simply rewriting it using another tool/language? I ask because even if the Windows Phone 7 market is very tiny, if the game is completed in XNA then why not release it on that platform? While the install base is not nearly as large as Android or iOS, there are users out there! I guess I am looking into more insight into why you would cut out a market that would be super easy to deploy to. The only reasons I can kind of thing of are that it's just another version to maintain.  We're not cutting the windows phone version. The plan is to launch in August on iOS and WinPhone then port to other platforms including android sometime later. The lead version is actually windows phone. We're porting using Mono Touch. Awesome, that makes sense. Good luck! I'd also be interested in hearing about the process and what problems you dudes run in to. 
|
|
|
|
|
Logged
|
|
|
|
phubans
Indier Than Thou
Level 10
TIG Mascot
|
 |
« Reply #33 on: June 17, 2012, 02:58:53 PM » |
|
Yeah, the plan is to have the game on Android, and once it's on all 3 mobile platforms, it would be cool to look at PC/XBox360 releases. If you guys are anything like me, you don't even have a smartphone and PC is the most accessible route. Of course, I'd also love to see some kind of level editor released with the PC version so users could create their own content  Of course, it all depends on how much time we want to spend on this game post its release; I for one am looking forward to remaking Madhouse!
|
|
|
|
|
Logged
|
|
|
|
|
Dacke
|
 |
« Reply #34 on: June 18, 2012, 02:08:51 PM » |
|
|
|
|
|
|
Logged
|
vegan • socialist • atheist • humanist • liberal • FOSSer programmer • feminist • animal rights activist • pacifist • teetotaller
|
|
|
|
eyeliner
|
 |
« Reply #35 on: June 18, 2012, 04:14:49 PM » |
|
I have a smartphone and playing on it is dumb. Using your fingers to play directly on the screen is not up my alley.
|
|
|
|
|
Logged
|
|
|
|
|
DanFessler
|
 |
« Reply #36 on: June 18, 2012, 04:25:51 PM » |
|
I have a smartphone and playing on it is dumb. Using your fingers to play directly on the screen is not up my alley.
Cool. Send us 3 bucks and we'll send you a PC build  But in all seriousness, this game was designed with touch in mind. There are no onscreen control pads or whatnot. just a single touch anywhere on the screen. It feels quite nice on the phone.
|
|
|
|
« Last Edit: June 18, 2012, 04:31:04 PM by DanFessler »
|
Logged
|
|
|
|
|
SuperMistLand
|
 |
« Reply #37 on: June 19, 2012, 07:57:17 PM » |
|
Hey I met you guys briefly at Tigjam and played this. It was a lot of fun. Looking forward to the final game : )
|
|
|
|
|
Logged
|
|
|
|
|
Seiseki
|
 |
« Reply #38 on: June 20, 2012, 10:57:28 AM » |
|
I have a smartphone and I think playing on it is dumb. Using your fingers to play directly on the screen is not up my alley.
Cool story bro.. There are tons of people playing tons of games on their phones. Some games have poor controls others are really fantastic. Also depends on the type of touchscreen, the old touch screens are really bad in comparison to the new ones when it comes to precision and reaction time.
|
|
|
|
|
Logged
|
|
|
|
|
eyeliner
|
 |
« Reply #39 on: June 20, 2012, 01:38:49 PM » |
|
"Bro", I stated an opinion, "bro". I hate playing on smartphones, "bro". Simple as that, "bro". Stealing screen real estate with my fingers crossing the viewing area annoys me, "bro". Me, "bro". Shouldn't be taken as a truism, "bro". It's my view on it, "bro".
There will be a PC version, good. Actually, great!
|
|
|
|
|
Logged
|
|
|
|
|
DanFessler
|
 |
« Reply #40 on: June 20, 2012, 02:05:20 PM » |
|
I think you need more "bro" ... or cow bell.
Official PC version wont come for a while methinks - possibly not at all. But you should talk to paul about that once we release on mobile. I won't be involved in the project post-mobile.
|
|
|
|
|
Logged
|
|
|
|
phubans
Indier Than Thou
Level 10
TIG Mascot
|
 |
« Reply #41 on: June 20, 2012, 02:32:52 PM » |
|
I felt the same way as eyeliner about having fingers on the gameplay screen of smartphones; keep in mind that I come from a console game background. I think this problem isn't as big of a deal with our game because your only input is to tap the screen. The timing and length of your tap is important, and that's about it, so you can do it just about anywhere, like down in the corner where you're not obstructing your view of anything else in the game. Works pretty nicely!
|
|
|
|
|
Logged
|
|
|
|
|
eyeliner
|
 |
« Reply #42 on: June 20, 2012, 02:53:09 PM » |
|
I'll hold judgement. Your work deserves it. I really hope it succeeds. 
|
|
|
|
|
Logged
|
|
|
|
|
Seiseki
|
 |
« Reply #43 on: June 21, 2012, 12:59:13 AM » |
|
@eyeliner You posted that playing games on a phone using the touchscreen is dumb, in a topic about a mobile game.
It's like saying to a shipwright "I think traveling on water is dumb." It doesn't really help, I'm sure someone thinks boats are dumb and you could add wheels to the boat to make it travel on land, but it's still going to be a boat that is designed for traveling over water.
Hence the "cool story bro".. (Sorry for derailing the thread)
|
|
|
|
|
Logged
|
|
|
|
|
eyeliner
|
 |
« Reply #44 on: June 22, 2012, 03:22:20 AM » |
|
You are right. My comment was misplaced. I apologize to Paul and Dan.
Best of luck to the project.
|
|
|
|
|
Logged
|
|
|
|
|