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878499 Posts in 32925 Topics- by 24336 Members - Latest Member: BeefJack

May 22, 2013, 03:05:46 AM
TIGSource ForumsDeveloperFeedbackFinishedSpunk and Moxie
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Author Topic: Spunk and Moxie  (Read 16049 times)
phubans
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« Reply #45 on: June 24, 2012, 01:39:43 PM »

No worries, and thanks! Smiley
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DanFessler
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« Reply #46 on: June 24, 2012, 10:43:38 PM »

Early progress of theme 3:
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phubans
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« Reply #47 on: June 26, 2012, 05:11:25 PM »

Thanks for the update, Dan. I guess TIGS should be flattered that they got to see this preview before I did Big Laff
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DanFessler
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« Reply #48 on: June 26, 2012, 06:03:25 PM »

waaaaayyy toooooo saturated on this screen at work.  Definitely will fix that
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blinkok
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« Reply #49 on: June 26, 2012, 07:55:47 PM »

are the previous levels going to be changed to this iso render or is it just gonna be this level?
looks superb btw!
« Last Edit: June 26, 2012, 08:05:52 PM by blinkok » Logged

paste
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« Reply #50 on: June 27, 2012, 02:06:48 PM »

the visuals are looking quite snazzy to me. it doesn't look too saturated on my laptop, unless you're talking about how the background of the corridor looks like it could be considered foreground. either, i like the look of it, especially the snippets on the first page.
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DanFessler
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« Reply #51 on: June 27, 2012, 03:50:13 PM »

BlinkOk:
This iso view was kind of a test to see if we could get away with it.  I'm still unsure of it myself.  But if we do keep it, we're definitely not changing the other themes to be the same way.  I dunno.  I think it'll be easier to decide once I make a test level.

Paste:
yeah depending on the screen I'm looking at, the theme3 graphics I've made look a bit jarring.  It is a bit interesting of a choice to put the saturation in the background for this theme, but that was done because we wanted white foreground tiles.  It's kind of a flipped way of sorting priority, but I think it's working.
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« Reply #52 on: June 27, 2012, 04:58:32 PM »

after giving it some thought it sounds like a good idea IMHO. not only does the game play progress but the rendering (perspective wise) progresses as well.
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phubans
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« Reply #53 on: July 02, 2012, 11:38:27 AM »

I posted a reply in this thread the other day but apparently it didn't go through. Now I forgot what I said Huh?
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« Reply #54 on: July 02, 2012, 09:04:21 PM »

This game looks pretty cool, looking forward to it! :O
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DanFessler
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« Reply #55 on: July 08, 2012, 02:29:51 PM »

hard at work, and playing with my new camera...



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phubans
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« Reply #56 on: July 08, 2012, 02:32:27 PM »

Fat, greasy, unshowered, and unshaven... THIS is exactly how I want to be remembered! Big Laff

And I need a haircut.


Thanks for keeping out the messy, impoverished hovel that I call my room out of the shot, though Wink
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Manuel Magalhães
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« Reply #57 on: July 08, 2012, 02:34:02 PM »


I've the same monitor on my desk. I got it four (?) years ago, and it's still working pretty well.  Hand Thumbs Up Right

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DanFessler
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« Reply #58 on: July 08, 2012, 02:34:24 PM »

Fat, greasy, unshowered, and unshaven... THIS is exactly how I want to be remembered! Big Laff

And I need a haircut.

Makes you seem more passionate... or something
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phubans
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« Reply #59 on: July 08, 2012, 02:35:37 PM »


I've the same monitor on my desk. I got it four (?) years ago, and it's still working pretty well.  Hand Thumbs Up Right



It's okay... Kind of small (19"?) I only use it for working. Games and movies get output to my 32" TV. You can tell where my priorities are Big Laff Big Laff
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