my biggest surprise from that AMA was actually not the phil fish thing, but this: they give two HUNDRED dollars a month in foodstamps in california? in NJ it's only a fraction of that. i don't get food stamps but my aunt does, and it's a *lot* less than 200 a month. no wonder california is known as a liberal state. i think the average nationwide for foodstamps is around 80 or so
i don't think i could eat 200$ worth of food a month if i tried. my food budget comes out to around 100 a month (but i buy food in bulk and prepare everything myself, and never eat out or order pizza or chinese)
Really? I actually thought it was pretty tough to get by on $200 a month on food, since I probably ate around $400~ a month on food when I was working (though I ate out a lot). Admitting that I was collecting was very embarrassing for me
, as nobody wants to be seen as somebody on welfare, but I'm not one of those people that intends to be on it for much longer, and it certainly did help me get through the end of this project when my savings ran out.
If you need any art stuff for the Madhouse Kickstarter just give me a shout, I'd love to lend a hand.
Thanks a lot, dude! After we get our first paycheck from this game we'll know the limits of what we can work on next. If it's not enough to fund something huge like MADHOUSE then a KickStarter might be in order... Otherwise we might just see what we can do about cranking out a few smaller ideas I have for games that would work well on mobile without requiring such a huge scope like Spunk & Moxie. I don't consider Spunk & Moxie a huge game, per se, but I'd call it a light-weight feature-length title, for sure. We DID NOT expect to be working on this game for 2 years, but with half of the team having full time jobs (including myself at one point during the first year of development), things didn't come along as quickly as we had hoped.
In the end, we compromised having a huge scope by making a quality game held to our own artistic expectations.