So,
Compendium is finished. Or at least, finished enough for now.
You'll need .NET2.0 (not included), some text files containing poetry or short stories (two included) and to be able to press the arrow keys (to move) and the Z key (to fire) in order to play.
All controls are configurable in config.xml
COMPENDIUM 1.0 (~6.2MB)Here's some screenshots:


ORIGINAL POST CONTENT FOLLOWS:
So, hey. I told myself I'd enter this competition, then immediately after that I was held up by Circumstances for about a week, then work got crazy-busy, and I've only now had the time to sit down and get it to the point where it all runs at the same time.
I'm hoping to actually finish, but I may not finish within the actual deadline. But hey - screw the deadline! YOU HEARD ME! A week late is better than nothing at all, right?
Anyway: I'm mostly posting this topic so that I can't tell myself that nobody will notice if I just give up and abandon the whole project now and spend the next week sleeping or something.
So far, I don't have much to show. There's a pretentious title screen:

...but that's entirely generated in Photoshop at the moment, so that doesn't really count.
Here's how far I've got:

- it'll be a shooter, because... well, firstly I love shooters, secondly the guys on Shmup-Dev have been mooting a procedurally-generated shooter for ages without actually going anywhere, and thirdly I already have a perfectly servicable skeleton of a shooter engine written so I can offset the last three weeks of not-working-on-this. ;-)
The idea is that instead of the supplied-random-seed approach,
Compendium will read in a text file - I've been developing around classic poetry - and use that text file to generate all the numbers it needs to run the game. And for added spice, parse through the text file for bits of dialogue, questions and exclamations, and pop these up periodically as speech bubbles from the enemies.

If I have time, I'd like to have a set of graphical 'themes' it can select based on the words it finds in the source text, as well, so
The Raven takes place against a lightning-filled sky with leaf-less trees and gravestones and spooky statues 'cause it has words like 'demon' and 'terrors' in it, while
I Wandered Lonely as a Cloud would be all blue-skies and fluffy-clouds, 'cause it has words like 'bliss' and 'dances' in.