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TIGSource ForumsDeveloperPlaytestingOze - 2D exploring/mining (Demo released!)
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Author Topic: Oze - 2D exploring/mining (Demo released!)  (Read 38070 times)
Ozeotropo
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« on: March 14, 2011, 05:43:16 PM »

Oze

Download tech demo here [May 13th]: Oze - Tech Demo 0.2

Screenshot:

"Oze" it's a 2D platform game in a 100% procedurally generated landscape with various goals depending on the game mode you are playing. It takes elements from games like Clonk, World of Sand, Worms and many others.

This game has been inspired in a whole life playing games and the idea that just gameplay it's what makes games fun. It's designed around 3 premises: simplicity, coherence, fun.

If you want to follow the game development you can do it at http://ozeotropo.tumblr.com/

Last gameplay video:




I'll aprecciate any kind of feedback.

Hope you like it!
« Last Edit: August 29, 2011, 11:59:48 PM by Ozeotropo » Logged

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niiinjaguppy
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« Reply #1 on: March 14, 2011, 06:12:09 PM »

Wow, that rope is cooler than I thought it was. Nice physics there.
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Xishem
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« Reply #2 on: March 14, 2011, 07:02:42 PM »

I like the new blocks better than the old puzzle piece blocks, but these ones just make the entire screen look tilted. It makes me dizzy Epileptic

Also, the rope physics look amazing!

This game's concept reminds me of an old DOS game, Miner VGA. Good game.

I can't wait for a demo :D (?)
« Last Edit: March 14, 2011, 07:15:48 PM by Xishem » Logged
X-Tender
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« Reply #3 on: March 14, 2011, 10:42:53 PM »

The Rope looks Great.
I still have a little Problem with the uneven shape of the Tiles.
It looks like the whole world is turning right.
I don't know if you've planed it but you could make tiles depending on the position of it, so that you got another tiles on the sidewalls on the floor/ceiling ect. I hope you know what I mean Smiley

Also, the animations are Cute( specialy when he falls on the ground)
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Eibx
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« Reply #4 on: March 15, 2011, 01:41:17 AM »

It does really look great!  Hand Thumbs Up Left

But as said, it kinda gives you the feeling that everything is tilted to the right.
I like that everything isn't completely straight, but the old tile layout looked straight while still being intersecting with other tiles.

In any case, good job (:
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Ozeotropo
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« Reply #5 on: March 15, 2011, 02:45:39 AM »

The idea behind these kind of tiles is to break the squareish nature of a tiled world, but I'll try to figure out something else since it really gives the feeling of a tilted world. I'll think about it.
The rope looks nice but I want it to be "perfect" so I'll be working more on it.

I'm not planning on releasing a demo until I have something really playable, so it's going to take a while. Sorry guys :/

Thanks for the feedback everyone!
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niiinjaguppy
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« Reply #6 on: March 15, 2011, 03:07:44 AM »

Yeah while the rope looks awesome, it also looks a bit tricky to use.
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« Reply #7 on: March 15, 2011, 03:08:35 AM »

Love the smooth physics of it all. Adding things like gliding from cliff faces (see 'shuba' from Below the Root) would make this totally awesome. Waiting for the demo!
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Ozeotropo
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« Reply #8 on: March 15, 2011, 03:30:17 AM »

Yeah while the rope looks awesome, it also looks a bit tricky to use.
I'm working on the gameplay. Right now if you hold the button you throw the rope and if you hold down you keep holding the tip. It's very intuitive Smiley
About gliding from cliff faces I was planning to do that and also cliff hanging. I am considering a small wall jump but with the requirement of an item. This wall jump wont be for climbing purposes (not another N+ or supermeatboy, that's not this game) but to stop big falls.
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Ozeotropo
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« Reply #9 on: March 15, 2011, 03:14:27 PM »

I'm trying a new tileset. Check out the 1st post of this thread.
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capn.lee
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« Reply #10 on: March 16, 2011, 03:25:31 AM »

much better I think, I wasn't really a fan of the obvious cubes.
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Eibx
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« Reply #11 on: March 16, 2011, 06:52:02 AM »

That is my favorite of the layouts. Smiley
Really looks awesome.
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« Reply #12 on: March 16, 2011, 08:39:10 AM »

New tileset is pretty good.
And lahwd, dem rope physics.
I see great potential.
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Nugsy
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« Reply #13 on: March 16, 2011, 08:49:58 AM »

I've been working on something for about a week, then i find this which looks extremely similar. I hope my game ends up being different from yours, or we'll have two of the same game! Haha. Hand Thumbs Up Left
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Xishem
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« Reply #14 on: March 16, 2011, 06:41:20 PM »

I like the newest tileset a lot as well. It doesn't look /too/ square, but it definitely strikes a nice median between being too square and being too visually distracting.
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« Reply #15 on: March 16, 2011, 10:35:07 PM »

I like it too. But it needs some shading Smiley
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Pnikosis
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« Reply #16 on: March 17, 2011, 01:46:17 AM »

Looks great! And I love the music you posted on the devblog.
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Ozeotropo
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« Reply #17 on: March 17, 2011, 06:20:17 PM »

Thanks everyone for the positive comments!
Glad you like the music too Smiley
I've been working on the gameplay today and I've made a new video:


finally got the rope to work as I wanted!!!

Possible incoming features (please, tell me which whould you like me to include first):
-Shovel/pickaxe to dig
-Particle effects (water splash, dust... all pixelated)
-Pullable objects (rocks) with the rope
-Increase rope length when going downwards (until maximum length)
-Wall jump/kick (to decrease fall damage)
-More funny animations

Thanks for the feedback!
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Nugsy
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« Reply #18 on: March 17, 2011, 06:28:12 PM »

I love the climbing animation. Reminds me of Lemmings!
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Ouren
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« Reply #19 on: March 17, 2011, 08:56:07 PM »

Liero + Spelunker + Mining?

/cream
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