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TIGSource ForumsCommunityDevLogsPulse of the Labyrinth
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Author Topic: Pulse of the Labyrinth  (Read 9367 times)
andrewjb
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« Reply #20 on: February 09, 2012, 10:29:31 AM »

Gameplay wise, I don't quite grasp what we are suppose to do in the demo Smiley

It's a test of one of the game's 5 unlockable character abilities, Token, which is the ability to recall to any placed Token marker. We're hoping to release a demo of each ability as we get closer to having a fully functional alpha demo.

I love the art for your team's side project, very pretty! Coffee

Also, thanks for the kind comments everyone. Smiley
« Last Edit: February 16, 2012, 07:04:53 PM by andrewjb » Logged
andrewjb
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« Reply #21 on: February 16, 2012, 06:53:42 PM »

Concept art. Droop
Also we have a Facebook page now, use that info however you see fit! Gentleman


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« Last Edit: February 16, 2012, 07:31:11 PM by andrewjb » Logged
andrewjb
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« Reply #22 on: February 16, 2012, 09:44:48 PM »

Changed from our working title to an official title! Made a quick wallpaper to celebrate. CoffeeToast Right


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adamprack
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« Reply #23 on: February 16, 2012, 10:37:54 PM »

The smooth animations are really great and push this up a notch.  Keep up the great work!
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<--Check out my demo reel!

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« Reply #24 on: February 17, 2012, 01:10:25 AM »

awesome stylization!
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andrewjb
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« Reply #25 on: February 18, 2012, 07:45:08 AM »

More concept art, I feel like I'm getting closer to a boss character I like. Epileptic


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Squid Party
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« Reply #26 on: February 18, 2012, 07:58:41 AM »

That art is looking seriously cool  Wizard
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[img]http://i1170.photobucket.com/albums/r527/Daniel_Sharman/areyouonyourperiod.gif[img/]
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« Reply #27 on: February 18, 2012, 05:26:42 PM »

Liking the new art designs.
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andrewjb
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« Reply #28 on: February 19, 2012, 08:17:31 AM »

Item altar concept.


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If level development goes according to our internal tests, the in-game environments should look identical to our concept art. I'm not sure what I think about the lighting I added in this one though, I like the consistency of our flat look, but I also like the dynamic and moodiness the lighting adds.
« Last Edit: February 19, 2012, 08:54:09 AM by andrewjb » Logged
andy wolff
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« Reply #29 on: February 19, 2012, 09:44:06 AM »

This looks rather nice. It's good to see larger art in the vector style, for once. Good luck with this
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andrewjb
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« Reply #30 on: April 24, 2012, 08:54:06 AM »

Who doesn't love videos? I love videos:

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Lexonite
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« Reply #31 on: April 24, 2012, 01:14:54 PM »

I love this concept.. has a bit of prince of persia feel to it.
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peous
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« Reply #32 on: April 24, 2012, 02:10:13 PM »

Nice B&W designs... following !
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Zerker Commander
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« Reply #33 on: April 27, 2012, 09:58:19 AM »

I love this concept.. has a bit of prince of persia feel to it.

Great that you think that. The goal is to have the same kind of intuitiveness for the controls that games like the original Prince of Persia had for the normal mechanics.

Nice B&W designs... following !
Beer!
« Last Edit: April 27, 2012, 10:03:43 AM by GregTHOTH » Logged

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« Reply #34 on: May 18, 2012, 07:16:25 PM »

Heads up we're moving our domain. So the images and things might be broken.
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Zerker Commander
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« Reply #35 on: August 06, 2012, 08:30:49 AM »

And we're back. The site and image links are no longer broken! We only had to wait about two months for our old domain hosting service to un-squat our domain name. WTF
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andrewjb
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« Reply #36 on: August 06, 2012, 08:45:17 AM »

:godaddy: Lips Sealed
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Zerker Commander
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« Reply #37 on: February 07, 2013, 06:05:18 PM »

And we're back. This time with a video showing off a few more of the abilities and a quick demo level. More to come soon. Enjoy!

Also please ignore my apparent inability to count, and any other annoying noise my mic decided to pick up.





On a sidenote, real life sucker punching your indie project is not cool!  WTF
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« Reply #38 on: February 07, 2013, 06:07:52 PM »

Oh man, this looks really solid!
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