ABILITIES
While we get closer to having a playable release, I think I might detail some of the unlockable abilities in the game, mostly because I'm mentally exhausted and can't seem to sleep. Each of the following abilities is unlocked by collecting the 5 letters that make up each of their names, the letters are re-imagined in a sort of cryptic script that creates the shape of the powerup once all the letters have been found. Here are some of the primary ones required for navigating the game's world:
VAULT:
Vault allows the player to rebound off of walls and control the direction of their leap from said wall. It also has the ability to take the distance you've traveled through the air and inject that into a more powerful jump once you cling to something. It makes for some pretty fun launches once you get yourself going.
Performed by pressing action 1 + (up, down, or neutral) once you have clung to a wall.TOKEN:
Token allows the player to mark their location anywhere they can get solid footing, so as long as you're sitting still and crouching, you are able to place a token. Once placed, you can the recall to that location under similar circumstances.
Peformed by pressing down + action 1 while standing still to save or up + action 1 to recall.SPIKE:
Spike is an ability that allows the player to spend all energy to quickly dash through the air. Once done so, they cannot perform any other abilities for a while. This is primarily used to destroy breakable environment pieces or get that last bit of oomph needed to land a jump. The ability can also be used while clinging to some movable walls to either push them in or pull them out.
Performed by pressing action 2 in mid air or clung to a wall.FOCUS:
Focus will allow the player to plant an anchor point anywhere in midair to swing around that point and shift direction. If used properly, it can also increase airtime substantially, although there is a cooldown on it.
Performed by pressing the action 1 while in mid-air.