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879197 Posts in 32967 Topics- by 24359 Members - Latest Member: colinvella

May 23, 2013, 01:03:39 PM
TIGSource ForumsDeveloperFeedbackDevLogsPulse of the Labyrinth
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Author Topic: Pulse of the Labyrinth  (Read 5097 times)
GregTHOTH
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« Reply #15 on: April 11, 2011, 06:28:10 AM »

I'll apologize now for this news in regards to the date of the demo. Long story short the past week I've been combating a bout of the flu, which has caused a delay in completion of some of the necessary features we want in for the demo. These extra few days we'll be taking to make sure that the demo is of a standard that we are comfortable with for public release. Again I apologize for the slight delay from this.
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GregTHOTH
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« Reply #16 on: May 23, 2011, 11:31:08 AM »

New post over on our blog. Have a read! http://www.thothinteractive.com/
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andrewjb
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« Reply #17 on: February 08, 2012, 10:01:37 AM »

Aaaaand we're back...  Coffee

Okay so, it's been a while since we've updated, life has reared it ugly head and made work time hard to find, but I can assure you we're in full force and have been making progress consistently again. We are hoping to release some regular small demos of each of the game's abilities as we work on them, starting with Token's work in progress:

TOKEN DEMO PC DOWNLOAD
TOKEN DEMO MAC DOWNLOAD
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W A S D - Directional Controls
Space - Action
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Left/Right - Walk
Down - Crouch
Down + Left/Right - Roll/Crawl
Hold Down + Action - Place Token
Hold Up + Action - Recall to Token
--------------------------------------------------

The Token that is already there is a static checkpoint that will nullify a placed Token when it's touched.
« Last Edit: February 08, 2012, 11:07:26 AM by andrewjb » Logged

Jared C
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« Reply #18 on: February 08, 2012, 10:07:53 PM »

The demo plays very smooth. Great work on this so far, I can't wait to see where it goes! Grin
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Garrent
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« Reply #19 on: February 09, 2012, 06:19:56 AM »

This is looking amazing!
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screwtape
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« Reply #20 on: February 09, 2012, 09:19:02 AM »

Those animations are seriously incredible. I really like the limited field of view idea, self-imposed restrictions like that can be really interesting. Love the demo!
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« Reply #21 on: February 09, 2012, 10:10:06 AM »

Really digging the art! We are doing a side project/game with similar style.

Gameplay wise, I don't quite grasp what we are suppose to do in the demo Smiley
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andrewjb
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« Reply #22 on: February 09, 2012, 10:29:31 AM »

Gameplay wise, I don't quite grasp what we are suppose to do in the demo Smiley

It's a test of one of the game's 5 unlockable character abilities, Token, which is the ability to recall to any placed Token marker. We're hoping to release a demo of each ability as we get closer to having a fully functional alpha demo.

I love the art for your team's side project, very pretty! Coffee

Also, thanks for the kind comments everyone. Smiley
« Last Edit: February 16, 2012, 07:04:53 PM by andrewjb » Logged

andrewjb
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« Reply #23 on: February 16, 2012, 06:53:42 PM »

Concept art. Droop
Also we have a Facebook page now, use that info however you see fit! Gentleman


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« Last Edit: February 16, 2012, 07:31:11 PM by andrewjb » Logged

andrewjb
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« Reply #24 on: February 16, 2012, 09:44:48 PM »

Changed from our working title to an official title! Made a quick wallpaper to celebrate. CoffeeToast Right


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adamprack
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« Reply #25 on: February 16, 2012, 10:37:54 PM »

The smooth animations are really great and push this up a notch.  Keep up the great work!
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@Adam_Creations
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« Reply #26 on: February 17, 2012, 01:10:25 AM »

awesome stylization!
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andrewjb
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« Reply #27 on: February 18, 2012, 07:45:08 AM »

More concept art, I feel like I'm getting closer to a boss character I like. Epileptic


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Squid Party
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« Reply #28 on: February 18, 2012, 07:58:41 AM »

That art is looking seriously cool  Wizard
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Franklins Ghost
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« Reply #29 on: February 18, 2012, 05:26:42 PM »

Liking the new art designs.
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