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877551 Posts in 32868 Topics- by 24308 Members - Latest Member: raguelep16

May 19, 2013, 06:48:54 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsProcedural GenerationDarby's Run [FINISHED] (2nd bugfix-download)
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Author Topic: Darby's Run [FINISHED] (2nd bugfix-download)  (Read 15895 times)
Melly
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« Reply #30 on: June 06, 2008, 06:25:10 PM »

Nice, works better than the previous version for sure.  Beer!

However, now if you land on the apples coming from the side there's a chance that you'll push the apple sideways in the air. It actually made an instance of level 2 unbeatable.

Good luck.
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Lazycow
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« Reply #31 on: June 07, 2008, 09:37:30 AM »

A very good entry. Only problem is that I found level 2 a bit hardcore (I dunno  if they are randomized, in which case, level2 might be different to everybody?)
Yes, the levels are different each time you start the game. Wasn't that one of the requirements of this competition?
Anyway, what is so difficult, if I may ask? I always though it is a bit too easy.

However, now if you land on the apples coming from the side there's a chance that you'll push the apple sideways in the air. It actually made an instance of level 2 unbeatable.
Aww, not this bug again. Seems like I have to do another bugfix-release, so thanks for testing!  Gentleman (But it should still be solvable)
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zradick
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« Reply #32 on: June 07, 2008, 10:00:42 AM »

Very nice!   Beer!
I personally would have gone with slightly more sedate music, but it worked.  I think procedurally generated platformers are definitely a challenge, and I think your solution worked out well.  Initially I was irritated thinking I had lost by bumping some of the apples with my head, causing them to fall and removing crucial platforms, but I noticed that they re-spawned after a while.  A good plan, though it might help to speed that process up just a bit. It would also be nice if there was a way to distinguish between apples that fall and those that float some direction, but that's easily done.
Very fine work!
Cheers,
--Zack
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Lazycow
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« Reply #33 on: June 09, 2008, 08:07:51 AM »


Initially I was irritated thinking I had lost by bumping some of the apples with my head, causing them to fall and removing crucial platforms, but I noticed that they re-spawned after a while.  A good plan, though it might help to speed that process up just a bit.
Thanks for the feedback! You are right, that respawn-time was too long.
Here's the bugfixed version... (sorry for the delay, but maybe it is not too late)  Embarrassed

darbysrun.zip

V1.2:
  - Darby survives jumps from greater heights
  - apples respawn in half of the time now
  - Darby's air supply and score is displayed now
  - bug fixed: walking on apples do not move them anymore
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« Reply #34 on: September 04, 2008, 02:43:22 PM »

so this is the program, very nice i'd be happy to help, do you do programming and various....
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