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877600 Posts in 32868 Topics- by 24310 Members - Latest Member: Muzuh

May 20, 2013, 12:21:07 AM
TIGSource ForumsPlayerGeneralWhy are ROMs bad?
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Author Topic: Why are ROMs bad?  (Read 12232 times)
Richard Kain
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« Reply #120 on: March 24, 2011, 11:45:45 AM »

It's called "nostalgia".

Yes, but there are plenty of new games that actually play off of existing nostalgia. Marvel Vs. Capcom 3 is an obvious recent example. The gameplay and tone are very reminiscent of Marvel Vs. Capcom 2. Ditto for any of the New Super Mario Bros. games. Last years Donkey Kong Country Returns would be another fine example. As would Punch-Out for the Wii. These are all recently released games that cater directly to nostalgia, often with brilliant execution.

Just because you have a soft spot for nostalgia doesn't mean that you need to turn your nose up at anything fresh on the market. There are plenty of recent titles that can scratch that itch.
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C.A. Sinner
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« Reply #121 on: March 24, 2011, 12:05:56 PM »

Heh, I'm not actually that big on nostalgia. I just think it's a bit sad how it seems to keep some people from enjoying great new games, that's what I meant to imply with my post.
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eva
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« Reply #122 on: March 24, 2011, 01:10:24 PM »

whether corexii liked dragon age 2 or not doesnt matter because his original post read "worth playing at least once" and "pirate, don't support bioware"
doesn't sound like testing
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allen
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« Reply #123 on: March 24, 2011, 02:17:41 PM »

derp

what about those of us who could give a shit less about the video game companies. I wouldn't cry at all if every major developer went out of business today. They rarely do anything new or interesting these days.

fuck Donkey Kong Country Returns. the original Donkey Kong Country owns and the new one sucks. they can't even get that simple thing right, so I'd rather just download a rom and play it instead.
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thatshelby
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« Reply #124 on: March 24, 2011, 02:45:35 PM »

fuck Donkey Kong Country Returns. the original Donkey Kong Country owns and the new one sucks.
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Core Xii
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« Reply #125 on: March 24, 2011, 03:25:24 PM »

whether corexii liked dragon age 2 or not doesnt matter because his original post read "worth playing at least once" and "pirate, don't support bioware"
doesn't sound like testing

Well that's what it is. Despite being a disappointing experience, it was still an experience worth having if you've nothing better to do (like me at the time). You quoted me out of context:

Is Dragon Age 2 worth playing? ...Yes, once, if you don't have better new games to play.

A game I want to play even when I have "better" things to do is a game worth buying. Like Counter-Strike: Source.
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William Broom
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« Reply #126 on: March 24, 2011, 05:47:40 PM »

whether corexii liked dragon age 2 or not doesnt matter because his original post read "worth playing at least once" and "pirate, don't support bioware"
doesn't sound like testing

Well that's what it is. Despite being a disappointing experience, it was still an experience worth having if you've nothing better to do (like me at the time).
You had nothing better to do? Were you locked inside a room with a computer that can't do anything except play DA2?
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SirNiko
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« Reply #127 on: March 24, 2011, 06:48:26 PM »

fuck Donkey Kong Country Returns. the original Donkey Kong Country owns and the new one sucks. they can't even get that simple thing right, so I'd rather just download a rom and play it instead.

If the new one sucks why would you download it? Wouldn't you instead download a game that doesn't suck... like the original DKC?
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Ben_Hurr
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« Reply #128 on: March 24, 2011, 07:56:42 PM »

I would encourage ignoring the game completely rather than pirating it, if one was making a "this game sucks and I don't support the developer" stance.
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Core Xii
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« Reply #129 on: March 25, 2011, 02:33:06 PM »

I would encourage ignoring the game completely rather than pirating it, if one was making a "this game sucks and I don't support the developer" stance.

Ignoring other people's mistakes only make you more likely to repeat them. Of course, I'm a game designer, so perhaps this doesn't hold true for the masses. But I did state that in my review. And I'm assuming we're all game developers here, yes?

You had nothing better to do? Were you locked inside a room with a computer that can't do anything except play DA2?

I'm on the computer 24/7, so I run out of things to do fairly quickly, sometimes having to resort to less than enjoyable experiences, such as finishing DA2.
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« Reply #130 on: March 25, 2011, 07:57:35 PM »


Ignoring other people's mistakes only make you more likely to repeat them. Of course, I'm a game designer, so perhaps this doesn't hold true for the masses. But I did state that in my review. And I'm assuming we're all game developers here, yes?

Then you are getting a benefit from someone's product.  You owe them money. 

And please don't take this as an accusation, but I'm curious as to what are some of the games you've designed.
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Core Xii
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« Reply #131 on: March 26, 2011, 02:57:53 PM »

Then you are getting a benefit from someone's product.  You owe them money. 

That's an interesting point. But used incorrectly, it basically means every work anyone has ever done is worth paying for because even if it was bad work, you at least learned how not to do it. That's obviously not what you meant; But still, exactly how much is it worth then? Clearly it's unethical to ask the same price for bad work as good simply on the basis that you learn how not to do it.

I think I have to disagree with this idea; There's plenty of people doing things wrong, all the time. I fail to see how that means I owe them anything. Shouldn't we reward success rather than failure? But it is an interesting point nonetheless.

And please don't take this as an accusation, but I'm curious as to what are some of the games you've designed.

You'll be seeing my projects in the future when I solve some of the problems in my life right now, preventing me from working efficiently.
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« Reply #132 on: March 26, 2011, 03:05:41 PM »

I think I have to disagree with this idea; There's plenty of people doing things wrong, all the time. I fail to see how that means I owe them anything. Shouldn't we reward success rather than failure? But it is an interesting point nonetheless.

They're doing the legwork for you though, failing where you would have and saving you time.  Maybe they don't deserve a reward for it, but they do deserve compensation for time and labor.
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« Reply #133 on: March 27, 2011, 08:22:20 AM »

It's against the EULA. As I recall, Nintendo instruction manuals always had an EULA page at the back that said something like "backup or archival copies are unnecessary and not allowed" or whatever. So there you go.

I believe it doesn't matter if it is in their EULA. There was a ruling that all purchased software is legally allowed ONE backup copy. Then again, I'm not a lawyer. But it is the same reason you no longer see Nintendo saying 'now kids, don't loan your games to your friends because it is ILLEGAL!'. Which is to say, they were overreaching their boundaries. Then again, I'm NOT a lawyer, so who knows. There's all sorts of weird laws and stipulations.
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« Reply #134 on: March 27, 2011, 08:38:36 AM »

Also, while I'm all up for debates, and have many interesting thoughts, there's a reason decisions on laws like these go to the highest courts. It's complicated. You are dealing with hypothetical money, intellectual properties, and now, with downloadable titles instead of physical medium.

It isn't cut and dry, and I look forward to the day where I can turn in my copy of a PS1 title and get a subscription to the 'game' and then pay $5 for updated textures, and pay NOTHING for straight up ports. I suspect we will have to wait a while for this to happen.
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