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TIGSource ForumsDeveloperPlaytestingPixothello - Mockup/Tileset Creation Tool
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Author Topic: Pixothello - Mockup/Tileset Creation Tool  (Read 10767 times)
teknogames
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« on: March 19, 2011, 02:29:45 AM »



Make A Mockup.
Organize Your Tilemap.
Use In Game.


I created Pixothello because I dreaded making tilesets for my games. Now I dig it. I created most of the graphics for 0Space with this program. You can create seamless tiles quickly and easily, see if your tileset works before you export it, and organize it accordingly.  Though this started as a project tuned to my own workflow, I was tired of sitting on the program, so I made a few changes to make it more accessible.



Here is the Download Page,
which also sports some videos


While Pixothello is nice, it does have a few shortcomings:
  • Occasionally slow FPS (Made in Game Maker)
  • Can only export .BMP's (Made in Game Maker)
  • Cannot rotate tiles (Did not foresee when I programmed it, and now it's hard to add)
  • Fill tool breaks on erased pixels (No idea)

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Ted
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« Reply #1 on: March 19, 2011, 03:01:32 AM »

Awesome dude!! I like how you laid out the animation frames combined with the onion skinning.

"I don't know why I'm using the pencil tool for this..." - you
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superflat
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« Reply #2 on: March 19, 2011, 03:10:16 AM »

I think this is the tool I've been looking for - it's such a shame it's Win only Sad
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J Chastain
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« Reply #3 on: March 19, 2011, 03:16:10 AM »

Holy crud, thanks for releasing this. This looks it'll make doing tilesets about a thousand times more intuitive and fun.

 Noir

 Tiger
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Theon
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« Reply #4 on: March 19, 2011, 04:26:14 AM »

Downloading!
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shrimp
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« Reply #5 on: March 19, 2011, 06:02:00 AM »

Looks fantastic, downloading now!

(Feature request: Isometric Tongue)
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Ben_Hurr
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« Reply #6 on: March 19, 2011, 06:14:28 AM »

I'll definately have to give this one a try!


edit:
PNG support would be nice, and aren't there free PNG loading libraries?

edit edit:
Your program just quartered my dev time. You are my god.  Tears of Joy
« Last Edit: March 19, 2011, 07:05:28 AM by Ben_Hurr » Logged
shrimp
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« Reply #7 on: March 19, 2011, 06:31:06 AM »

What image formats does it support? I tried loading various PNGs but it seemed to just ignore the command...

(oh, and is this the right place for this sort of issue/question, or..?)

Edit2: Ahh, I missed details/made rash assumptions. Didn't realise it was a special format + bmp export
« Last Edit: March 19, 2011, 06:40:19 AM by Ed » Logged

BoxedLunch
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« Reply #8 on: March 19, 2011, 09:06:02 AM »

thank youuuuuuu... Tears of Joy
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antymattar
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« Reply #9 on: March 19, 2011, 10:09:26 AM »

DUDE! I was JUST THINKING about having something like this! Thank you! You have opened my EYES!
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JoGribbs
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« Reply #10 on: March 19, 2011, 10:27:00 AM »

I'm enjoying using it so far. I really like that you have videos explaining how it works because I am usually lost with new imaging programs.
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Tanner
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« Reply #11 on: March 19, 2011, 09:03:11 PM »

I have the feeling that this is gonna get big.
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BoxedLunch
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« Reply #12 on: March 19, 2011, 09:14:32 PM »

i really like this. but i'm running into a problem where i accidentally kill a tile from the tilemap and can't undo it so that it comes back. it gets pretty annoying. Sad
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Rob Lach
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« Reply #13 on: March 19, 2011, 09:55:22 PM »

this some good shit man

Edit: if you want I could hook in some more image exporters. Just offerin'.
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Theon
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« Reply #14 on: March 20, 2011, 05:01:47 AM »

This is amazing.
Now I don't have any excuse not to practice my spriting...
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ghosted
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« Reply #15 on: March 21, 2011, 02:36:10 AM »

Dude, this is great stuff. I'd been wondering if you were ever going to release it after seeing it mentioned in your dev blog. Great to see you've done some tutorial videos too. I'm still a little confused by a few elements but I'm sure I'll wrap my head round it in due course. I'll get to play about with it a bit more once my current workload is out of the way. If it works as nicely as I suspect it will, I'll shan't think twice about chucking some change in your donations tin.

Much appreciated fella.
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rococo
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« Reply #16 on: March 21, 2011, 02:44:42 AM »

the day you posted this... was the day after i had started slaving away at my first tileset on game maker. and wishing i had something exactly like this. like, pretty much exactly this.

but yeah. this is really really sweet, and i'm so glad you posted it and now i have it for the future, because it's awfully nice and convenient. except it always seems to freeze on me when i try to make the tiles 32 x 32. but that's okay. i love it anyways.
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kidchameleon
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« Reply #17 on: March 21, 2011, 09:49:50 AM »

This looks VERY useful, thanks for making it, just downloaded!
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andy wolff
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« Reply #18 on: March 21, 2011, 05:55:43 PM »

I've been watching each video you've put up about this as you put it up, and I was really intrigued. Trying it today, it is pretty much everything I hoped it would be.

I love the way the program is set up, with the canvas and every tile so accessible, and with tiles selectable and placeable on the canvas. It really streamlines workflow.

It could use a little more in the way of selecting and transforming selections of things, like rotation (too bad about the issues you had with that) and scaling (good for animation). Maybe the stamp tool can do this stuff, I dunno. I haven't explored the program fully yet

Awesome work. This will save me sooooo much time
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Theon
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« Reply #19 on: March 29, 2011, 01:34:49 PM »

I used Pixothello to create the tilesets and animations for my personal little compo:
http://forums.tigsource.com/index.php?topic=18731.msg536884

Join and win geam! Durr...?

[Also, I fucking love this thing. Would like it not dying on me from time to time, though.]
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