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J-Snake
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« Reply #1680 on: July 21, 2012, 08:27:27 PM » |
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It's an added cheat-feature, in case you haven't played Amnesia.
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SirNiko
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« Reply #1681 on: July 21, 2012, 08:47:23 PM » |
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I've played Amnesia, and I have no idea what this "Cheat Feature" is, J-Snake.
When I was killed by a whatever, I just went back to my last save file. Is this a thing you have to turn on in the options? I have no idea what you're talking about.
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J-Snake
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« Reply #1682 on: July 21, 2012, 10:00:02 PM » |
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I've played Amnesia, and I have no idea what this "Cheat Feature" is, J-Snake.
Consider yourself lucky if you haven't noticed it. If you get noticed by an enemy and reload (after getting killed for example) he will disappear. First time I thought it was a bug. After that you will quickly get that it is a repeating pattern. At that point you just know you can just cheat-walk through the game, no harm included, if you like (except for some exceptional parts, of course).
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« Last Edit: July 21, 2012, 10:05:17 PM by J-Snake »
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iffi
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« Reply #1683 on: July 21, 2012, 10:37:03 PM » |
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One of the devs of Amnesia gave a talk at GDC Europe 2011 that included a bit about why they did that sort of thing: It's here, under section #2 ("No Death") of part 1. I'm not entirely convinced by his justification, but I do see where he's coming from. Also, it seems that they didn't intend for the game to remove the challenge entirely, but rather to vary it.
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DustyDrake
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« Reply #1684 on: July 22, 2012, 12:50:04 AM » |
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Nix
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« Reply #1685 on: July 22, 2012, 01:04:59 AM » |
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You know anyone can set their name to anything, right?
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Ashkin
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« Reply #1686 on: July 22, 2012, 01:12:20 AM » |
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Pretty sure Valve gave Notch a special hat
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DustyDrake
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« Reply #1687 on: July 22, 2012, 01:17:04 AM » |
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special hat and I connected to that server from a tweet he sent.
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Nix
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« Reply #1688 on: July 22, 2012, 01:32:28 AM » |
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Amnesia was too scary for me. I freaked out in the basement, force-quit and uninstalled it as fast as I could.
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SirNiko
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« Reply #1689 on: July 22, 2012, 07:22:33 AM » |
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I've played Amnesia, and I have no idea what this "Cheat Feature" is, J-Snake.
Consider yourself lucky if you haven't noticed it. If you get noticed by an enemy and reload (after getting killed for example) he will disappear. First time I thought it was a bug. After that you will quickly get that it is a repeating pattern. At that point you just know you can just cheat-walk through the game, no harm included, if you like (except for some exceptional parts, of course). Oh, that explains it. I didn't see that because I figured out early on that letting the monsters kill you was bad and didn't let them do that.
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_Madk
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« Reply #1690 on: July 22, 2012, 11:40:07 AM » |
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I am one with the music  (meapineapple is me (obviously))
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Alec S.
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« Reply #1691 on: July 22, 2012, 12:32:02 PM » |
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Warlock: Master of the Arcane. I'm kind of surprised as this is a paradox release, but this is pretty much the simplest 4X strategy game I've ever played. They basically took the already simplified Civ V, took out all but a token amount of diplomacy, and added magic. I don't think it even qualifies as a 4X game anymore. It plays more like a Turn Based Tactics game like Advance Wars but with the interface of a 4X game (Specifically, the interface of Civ 5) and a basic amount of city management. There's pretty much no challenge in resource management. I was low on resources for a while at first, but that's only because I misread part of the interface and had accidentally turned off all my buildings' production.
That being said, it's still a fairly fun game if you take it for what it is, which is a tactics game.
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J-Snake
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« Reply #1692 on: July 22, 2012, 02:14:44 PM » |
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One of the devs of Amnesia gave a talk at GDC Europe 2011 that included a bit about why they did that sort of thing: It's here, under section #2 ("No Death") of part 1. I'm not entirely convinced by his justification, but I do see where he's coming from. Also, it seems that they didn't intend for the game to remove the challenge entirely, but rather to vary it. Thanks for the valuable interview, iffi. That's a good example of what happens if you try to find a decision that works for everyone. You won't. I don't know what groups of people they tested but an experimenting player will quickly find out that "cheat". But what they didn't seem to realize is that it has a deeper reach, it is not just a method to ease up the actual situation for certain players. Just because of that I got very early to know how a major part of the game was structured. And that kills the purpose of what a horror-game tries to create.
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C.A. Sinner
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« Reply #1693 on: July 22, 2012, 02:29:27 PM » |
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it's been a while i played amnesia but doesn't it just randomize the positions of the monsters when you die so you're not hit by the same predictable scares over and over again?
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allen
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« Reply #1694 on: July 22, 2012, 02:51:03 PM » |
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yeah it does. which is cool, sometimes I would expect a monster there and be scared when it didn't show up. because that means it's just going to show up somewhere else and scare the shit out of me again. fuck those things.
podunk accidentally bought arma2:co and gave me his copy, so we tried out Day-Z. aside from the terrible netcode, shitty controls and bad interface it's quite...interesting. it's a great concept, but I think the engine is really holding it back.
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