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890916 Posts in 33517 Topics- by 24758 Members - Latest Member: sakuyo

June 18, 2013, 12:49:32 PM
TIGSource ForumsPlayerGamesWhat are you playing?
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J-Snake
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« Reply #1695 on: July 22, 2012, 06:09:54 PM »

it's been a while i played amnesia but doesn't it just randomize the positions of the monsters when you die so you're not hit by the same predictable scares over and over again?
No, he just disappears. At least there is no other way to interpret it from my experience. There may be additional mechanisms to spawn random monsters but that has to be something different. The game expects you to go through certain points. If there is a monster prepared by designers hand he will disappear. Doesn't matter if he will be spawned anywhere else since you won't meet him anymore, at least not in a surprising manner.
« Last Edit: July 22, 2012, 06:15:36 PM by J-Snake » Logged

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« Reply #1696 on: July 23, 2012, 07:45:49 AM »

Been bouncing back between Final Fantasy VI & PKMN Liquid Crystal
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Squid Party
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Oh hi mark.


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« Reply #1697 on: July 23, 2012, 12:22:32 PM »

Megaman: battle network 4: blue moon for gba

I thought it was going to be your normal platformer megaman
but it turned out to be something different entirely, quite good still,. My Word!
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« Reply #1698 on: July 23, 2012, 02:03:11 PM »

Megaman Battle Network 4 is probably my least favorite of that series, so it's a good place to start. If you like it, I strongly recommend playing Battle Network 2. 2 and 6 were the best ones.

Just started playing Halflife 1 for the first time. I'm surprised at the amount of platforming in this game, but the controls are really good so it feels right. Fights with the soldiers are really tough. Those guys take a beating before they go down.

The parts with tanks just seem unfair. It seems like the only way to go there is to run around wildly and hope they miss. At least, after four rockets didn't phase them I think they're invincible.
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« Reply #1699 on: July 23, 2012, 02:56:09 PM »

Tanks can be beaten but they take quite some punch. IIRC that particular area (it has some canals, right?) is more about avoiding all but one tank. They can't do shit at very close range. You have to be a bit sneaky.
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crowe
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« Reply #1700 on: July 24, 2012, 04:26:24 AM »

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« Reply #1701 on: July 24, 2012, 10:09:54 AM »

Megaman Battle Network 4 is probably my least favorite of that series, so it's a good place to start. If you like it, I strongly recommend playing Battle Network 2. 2 and 6 were the best ones.

Just started playing Halflife 1 for the first time. I'm surprised at the amount of platforming in this game, but the controls are really good so it feels right. Fights with the soldiers are really tough. Those guys take a beating before they go down.

The parts with tanks just seem unfair. It seems like the only way to go there is to run around wildly and hope they miss. At least, after four rockets didn't phase them I think they're invincible.

Yeah having to fight tanks and such is a recurring thing in the half life series. Its what put me off finishing half life 2, there is this one bit where you have to fight all these stalkers and they seem to come at you forever.

In other news put some time into playing the original Super Mario Land, it is a came I can not decide if I like, the art is horrible mostly but the controls are tight so...yeah. Im split. 
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« Reply #1702 on: July 24, 2012, 12:51:40 PM »

Playing Okami on Wii. Interesting game!
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_Madk
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« Reply #1703 on: July 24, 2012, 01:17:12 PM »

Megaman Battle Network 4 is probably my least favorite of that series, so it's a good place to start. If you like it, I strongly recommend playing Battle Network 2. 2 and 6 were the best ones.

Just started playing Halflife 1 for the first time. I'm surprised at the amount of platforming in this game, but the controls are really good so it feels right. Fights with the soldiers are really tough. Those guys take a beating before they go down.

The parts with tanks just seem unfair. It seems like the only way to go there is to run around wildly and hope they miss. At least, after four rockets didn't phase them I think they're invincible.

Get right up next to them and crouch then toss explosives up onto the top of it. I destroyed all the tanks this way. (It was also the only part of the entire game I remember using my explosives for so it might not work as well if you weren't so conservative with them.)
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Alec S.
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« Reply #1704 on: July 24, 2012, 02:03:22 PM »

I've been playing Orcs Must Die!, which I actually got in the steam sale before last, but only now got around to playing.  I must say it's surprisingly fun.  I'm not a big fan of tower defense games and I'm usually wary of games that try to copy Blizzard's art style, which is probably why it took so long for me to finally give it a try.  The tower defense elements are very well done, in that you are given vary limited resources so you have to be very clever with your placement of traps.  And even if you are, you're still going to have to fight some orcs yourself.  You can also use your various attack abilities to do a bit of crowd control and group the orcs together to be more effectively taken out by your traps. 

The combat mechanics themselves are pretty fun.  You can fire rapidly and wildly, but your accuracy will go down if you shoot to much.  It's generally going to be more effective to aim for headshots rather than fire madly into the mob (headshots kill most enemies in one shot, otherwise they'll take a few hits to take them down).  However, if your traps fail you, sometimes firing rapidly is a more effective strategy if you are dealing with a big group nearing the rift.  This is then combined with the fact that the environment (both what's already in the level and the traps you've placed) in so important to consider, and the fact that you've got extra weapons (like the wind gun that launches a group of enemies backwards) and you've got to make constant assessments of the situation and alter your playstyle accordingly.

Basically, the defense mechanics and the combat mechanics are just in balance that you need to use them both in conjunction to win.
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JWK5
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« Reply #1705 on: July 24, 2012, 04:35:40 PM »

Theatrhythm: Final Fantasy (3DS)



I got this game just for the hell of it and wound up liking it way more than I was expecting. Other than some funky menu colors (which are more of an eyesore in screen shots than in game) the presentation is great and the song selection is pretty nice (with more as DLC, as would be expected). Rhythm games aren't really my cup of tea but this one is pretty relaxing but still pretty challenging. The 'expert mode' pacing takes some serious memorization and inhuman dexterity, but tackling the songs one-by-one is a worthy challenge. I don't even want know what the 'ultimate mode' is like.

Rondo of Swords (DS)



Probably the best and most frustrating tactics game I've ever played. Instead of just moving a unit next to an opposing unit and hitting "attack" you have to "route" them (basically, you create a path through the enemy units and attack all along the path). This makes positioning really critical and bad placement can result in the enemy units mowing down your entire force in a single turn.

On the flip-side, you can sometimes arrange your team in away that prevents the enemy from being able to attack them at all (using corridors and bottlenecks to prevent their move range from reaching the other side of your units).

Magic-users (and skill-users) can either attack or move, not both, and have little to no health. This means you can't go in and just throw spells without a care, you always have to plan one or more rounds ahead with them.

Ranged units (archers) can move and shoot, which makes them deadly as fuck (especially in the hands of the enemy). Two archers behind a wall can make your life a living hell.

There are heavy units who can absorb several "pass-through" assaults, and units can sometimes "counter attack" which deals a tiny bit of damage but ends a route (and bounces the attacker back to a previous position in front of your front-most unit). Some units also have "zone of control" which is pretty much auto-countering and makes them a godsend when there is a bottleneck.

The game is merciful enough not to have perma-death and instead units get "hurt" which makes them weak for one battle (but you can leave on the bench) and if you restart a battle you still keep all the experience from the enemies you killed in it previously. Units not sent to battle can be sent to shop which has them coming back with items and gear, to quest which gets them skills or special items, or to train which gets them some experience points and some stat boots (permanent bonuses to defense, attack, etc.). It is a great system that keeps the game challenging but fair.

The game routinely pisses me off (due to how little room for error there is) but the strategy is so tight and intense that I am hooked. Best $3.99 I ever spent.
« Last Edit: July 24, 2012, 04:56:25 PM by JWK5 » Logged
tha_Chiller
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« Reply #1706 on: July 24, 2012, 07:05:33 PM »

Playing Okami on Wii. Interesting game!

I still have the PS2 version, but I think the Wii did the game justice. I might have to buy a PSMove for the p3 HD remake.
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« Reply #1707 on: July 24, 2012, 07:25:52 PM »

I be playing Xenoblade Chronicles. Cool

It's kind of a love hate relationship right now. On one hand, the developer side of my mind can't fucking stand how lazy the sidequests are; on the other, I absolutely adore the setting and story. Like oh my god, Sartorl Marsh and Valak Mountain at night? Eryth Sea? Sooo good. I'm currently at Valak Mountain, having a grand old time.

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I might have to buy a PSMove for the p3 HD remake.
I've been thinking about getting the HD remake just for the glorious paper filter. Wii was lacking that sadly.
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« Reply #1708 on: July 24, 2012, 10:52:01 PM »

Just finished the campaign on Resident Evil: Operation Raccoon City.

Not sure what I think of this game. On the one hand, it doesn't really know what kind of game it wants to be, as fighting zombies and other staples of the series tends to work but the gunfights are clumsy and enemy AI unresponsive. Additionally some of the controls are never mentioned, and I had to actually work out for myself some of the techniques you need to survive in the game.

 However fighting BOWs and exploring Raccoon City was pretty fun for the most part, and aside from some severe difficulty spikes I mostly had a good time. I need to check out multiplayer to get an idea of what it's really like though. I'm aware a lot of people really didn't like it.
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crowe
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« Reply #1709 on: July 25, 2012, 11:45:37 AM »

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