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vinheim3
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« Reply #5780 on: August 06, 2014, 06:55:46 AM » |
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The devs behind Little Town have come up with a "roguelike" puzzle game called Road Not Taken. Surprisingly enough, given the combination of genres, it does both elements well. There is that same frantic roguelike feel due to having limited energy which is exhausted when you carry objects around, get hit by enemies, etc, plus the puzzle element of going through screens optimally using the individual quirks of each grid object. There are also additional things to do in town (safety) including building relationships with people by giving them rewards found through stages, or answering their questions, to customizing yourself and the stages to make then easier/harder(usually more rewarding), such as banning puzzle elements/enemies from stages, to equipping charms that help boost you, sometimes at the cost of something else. Haven't gotten too into codex yet, but I do remember manufactoria, and quitting it early because it was too difficult to wrap my head around. getting back into it, it's a fantastic game. There needs to be a Manufactoria 2
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Tanner
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« Reply #5781 on: August 07, 2014, 05:03:54 PM » |
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I've been playing Road Not Taken, too. It's fantastic. I love that the game itself is as much of a puzzle as each screen.
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Alec S.
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« Reply #5782 on: August 07, 2014, 06:39:13 PM » |
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Started playing Dishonored. Enjoying it so far. After playing through the first three MGSs, having a stealth game where I can move around while looking in first person is refreshing. Although I can't say Arkane studio's writing has improved much since Dark Messiah of Might and Magic (it was already giving me DMMM flashbacks before I remembered that it was the same developer).
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Vidal
Level 0
I am pleased to make your aquaintance.
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« Reply #5783 on: August 07, 2014, 09:06:09 PM » |
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I recently played The Legend of Zelda on the NES. I died another twenty-something times today, but at least I made some progress. 
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baconman
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« Reply #5784 on: August 10, 2014, 06:01:43 AM » |
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^ Now THIS is how action-adventure is. Lately? Rogue Legacy a lot (I die another 20x an hour, but I'm still making progress), The Binding of Isaac (Community Remix Mod) which is really enticing, even with a fresh savegame; Super SF IV (in preparation of Ultra...eventually), Vanguard Princess... I went on a total DuckTales Remastered binge a couple weeks back. That Transylvania theme remix is stuck in my head on permaloop... ( https://www.youtube.com/watch?v=vjWqBPSk3nA) Played UnEpic, pretty solid design. I like how the game reveals one corridor to you at a time, in spite of it's whole screen-based layout. It's a cool balance between "field of vision" trickery and being able to tell wtf is going on.
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Faust06
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« Reply #5785 on: August 10, 2014, 10:55:27 AM » |
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Rogue Legacy - feels repetitive eventually, in spite of random level structure, but it's a nice game.
1001 Spikes - Oh, it's on *rolls up sleeves*. Tough but satisfying.
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saibot216
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« Reply #5786 on: August 10, 2014, 03:53:38 PM » |
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Anxious to get Rogue Spear in the mail, so I went back to Takedown Red Sabre.
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C.A. Silbereisen
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« Reply #5787 on: August 10, 2014, 04:32:44 PM » |
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Rogue Legacy - feels repetitive eventually, in spite of random level structure, but it's a nice game.
my biggest problem with rogue legacy was the grindy progression. i'm not fundamentally anti-grind but in this case it somehow made me burn out on the game pretty fast compared to e.g. spelunky. its probably because the grind in rogue legacy encourages a more "compulsive" style of play and makes it harder to "ragequit" if you're not having fun.
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Faust06
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« Reply #5788 on: August 10, 2014, 04:45:01 PM » |
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Yes it's kind of unique in that regard.
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saibot216
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« Reply #5789 on: August 11, 2014, 02:21:17 PM » |
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 Got Tom Clancy's Ruthless.com in the mail today and played a few scenarios. I am not good at this game, I can tell you that much, but practice makes perfect. Just gotta figure out more of the ins and outs of the business world and spending and such. I'm enjoying it though!
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Alevice
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« Reply #5790 on: August 12, 2014, 09:05:22 PM » |
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Started playing SMT3 Nocturne. Great game so far, beat the first boss easily, but then I got cocky, visited the park and the underground mall without saving, and some red spirits kicked my ass and made me lose like half an hour progress where i had recruited around 5 more monsters. I didnt even save after killing the boss. ARRRGHH.
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Cobralad
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« Reply #5791 on: August 14, 2014, 06:35:57 AM » |
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Just discovered you can add hi-res textures in N64 emulator. Look at those graphics: 
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Alevice
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« Reply #5792 on: August 14, 2014, 06:37:35 AM » |
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its too noisy for my tastes and meshes badly with the low poly models and the lack of more natural shading
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Cobralad
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« Reply #5793 on: August 14, 2014, 06:54:49 AM » |
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it just you peasant dont understand Look at this menu. LOOK AT IT 
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Alevice
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« Reply #5794 on: August 14, 2014, 08:15:12 AM » |
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I will face defeat only if a jpop song has been hacked into that menu screen
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Gimym JIMBERT
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« Reply #5795 on: August 14, 2014, 10:45:15 AM » |
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still better than blurry original who didn't know the blit trick use in mk64 title screen, 32x32 texture limit for the win, should be a compo
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 ILLOGICAL, random guy on internet, do not trust (lelebĉcülo dum borobürükiss) ! GЮЯЦ TФ ДЯSTӨTZҚД! sonic the heidegger (Überall Geschwindigkeit)
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Tuba
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« Reply #5796 on: August 14, 2014, 01:01:03 PM » |
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Just discovered you can add hi-res textures in N64 emulator. Look at those graphics:  Hmm.. I like the low-res version better. 
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saibot216
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« Reply #5797 on: August 14, 2014, 03:34:05 PM » |
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I like both, but the hi-res version has me.
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Sodaware
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« Reply #5798 on: August 14, 2014, 04:15:12 PM » |
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I played Ocarina of Time with higher resolution textures. Looked much better on a larger TV, especially the 2D icons, but I still like the original graphics.
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C.A. Silbereisen
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« Reply #5799 on: August 14, 2014, 04:25:12 PM » |
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Hmm.. I like the low-res version better.  same. hud fonts look a lot worse to me in the hi res version too.
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