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997882 Posts in 39127 Topics- by 30530 Members - Latest Member: dapperswine

April 16, 2014, 05:44:22 PM
TIGSource ForumsPlayerGamesWhat are you playing?
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Author Topic: What are you playing?  (Read 269240 times)
Graham.
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hasn't made a game


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« Reply #2115 on: November 13, 2012, 10:35:36 AM »

nah, my avatar is ness. thought connection obv.
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saibot216
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« Reply #2116 on: November 13, 2012, 02:07:00 PM »

Started playing a browser based game called NationStates. Pretty interesting. I like it.
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theRayDog
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There is no spoon.


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« Reply #2117 on: November 14, 2012, 12:58:28 PM »

Started playing a browser based game called NationStates. Pretty interesting. I like it.

A few of my friends have been recommending this to me, maybe its time to give it a whirl.

Been playing Natural Selection 2 and the Hawken Beta when they let me in. Oh, and Super Crate Box for a good 10 minutes of mindless jumping and gunning at the end of the day.
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moi
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« Reply #2118 on: November 14, 2012, 06:23:50 PM »

nationstates? wow this is old
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Alvin Row
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« Reply #2119 on: November 15, 2012, 11:27:19 AM »

Finally got on that H4lo last night. The ordinance (care package) stuff never feel useful, and I don't get why instant respawns are in the game, but it's pretty darned fun I tell you what. I've also been playing that Hydrophobia, but for some reason my save doesn't wanna load so I dunno what to do there. I was liking that game too.
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C.A. Sinner
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« Reply #2120 on: November 15, 2012, 12:24:11 PM »

nationstates? wow this is old
can you play as ron paul?
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moi
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« Reply #2121 on: November 15, 2012, 01:19:22 PM »

I think it's the game where every state is a ron paul utopia
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saibot216
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« Reply #2122 on: November 15, 2012, 02:04:01 PM »

nationstates? wow this is old
can you play as ron paul?
You could be Mao if you wanted to.
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Mono
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« Reply #2123 on: November 16, 2012, 10:25:30 AM »

Finally got on that H4lo last night. The ordinance (care package) stuff never feel useful, and I don't get why instant respawns are in the game, but it's pretty darned fun I tell you what. I've also been playing that Hydrophobia, but for some reason my save doesn't wanna load so I dunno what to do there. I was liking that game too.

The care packages are very useful. Part from shotguns and snipers there is also double armor and stuff.
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crowe
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« Reply #2124 on: November 16, 2012, 10:47:52 AM »

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forwardresent
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UNINTENTIONALLY DEADPAN.


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« Reply #2125 on: November 17, 2012, 07:08:38 AM »

Little Inferno is keeping me warm.
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Tuba
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« Reply #2126 on: November 17, 2012, 07:32:22 AM »



OH SUDA U SO CRAZY!
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forwardresent
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« Reply #2127 on: November 17, 2012, 01:29:05 PM »



OH SUDA U SO CRAZY!

This game is amazing. Suda is awesome.
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SirNiko
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« Reply #2128 on: November 18, 2012, 07:11:49 AM »

Picked up Prince of Persia 2008. It's really lovely, with the cel-shaded characters and environments, and gorgeous animations. You have a female ally who follows you around, hopping across the scenery along with you. Whenever you collide, there are little animations, like grabbing hands and spinning to swap places on a narrow beam, or having her hop on your shoulders when you try to pass her while hanging from a ledge, or catching her when she drops down on top of you. It's a lot of minor touches that help make the frequent vaulting and running stay fresh a lot longer, and just show general attention to detail. Combat is relatively simple and button-mashy, but lovely and cinematic and rare and varied enough that you don't get tired of it. There's also a lot of verbal communication between the characters, neatly split between ribbing humor, character development, and details about the world.

The downside is that it has a lot of repetition, especially while collecting the little glowing light seeds. You only need about half the seeds to beat the game, but it does get frustrating when you navigate the same sequence of running and jumping ledges three times because you want to grab one light seed that you missed the first two times, or you walk down a hallway, then back the other way because the seeds are on both sides and you can only cross each side one way. You also can't find any seeds until you "beat" an area, which means every area gets triple-crossed, including a couple of annoying long sequences like climbing down Arhiman's tower. The "open world" generally translates into a lot of backtracking across areas, and it's especially annoying going back to grab seeds with unlocked "power panels". The power panels also are kind of a weak game element, especially since the gold and green panels are more difficult to see where you're going than to actually dodge the obstacles. Red and blue panels are indistinguishable since you don't actually do anything but activate them.

The lack of "Death" is not at all a problem and it's weird that people seem to make this out to be a fault at all. It's not very generous, and I would see a newbie gamer having trouble with PoP 2008 despite the 'no death' thing. You tend to get booted back a substantial distance when you fall, since you go back to the last time you stood on solid ground (sometimes 10-15 jumps back) and if it happens in combat the enemy recharges a non-negligible amount of health. The game has an achievement for getting through with less than 100 "rescues", which is a pretty challenging task.

For 3 bucks at gamestop I think it's worth a run through. $10 for the epilogue DLC (console only) if you really love it.

Forgotten Sands had more beautiful environments, but it was painfully simple and linear, and the character development was non-existent. It also had an ending so short it seemed like it belonged in an NES title, followed by the longest credits sequence I've ever seen in a game. It took me a while that the reason the environments really didn't click was because so many of them were completely arbitrary. Sands of Time felt like you were really exploring the crumbling ruins of a palace, with beams and flagpoles in natural, logical places to form a path. Forgotten Sands was brimming with completely arbitrary architecture, especially a prison inexplicably sustained with several dozen high pressure fountains and buttons placed on high walls only accessible because of big, accidental looking cracks. There was a tower with buttons that make the panels go up and down? It made no sense whatsoever. Adding some context to the puzzle, like maybe replacing the buttons with counterweights you cut to ride the windows up or putting crumbled out ledges under the buttons to suggest how normal people would have activated them would have given the same mechanical challenge but made it much more satisfying.
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crowe
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« Reply #2129 on: November 18, 2012, 08:25:19 AM »

I agree; I really loved that game and I don't get the hate it seems to inspire in some people. Sure, it can get repetitive and the dialog's not great, but I like platform puzzles and it delivered so many I couldn't believe my eyes -- and even if the hero is a bit of a dick, it's still better than Warrior Within.

For myself, I've been playing Silent Storm from the GoG sale this weekend... which is fantastic, of course. It makes the newer Jagged Alliance mysterious in how bad it was -- why not just use the Silent Storm engine or something like that? Or at least imitate it...

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