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1056321 Posts in 42894 Topics- by 34846 Members - Latest Member: spirius

October 22, 2014, 11:56:05 PM
TIGSource ForumsPlayerGamesWhat are you playing?
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Author Topic: What are you playing?  (Read 352145 times)
SundownKid
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« Reply #2440 on: February 07, 2013, 02:10:04 AM »

The Saboteur, an underestimate game with its flaws but it's really funny.  Gentleman

Seriously... this game is awesome. Its driving isn't as good as other open world games but the gameplay and atmosphere totally makes up for it.

Indeed, although I was always more partial to the sequel. Can't help but love a game where the first game protagonist's sister dons ninja gear and goes on an avenging rampage, punching pumas in the face.




We are talking about the 1985 game and it's 1987 sequel, right?  Ninja

No, it's called "THE Saboteur", so I'm guessing it's this game from 2009 Facepalm

(Wait.. how is a ninja a saboteur? Wouldn't he just be a thief?)
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baconman
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« Reply #2441 on: February 07, 2013, 10:41:21 AM »

Yeah, I updated Brogue last time I logged in, and drove a bit of it. First, a little part of me cringed when I heard the dungeon generator was rewritten ground-up. But it turns out pretty good. Circular and heart-shaped rooms are a nifty... thing. I mostly love the rebalancing of key retrieval, though; there's a lot of cool troubleshooting options now.

Like... fire trap and no fireproofing potion? Use an incindeary dart or staff of firebolt to burn the grass FIRST, and THEN grab the key, now that there's nothing left to engulf. SO effing brilliant.

It feels considerably more fair and balanced now, without becoming boring or easy; and having the charms pre-identified doesn't hurt matters at all. A shame I can only play at Denny's, the libraries, and the bookstore right now (wherever I can get a public plug-in, basically).
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C.A. Silbereisen
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« Reply #2442 on: February 07, 2013, 12:12:52 PM »

Like... fire trap and no fireproofing potion? Use an incindeary dart or staff of firebolt to burn the grass FIRST, and THEN grab the key, now that there's nothing left to engulf. SO effing brilliant.
i thought that was always in the game..?
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crowe
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« Reply #2443 on: February 07, 2013, 01:52:41 PM »

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baconman
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« Reply #2444 on: February 07, 2013, 02:02:27 PM »

It is, but now options like that are better explored in the level/game design. It's more skilly and less lucky, you know?
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skaldicpoet9
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« Reply #2445 on: February 07, 2013, 02:56:28 PM »

A shame I can only play at Denny's, the libraries, and the bookstore right now (wherever I can get a public plug-in, basically).

You only play Brogue online? How does that work exactly? Out of curiosity, what is the reason you can't install and play Brogue locally?
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baconman
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« Reply #2446 on: February 07, 2013, 05:44:18 PM »

I can only ~update~ it online. And well... I can only play it where I can plug in, since my 2006-old battery has a whopping 40 seconds of unplugged life in it. T.T

I'm getting WAY behind the curve here. The Binding of Issac lags my machine, ffs. It's tragic! lol
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Faust06
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« Reply #2447 on: February 07, 2013, 06:46:24 PM »

There will likely be a quick 1.7.2 update due to several bugs, based on what I'm seeing on the Brogue forum.

The healing spores were a real WTF moment. The game still ain't any easier.
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« Reply #2448 on: February 07, 2013, 08:55:06 PM »

The Binding of Issac lags my machine, ffs. It's tragic! lol

Don't feel that bad, the Binding of Isaac brings my not-shabby-at-all Macbook Pro to its knees! What's tragic is that such an incredible game has got a gnarly technical foundation (*cough*flash*cough).

Actually, I'm not sure I would have beaten Isaac if not for that slowdown...
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crowe
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« Reply #2449 on: February 08, 2013, 10:51:07 AM »



Gothic 3!
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keelo
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« Reply #2450 on: February 09, 2013, 04:36:06 AM »

just stayed up till 4:30 am playing antichamber. and most of what I have to say is...



seriously an amazing puzzle game. as you play, the goal posts keep getting moved back to more and more mindf**k territory. it's great.
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« Reply #2451 on: February 09, 2013, 05:29:17 PM »

Unreal World is definitely looking to become one of my favorite Roguelikes of all time

Yeah, I stumbled across that game a while ago, and loved the atmosphere... it was incredibly in-depth... even a bit overwhelming! ADOM is my game of choice, though the new version of ToME is looking quite nice... DoomRL is great, too, and I love the new tiles. Haven't had a chance to check out Brogue yet, though I might go download it now...
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C.A. Silbereisen
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« Reply #2452 on: February 09, 2013, 05:39:12 PM »

ya i don't get why URW isn't more popular. it rules.
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« Reply #2453 on: February 10, 2013, 05:42:01 AM »

Unreal World is considered a shareware classic in Finland, but I guess it's only recently started to get recognition elsewhere.
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mono
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« Reply #2454 on: February 10, 2013, 01:21:37 PM »



Me and two friends got on Skype one night, downloaded Euro Truck Simulator 2 and started new profiles simultaneously. Our goal was to earn enough money from doing delivery jobs to buy our own trucks (with an importance on being the one to earn the most money). We decided to start in Bratislava. If we had to leave the computer for some reason we had to stop by a truck stop. It was a weirdly hypnotizing and "fun" gameplay experience driving through eastern Europe while listening to polish country radio.

It would have been even better if we could play in the same multiplayer map and if the world scale would have been more accurate.
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skaldicpoet9
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« Reply #2455 on: February 10, 2013, 04:25:30 PM »

ya i don't get why URW isn't more popular. it rules.

I'm just surprised that I haven't heard of it until now. Although, I do seem to remember maybe hearing a tinsy bit about it sometime ago, but never really followed up on it, but I can't recall. All I know is that it is the survival game I have been looking for. I can't wait to see what the new builds will bring too, it seems that the developer is in a new phase of very active development starting at the beginning of last year.

Haven't had a chance to check out Brogue yet, though I might go download it now...

Definitely do it! It's an amazing game. It reminds me a lot of more streamlined console roguelikes like Shiren the Wanderer. The game is more reliant on items rather than levels too, in fact as of Brogue 1.7 levels and XP for the player character are out. It places a lot more focus on tactics rather than hitpoints and stats. I love it, it is now tied with Mystery Dungeon: Shiren the Wanderer (DS) as my favorite roguelike of all-time. Oh, and it also has a recording feature which allows you to playback your dungeon-run which is awesome for trying to figure out what went wrong and for watching other people's to see new playstyles and techniques. I highly recommend it, you won't be disappointed.
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C.A. Silbereisen
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« Reply #2456 on: February 10, 2013, 04:51:26 PM »

nah, shiren and other j-roguelikes have a different style. they seem to be more about easing up on the harsh permadeath aspect of the genre (item storage in shiren, complete lack of permadeath in pokemon mystery dungeon and elona) and injecting certain jrpg-style "story" elements into the formula.

brogue is more about going back to the roots (i.e. the original rogue) and building from there i'd say. the design of j-roguelikes isn't usually that clean and streamlined.
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baconman
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« Reply #2457 on: February 10, 2013, 05:34:14 PM »

nah, shiren and other j-roguelikes have a different style. they seem to be more about easing up on the harsh permadeath aspect of the genre (item storage in shiren, complete lack of permadeath in pokemon mystery dungeon and elona) and injecting certain jrpg-style "story" elements into the formula.

From what I can tell, it's more about taking a persistent character through a series of rogue games/dungeons (of increasing complexity/danger), rewarding successes and punishing failures; eventually culminating in a reset-to-level-1 (with or without items), 99-story, one-shot SuperRogue.

I am glad they have nice, tasty GUIs, controls, and BGMs, though. I hope someday to see a Broguelike like that. Smiley

On a tangent, this weekend I made just shy of 100 themed courses for my fundamentalist StepMania setup (~200 songs). Not totally productive as far as dev goes, but a fun sidetrack that should streamline any playtime I get of that.
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crowe
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« Reply #2458 on: February 13, 2013, 02:13:07 PM »




Rig N Roll (currently pay what you want at the indiegala shop)
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pajamashirt
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« Reply #2459 on: February 15, 2013, 11:45:06 PM »

stopped by at the gamestop near my house after work and picked up raw danger for a buck! it's pretty darned sweet.



also been trying to learn starcraft. unsuccessful so far
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