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876973 Posts in 32841 Topics- by 24283 Members - Latest Member: gildabq52

May 18, 2013, 08:28:25 AM
TIGSource ForumsPlayerGamesWhat are you playing?
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Author Topic: What are you playing?  (Read 150542 times)
C.A. Sinner
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« Reply #2460 on: February 10, 2013, 04:51:26 PM »

nah, shiren and other j-roguelikes have a different style. they seem to be more about easing up on the harsh permadeath aspect of the genre (item storage in shiren, complete lack of permadeath in pokemon mystery dungeon and elona) and injecting certain jrpg-style "story" elements into the formula.

brogue is more about going back to the roots (i.e. the original rogue) and building from there i'd say. the design of j-roguelikes isn't usually that clean and streamlined.
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baconman
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« Reply #2461 on: February 10, 2013, 05:34:14 PM »

nah, shiren and other j-roguelikes have a different style. they seem to be more about easing up on the harsh permadeath aspect of the genre (item storage in shiren, complete lack of permadeath in pokemon mystery dungeon and elona) and injecting certain jrpg-style "story" elements into the formula.

From what I can tell, it's more about taking a persistent character through a series of rogue games/dungeons (of increasing complexity/danger), rewarding successes and punishing failures; eventually culminating in a reset-to-level-1 (with or without items), 99-story, one-shot SuperRogue.

I am glad they have nice, tasty GUIs, controls, and BGMs, though. I hope someday to see a Broguelike like that. Smiley

On a tangent, this weekend I made just shy of 100 themed courses for my fundamentalist StepMania setup (~200 songs). Not totally productive as far as dev goes, but a fun sidetrack that should streamline any playtime I get of that.
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« Reply #2462 on: February 13, 2013, 02:13:07 PM »




Rig N Roll (currently pay what you want at the indiegala shop)
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« Reply #2463 on: February 15, 2013, 11:45:06 PM »

stopped by at the gamestop near my house after work and picked up raw danger for a buck! it's pretty darned sweet.



also been trying to learn starcraft. unsuccessful so far
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SirNiko
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« Reply #2464 on: February 16, 2013, 07:11:51 AM »

Played Zooming Secretary and Russian Roulette for the NES when trying out some NES homebrew games.
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SirNiko
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« Reply #2465 on: February 16, 2013, 08:38:36 AM »

http://leapdaygame.com/

This is really fun. It's sort of like SpaceChem with online co-op.

You build little circuits of road around a map to gather resources, then build factories in the proper place to ensure your resources get turned into more valuable resources you can sell for more. When you hit your limit on gold, you can either delete some infrustructure (getting your money back with no apparent loss) or just log out and come back later, since your gold will accumulate over time even when logged out.

You start out with a little zone of control around your palace, and you build 'fire towers' to melt ice and gain access to more space and resources (but then you have to build a longer network of roads to get resources back to the palace to make money). The goal is to expand out to the lair of one of several boss monsters on the map and then build a circuit that delivers a specific good to them to defeat them and unlock some randomized treasure (which might unlock cranes for swapping goods, or things like that).

Each map features several players who work together to defeat the bosses, and I think you share treasure if you manage to defeat one. While the day/night cycle (which replenishes resources on the map) takes only a minute, the boss will be available only for a few real-world days, after which the game ends and you have to start a new map. Everything in the game benefits cooperation, and building goods then transferring them to another player to sell ensures both players get a cut of the final sale, so the total gold earned on a traded good is more for both players than if you simply sold it yourself.

The game is financed by microtransactions, which can let you buy some advanced items (like faster roads, more cranes, new factory types) without unlocking them in-game (these seem to be slowly consumed over multiple games, like winning 'stone roads' lets you use them in 40 games before you re-buy them, which seems like they'd last a long time). This also lets you play multiple games at the same time, whereas free-to-play players can only play one game at a time.

The whole thing is cute, has lovely art, and a fun mechanic that is really a far cry from other MMOs.

I think I'll be playing a lot of this over the next few weeks.
« Last Edit: February 16, 2013, 09:17:35 AM by SirNiko » Logged
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« Reply #2466 on: February 16, 2013, 10:41:02 AM »

I want that on my iPad.

I've been playing Fire Emblem: Awakening when school allows. Other than that, I've been playing Jelly no Puzzle (holy FUCK this is hard) at work and BaraBariBall with my fraternity bros.
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« Reply #2467 on: February 16, 2013, 11:22:21 PM »

I bought Teleglitch today and played it for quite a while. I'd highly recommend it if you're into shooters. Really satisfying combat system and a lot of fun! Pretty difficult to get far into it though.
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« Reply #2468 on: February 17, 2013, 02:48:14 AM »

I bought Teleglitch today and played it for quite a while. I'd highly recommend it if you're into shooters. Really satisfying combat system and a lot of fun! Pretty difficult to get far into it though.

This game is terrifying.


I've played nothing but Evochron Mercenary. IT'S SO GOOD. I also started X3 Terran Conflict.
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WonderlandGames
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« Reply #2469 on: February 17, 2013, 04:05:22 AM »

Battlefield 3, Lego: Lord Of The Rings and Oblivion = my gaming list now.
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« Reply #2470 on: February 17, 2013, 08:31:47 AM »

Got Patapon 2 for like 10 bucks. Unfortunately, it's way too grindy to be fun for me. Weird, as the first one was just right.
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Tom Grochowiak
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« Reply #2471 on: February 17, 2013, 08:59:38 AM »

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crowe
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« Reply #2472 on: February 17, 2013, 12:08:48 PM »



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« Reply #2473 on: February 17, 2013, 12:55:46 PM »



system shock 2, just released on gog. very fun, wish I had played it sooner. also, very scary.
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« Reply #2474 on: February 17, 2013, 03:42:38 PM »

i paly darksiders 2. its darksiders 1 but with beter level design and worse everything else. by beter level design i mean its jsut better structured than the first but the dungeons are like twilight princess level of boring. luckily da combat is still the same. loot, skill tree, and dialogue tree in this game are pointlessly tacked on but i guess thats the charm of darksiders, pointless features copied from other games.

it get 2.5 dums out of 5 dums
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