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1026285 Posts in 41135 Topics- by 32739 Members - Latest Member: Paleskins

July 24, 2014, 09:06:48 AM
TIGSource ForumsPlayerGamesWhat are you playing?
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Author Topic: What are you playing?  (Read 306267 times)
C.A. Silbereisen
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« Reply #2640 on: March 25, 2013, 06:57:30 AM »

haven't noticed that at all. why would you even block anything other than special attacks anyway? i think the battle system is actually v good for this sort of game, the only criticism i have is that the party AI is dumb and you don't have enough control over it. wouldn't have hurt to take some cues from xenoblade.

the puzzles aren't really puzzles but that's ok because i hate puzzles in most gams and especially in jrpgs
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Mono
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« Reply #2641 on: March 25, 2013, 07:26:09 AM »

I herd bioshock infinite is very good so I bought it.
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Richard Kain
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« Reply #2642 on: March 25, 2013, 09:00:46 AM »

I had acquired a copy of the Ratchet & Clank collection for the PS3 a few months back. And I had started playing the first game for the PS2 several years ago, but had gotten stuck on one level and never revisited it. Last week I pulled the collection off the shelf and gave the game another try.

I was glad I did. The overall experience of the original Ratchet & Clank was a positive one. The collection does a good job of up-scaling the title, without throwing in any overt changes. The exaggerated cartoon graphics hold up well over time. Insomniac's colorful and personality-infused creation has aged like fine wine.

If I had one major complaint, it would be some of the boss fights. They are very few, and the ones that are there feel a little lackluster. The final boss in particular was a study in frustration.

What really stood out as excellent was the level design, and the encounters for the basic enemies. These elements had been carefully crafted to encourage experimentation and flexible thinking with the game's wide variety of weaponry. This is where the game really shined.

I'm going to take a little break from the series after the first entry, but I am looking forward to revisiting R&C down the line.
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Ironix
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« Reply #2643 on: March 25, 2013, 11:01:03 AM »

Not playing much. But when I actually play.. Runescape, Roblox, Minecraft, My own games and AC3.
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todd
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« Reply #2644 on: March 25, 2013, 01:06:25 PM »

picked up contact for the ds. enjoying it a ton
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C.A. Silbereisen
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« Reply #2645 on: March 25, 2013, 01:10:57 PM »

i liked contact right up until i got to a "puzzle" where 4 of my skills had to be a certain level and i would have had to grind a ton to get them them up to speed. havent picked up the game since.
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« Reply #2646 on: March 25, 2013, 01:12:43 PM »

I had acquired a copy of the Ratchet & Clank collection for the PS3 a few months back. And I had started playing the first game for the PS2 several years ago, but had gotten stuck on one level and never revisited it. Last week I pulled the collection off the shelf and gave the game another try.

I was glad I did. The overall experience of the original Ratchet & Clank was a positive one. The collection does a good job of up-scaling the title, without throwing in any overt changes. The exaggerated cartoon graphics hold up well over time. Insomniac's colorful and personality-infused creation has aged like fine wine.

If I had one major complaint, it would be some of the boss fights. They are very few, and the ones that are there feel a little lackluster. The final boss in particular was a study in frustration.

What really stood out as excellent was the level design, and the encounters for the basic enemies. These elements had been carefully crafted to encourage experimentation and flexible thinking with the game's wide variety of weaponry. This is where the game really shined.

I'm going to take a little break from the series after the first entry, but I am looking forward to revisiting R&C down the line.
I don't remember the title, but there's a series of youtube videos where two of the devs on the Ratchet games play through and provide commentary on the games. It's super interesting.

EDIT: They've done playthroughs of the second and third games. Here's the playlist for the second: http://www.youtube.com/playlist?list=PLBE216F8E761D085C
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todd
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« Reply #2647 on: March 25, 2013, 02:12:02 PM »

i liked contact right up until i got to a "puzzle" where 4 of my skills had to be a certain level and i would have had to grind a ton to get them them up to speed. havent picked up the game since.

haven't got that far yet. were they skills not related to combat, like cooking? i'm on an island that's occupied by a military group.
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Mono
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« Reply #2648 on: March 26, 2013, 05:11:21 AM »

bioshock infinite is a very good game.
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« Reply #2649 on: March 26, 2013, 07:55:52 AM »

bioshock infinite is a very good game.

I second this motion. Probably going to play more of it once I get some work done.
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« Reply #2650 on: March 26, 2013, 04:31:09 PM »

ya I like it, but it's not really what I was expecting. though I'm not sure what I was expecting as I avoided most of the pre-release previews and all that.

it's great but it didn't impress me like BioShock or Dishonored did. though the story so far is more interesting than those two games, the setting isn't really that spectacular. I thought Dunwall and Rapture were far more interesting places to be.
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Mono
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« Reply #2651 on: March 26, 2013, 04:52:24 PM »

It might not be as impactful as the original was in 2007 but I find the setting more intriguing than the previous entries as well as Dishonored. Sound design hugely contributes to this. I highly recommend playing the game with headphones. The whole intro of the game has astonishing music and sound design. The church was an early highlight of mine.

Will The Circle Be Unbroken (Choral Version)



and

God Only Knows

I don't think a single person did not stay for the entire song.
Only missing Everlasting Arms from the soundtrack.
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« Reply #2652 on: March 26, 2013, 06:24:00 PM »

the god only knows barbershop made me weak in the knees.

i think i'm about half-way through the game and i'm at a part that's starting to drag. it's the part with the guns if anyone else knows what i'm talking about.
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« Reply #2653 on: March 26, 2013, 08:08:02 PM »

I think I might be alone in this but I couldn't even get through about the first 2 hours of Dishonored.  That art made me gag, over and over, and then gag, and then gag.. and then have Disney/Fable sweats. Rrreetch!  It was just not my temperature at all.... not close.

It was awful to me.

But I do have friday off, and I have plans..  to go get Bioshock Infinite and raise some of that for Easter.
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« Reply #2654 on: March 26, 2013, 08:10:34 PM »

the god only knows barbershop made me weak in the knees.
I know I stayed to watch the whole song. Gave me goosebumps. The sound design is indeed fantastic; I've been playing with headphones and it is absolutely worth it. I've had a few "whoa, I recognise that song!" moments.

I also love the little musical stings whenever you land a kill. Very Wind Waker.

i think i'm about half-way through the game and i'm at a part that's starting to drag. it's the part with the guns if anyone else knows what i'm talking about.
with the chinese guy? Yeah I've backtracked through the same area several times now and it's starting to grate. The tear thing was cool with the nosebleeds and all, and I do remember the original Bioshock had a lot of backtracking, but it doesn't seem to work quite as well here.
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olücĉbelel
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