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1066196 Posts in 43513 Topics- by 35537 Members - Latest Member: HUBA

November 24, 2014, 12:05:58 PM
TIGSource ForumsPlayerGamesWhat are you playing?
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Author Topic: What are you playing?  (Read 370637 times)
C.A. Silbereisen
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« Reply #2680 on: March 30, 2013, 04:46:02 PM »

bayonetta is very button mashy but i actually liked that because having to learn combos is one of my least favorite things in games lol.
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« Reply #2681 on: March 30, 2013, 04:53:47 PM »

@Fallsburg the game actually explains some of those things. The Luteces get magical powers because Comstock kills them with one of the tear machine thingies, to make it look like an accident. Sorta like what happens with Doctor Manhattan in Watchmen, I guess. Comstock is older for the same reason that he can't have kids and is dying from cancer: too much time spent in close proximity to all the technojunk the Luteces made.
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« Reply #2682 on: March 30, 2013, 05:44:39 PM »

Bioshock: Infinite's ending is terrible.

Reset button endings make stories feel completely pointless. What's the point of experiencing events / people that "never existed" anyways? And why would you even let them drown you after all that, if drowning yourself basically erases Elizabeth from existence? Your entire motivation up till then is saving her. Doesn't really fit with their personalities. Even if, somehow, there's still a universe left where she lives with you, she's now growing up with some alcoholic, deeply in debt Pinkerton dude, so it's pretty unlikely she'll ever be the same person. And I don't know how you guys found the ending surprising. It's obvious from the first quote the game shows you that you're brought in from another world, and it's cemented in place after you see the 100s of heads coin flips that the ending is going to be something like this. (Not to mention the fact that it's a pretty sure bet since literally every other fucking multiverse story ends this way.)

Can we have a single fucking story that involves multiple universes that doesn't end up either a) wrapping around to the start of the story again, or b) resetting everything that happens? No, apparently this is too much to ask for. It makes everything you've accomplished in the game ultimately meaningless. And this not only trivializes the events of this game, it trivializes the events in Bioshock 1! This ending is way overdone, annoying, boring, cliched, and predictable. It's fucking stupid. And that people are eating it up so readily surprises me. This type of ending is only slightly less annoying than "it was all a dream."

Don't get me wrong, there's still a lot I like about the game. I like that it's basically a pseudo prequel to Bioshock 1, I like that they experimented with the genre, even if it's basically Bioshock: Call of Duty, I like most of the plot except for the ending, although it is mostly predictable, I like how some of the stuff is explained as them using rifts to steal stuff from Rapture / the future (eg music), the setting's interesting, your sidekick is likable, etc. The ending is still fucking stupid, though.


I guess if you read a lot of multiverse stories and get all the signs from the beginning, the ending won't have the same impact.  I had no idea of what I was getting into so it had a huge impact on me. Btw could you recomend me some other multiverse stories? Smiley

And sorry but it's not Bioshock of Duty, seriously. While still a little more linear than Bioshock it still gives the player a lot more freedom then 99% of FPS today. I got lost a bunch of times going around the map searching for hidden stuff, the level design is a lot closer to old school FPS. But it indeed has that urgency feeling that COD has during the gunfights, and I like that, love that they were able to combine those two things.




 e) The voxaphones make no sense.  Honestly, the audio journal has never made much sense, but they make much less sense here.  At least in previous Shocks you come across audio journals presumably left by people panicking and running away, hence why they are just out there.  For the majority of Infinite, the citizen's wouldn't know that events were unfolding out of the status quo. Why then are there all these personal, incriminating journals around?


While I agree that in Bioshock they made more sense to exist and to be just thrown around the city, they serve the same purpose here: tell more about the city, the characters and what happened before Booker get there. Most of the doubts I've seen people having about the game are explained on them.
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Blademasterbobo
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« Reply #2683 on: March 30, 2013, 06:59:11 PM »

If I list other stories that had similar endings, it'd spoil those stories, too  Shrug


edit:
also it's not necessarily just a multiverse thing, it's more of a time travel and / or multiverse thing.

I wouldn't read the list cuz it might spoil some otherwise good stories for you (and idk about you, but this is the type of ending that makes me not want to bother reading the rest of the story), but here's some popular stuff off the top of my head that has a similar ending:

Donnie Darko, Looper, The Dark Tower series (Bioshock: Infinite also "borrowed" a lot of symbolism from that), The Butterfly Effect (especially the alternate ending) (bad movie, but still), Fringe sorta (this is what I've heard, haven't actually watched it), Big O sorta, Bastion kinda, depending on which ending you pick, 12 Monkeys sorta kinda, etc.

It's not like it's a bunch of niche genre movies / books or anything, those are all pretty popular.
« Last Edit: March 30, 2013, 07:19:19 PM by Blademasterbobo » Logged

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« Reply #2684 on: March 30, 2013, 07:07:48 PM »

true... Sad
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Blademasterbobo
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« Reply #2685 on: March 30, 2013, 07:17:36 PM »

I edited the post to have a small list of stories with similar endings. They're not all exactly the same or anything, but they're close enough to make stuff like this predictable if you've seen a few of them.  Shrug
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« Reply #2686 on: March 30, 2013, 07:32:40 PM »

fyi bioshock infinite is $45 on greenmangaming, and you get a steam key etc.

Just curious, how does GMG make a profit if it's a secondary distributor?
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deathtotheweird
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« Reply #2687 on: March 30, 2013, 07:52:44 PM »

I remember reading on reddit that their marketing budget is essentially selling discounted games and banking on word of mouth advertising. Discounts bring traffic and traffic = revenue. Kind of like what Bobo did, by posting about the discount. That word of mouth advertising goes far, especially on social networking sites and large public forums such as reddit/4chan/sa/etc.

It's definitely a good place to get some cheap games, and probably one of the best places to pre-order games.
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« Reply #2688 on: March 31, 2013, 04:41:36 AM »

@Fallsburg the game actually explains some of those things. The Luteces get magical powers because Comstock kills them with one of the tear machine thingies, to make it look like an accident. Sorta like what happens with Doctor Manhattan in Watchmen, I guess. Comstock is older for the same reason that he can't have kids and is dying from cancer: too much time spent in close proximity to all the technojunk the Luteces made.

No, I'm aware that the game explains why the Lutece's gained powers, but it still felt like a copout.  The game just seems to randomly pass out powers as it wants, without any sort of internal logic. 
I guess I missed that bit about why Comstock was older.  I got the sterile and cancer bits, but missed them saying it had made him older too.
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« Reply #2689 on: March 31, 2013, 06:51:57 AM »

I edited the post to have a small list of stories with similar endings. They're not all exactly the same or anything, but they're close enough to make stuff like this predictable if you've seen a few of them.  Shrug

Don't worry, I saw most of those, I thought you were talking about more obscure stuff. And yet I couldn't predict the ending. Playing again you can see a lot of signs of it, like the Lucete's talking in the boat and playing heads or tails. But, I think I was distracted expecting something more akin to Bioshock to think about that. Probably because of the whole working class revolution and racism debacle that is going on. The game also makes a good job making you think that Elizabeth is the key to everything, while actually Lutece (which is actually the same person from 2 different realities btw) is. Once that starts to become more clear (when the ghost shows up), the game gets more fast paced and linear so you don't have time to think about what's going on.
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« Reply #2690 on: March 31, 2013, 04:11:44 PM »

The first quote they show you before the game even starts made me expect a stupid ending. At first I thought it was gonna be more of a Final Fantasy 10 type thing, though. When I got to the part where you jump to different realities, and heard more of the Luteces tapes, it was pretty easy to guess what sort of ending it'd be. Especially after I spent a little time thinking about previous Luteces encounters (eg the coin flip thing.) And then you get nosebleeds when you kill Comstock, etc, etc. I'm a bit cynical now when it comes to these types of stories, so I always expect this type of ending. So part of it was probably just that I was actively looking for things that'd confirm that the ending was gonna be dumb.  
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« Reply #2691 on: April 01, 2013, 02:31:59 AM »

Frankly these days it'd be more of a twist for that not to happen.
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C.A. Silbereisen
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« Reply #2692 on: April 01, 2013, 03:09:54 AM »

so how is the 1999 mode?
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deathtotheweird
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« Reply #2693 on: April 01, 2013, 12:38:08 PM »

There's one boss that I'm convinced is broken on 1999 mode, but other than that it was good. A few enemies can get kinda spongey though.

Dying is very costly, but even if you lose a lot of money the game never really becomes an insurmountable challenge like I was expecting it to be. Though perhaps that's why I had trouble on that certain boss.

If you're decent at shooters and don't want the game to hold your hands, there's no other way to play it but 1999 mode.
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C.A. Silbereisen
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« Reply #2694 on: April 01, 2013, 02:08:05 PM »

hahahaha i just read you have to play through the game to unlock 1999 mode how dum is that.

but i also read that you can cheat to unlock it early so thats good.
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Gimym JIMBERT
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« Reply #2695 on: April 01, 2013, 02:27:52 PM »

konami code to unlock
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ILLOGICAL, random guy on internet, do not trust (lelebĉcülo dum borobürükiss)
deathtotheweird
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« Reply #2696 on: April 01, 2013, 02:35:13 PM »

yeah it's a shame they hid it under a cheat code, most people probably won't know it exists until they beat the game.

and the game is nearly unplayable on anything but 1999 mode, it's just so easy and boring.
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ink.inc
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« Reply #2697 on: April 01, 2013, 02:39:55 PM »

and the game is nearly unplayable on anything but 1999 mode, it's just so easy and boring.

t b h i was bored 20 min into the lets play
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« Reply #2698 on: April 01, 2013, 03:15:39 PM »



namragog and jmickle made an rpg and i used it to spell 'anime' in urine

r pee g

get it

game of the fucking year
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Faust06
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« Reply #2699 on: April 01, 2013, 04:36:10 PM »

Nice tip, I'll try the 1999 mode on my first playthrough if it's that easy. Is there also a "hard" mode available from the beginning?
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