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1028379 Posts in 41284 Topics- by 32900 Members - Latest Member: tembo

July 31, 2014, 03:27:47 AM
TIGSource ForumsPlayerGamesWhat are you playing?
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Author Topic: What are you playing?  (Read 309578 times)
TheNineRings
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« Reply #2835 on: April 21, 2013, 10:49:38 AM »

In Buntan? Yeah, sure, once I beat it. I'm actually about to take another go at Buntan right now.
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Mono
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« Reply #2836 on: April 21, 2013, 11:30:21 AM »

Ace Attorney.

Love that game.
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ClayB
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« Reply #2837 on: April 21, 2013, 01:12:34 PM »

Just played Space Funeral for the first time and beat it in one sitting. What a ride!
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Blademasterbobo
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« Reply #2838 on: April 21, 2013, 01:26:10 PM »

In Buntan? Yeah, sure, once I beat it. I'm actually about to take another go at Buntan right now.

i've figured out where most of the sake bottles are, but even then, the final boss seems nearly impossible. i hope there's a trick to it and it's not just about perfectly timing the time stopping to get through his attacks, cuz doing that is super difficult.
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TheNineRings
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« Reply #2839 on: April 21, 2013, 02:29:55 PM »

In Buntan? Yeah, sure, once I beat it. I'm actually about to take another go at Buntan right now.

i've figured out where most of the sake bottles are, but even then, the final boss seems nearly impossible. i hope there's a trick to it and it's not just about perfectly timing the time stopping to get through his attacks, cuz doing that is super difficult.

I just found it a day or two ago, so I expect it to take me a week or so to beat.
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TheLastBanana
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« Reply #2840 on: April 21, 2013, 04:02:21 PM »

Ace Attorney.

Love that game.
I'm just finishing up the first game. Sometimes the logical leaps are a little odd, but I like the way that you gradually unravel the stories.
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Mono
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« Reply #2841 on: April 21, 2013, 04:22:34 PM »

Ace Attorney.

Love that game.
I'm just finishing up the first game. Sometimes the logical leaps are a little odd, but I like the way that you gradually unravel the stories.

You mean Justice For All? Because that is a prequel.

Yeah, the game isn't founded in logic so it can get tricky during cross-examinations. I too love how the cases unfold, the game structure, the characters and the witty writing. The game oozes creativity.

I'm almost done with this game and I will definitely pick up more Phoenix Wright games as well as Ghost Trick which is also directed by Shu Takumi. I have only heard great things about Ghost Trick.

Btw, Ghost Trick remind me of an old flash game I played over at Newgrounds but I can't quite remember the name of it. You basically play as a ghost who tries to solve his own murder. As a kid it was an engrossing experience.
« Last Edit: April 21, 2013, 04:33:33 PM by Mono » Logged

TheLastBanana
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« Reply #2842 on: April 21, 2013, 05:56:08 PM »

Nope, I'm playing the iOS port of Phoenix Wright: Ace Attorney. I played through the first case or two of Justice for All a few years ago, but I never got a chance to finish it. Figured I should do them in the right order now that I have the chance!

Also, yes, definitely play Ghost Trick. I think I remember the game you're talking about, too, though it's a pretty vague memory at this point. I seem to recall it was an urban setting, and one of the scenes was in an outdoors basketball court or something...
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Alvin Row
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« Reply #2843 on: April 21, 2013, 08:31:58 PM »

the guild01 games are on sale on the eshop. picked up and played a little liberation maiden and quite a bit of aero porter. aero porter gets hard really fast and makes you feel bad for messing up the luggage. i'm sorry, bob saito. i'll work harder next time!
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C.A. Silbereisen
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« Reply #2844 on: April 22, 2013, 08:04:16 AM »

crimson shroud is the best of them imo. i hope matsuno makes a longer game in that style sometime.
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crowe
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« Reply #2845 on: April 22, 2013, 11:55:54 AM »




Dawn of Magic 2: Time of Shadows

possibly the worst diablo, but the only one where you can play an evil baker's wife
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JScythe
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« Reply #2846 on: April 22, 2013, 01:59:31 PM »

Metal Gear Ac!d and Field Commander on the PSP
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forwardresent
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« Reply #2847 on: April 23, 2013, 12:57:52 AM »

Metal Gear Ac!d and Field Commander on the PSP

I seriously loved Ac!d, but everyone I told about it was like OH THAT'S DUMB HOW COULD THAT BE FUN? It and 2 are a few of the PSP games I want on Vita.

I have played so much Starseed Pilgrim and Magic The Gathering lately.
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Oskuro
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« Reply #2848 on: April 25, 2013, 01:28:43 AM »

Back to building a functional Monastery in the Minecraft server I frequent... Cloister is almost done, now on to the Mess Hall!
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SirNiko
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« Reply #2849 on: April 25, 2013, 06:31:50 PM »

HarmoKnight is a cute but simple rhythm game. I'm polishing up getting all "Greats" to unlock all the concept art.

I picked through a couple indie games while I work through Hard Mode on Bayonetta:

What's in the Box was a lot of fun. Despite looking like an action game at parts, the controls are precise enough that you can watch, find the right moment to act, then succeed every time. You have to play through about three times to 'unlock' all the contents of the box, and that's about how many tries it'll take a skilled player to get a perfect score of zero errors. The mechanic of the stretching arm and dropping/grabbing the box is clever and feels really good in action.

You Have to Win the Game gives off a lovely vibe of classic flick-screen platformers. The puzzle to win the game is unfortunately clumsy and could have been improved if the magic word wasn't something so arbitrary. I did like that the different parts of the map looked and felt different from each other, but there were a few parts of the caves that felt samey. It's definitely worth a play-through even just to get the "bad" ending. The backstory was clever, but in practice it comes across as more frustrating than revealing if you get it wrong.

Farsh is an unusual game about using a rolling carpet to move blocks and navigate to the goal. Graphically, it's pretty plain (the carpet is lovely, but the blocks and exit are clearly programmer art) and could have been easily rendered in two dimensions with no trouble. The part that I liked best was the unusual method of movement, having to turn just right to make sure you roll up or unroll in the right spot. I enjoyed learning how to control the carpet and effectively navigate the mazes, move the blocks to where I needed them, then roll up again without missing a beat. A less puzzly game may have been a better choice for the concept where you can just have fun rolling and unrolling to accomplish relatively obvious tasks.

Professor McLogic Saves the Day is a combination of great puzzles and a really poor choice of engine. The game is made in RPG Maker, and is broken up into multi-stage scenarios where you have to talk to NPCs in a small area, listen to their clues, then logically determine who is who so that their statements obey the rules of the scenario (eg, one scenario involves lying vampires and honest faeries, another involves all puzzles involving conditional statements, etc.). Unfortunately, towards the tail end of each scenario you have some puzzles with four characters making statements and it's really not practical to solve the puzzle without writing down the clues. It looks like you can only save at the end of a scenario, which means you have to set aside some time to play each chapter through in one sitting. Aside from that bit of clumsiness, it's a clever game and the randomized puzzles give it some replay value if you like that.

Grow Maze came out a few weeks ago, but I forgot to mention it. The Grow series of games is lovely, and even though Maze is pretty simple in the grand scheme of things, it has a couple of clever puzzles hidden in the faux 3D maze and cute animations for several of the "Grow" puzzles you encounter within.

Thinking of running a D&D module soonish. I've been wanting to run the Skull City segment from Return to the Tomb of Horrors for a while now. I'll have to see how my local players are feeling and see if they want to get in on that.
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