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877231 Posts in 32852 Topics- by 24294 Members - Latest Member: RopeDrink

May 18, 2013, 10:36:11 PM
TIGSource ForumsDeveloperFeedbackDevLogsThe Archer
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Gabriel Verdon
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« Reply #1005 on: November 26, 2011, 05:26:22 PM »

DAY 252 - November 26, 2011

  • Laid out the map as planned. I'm definitely gonna be adding in more secret areas and whatnot, but this is certainly a good starting point.



I can't believe I didn't do this sooner! It's definitely helped me clarify some of my thoughts and notes.

My next step is to write out interesting quest/story ideas for each area (so they are all unique and no filler), with regard to the different gameplay and arrow types, and at the same time start blocking in the landscapes.
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BlueSweatshirt
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« Reply #1006 on: November 26, 2011, 05:55:00 PM »

This game is huge.
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Gabriel Verdon
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« Reply #1007 on: November 26, 2011, 06:33:13 PM »

your butt is huge
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Sheep
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Béééééééh!


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« Reply #1008 on: November 27, 2011, 11:25:30 AM »

Woah, I just found out you're making this game with Game Maker. That will take a while before the whole game has loaded won't it? As far as I know there aren't really great big Game Maker games, so this could be one of the biggest Game Maker games yet. Screamy

Anyway, good luck with further development.
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BlueSweatshirt
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« Reply #1009 on: November 27, 2011, 11:50:30 AM »

I'm white and sit on a chair all day. So it probably is!  Undecided


Also the game's load time might not be too bad. Depends how many unique assets he has per level. Also, his sprites are fairly small so they'll be quick to load. And if he does external asset loading it could possibly be even shorter. In all honesty, mp3s are what seriously bloats load times. And no sane game dev will use mp3 if they can avoid it.
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Sheep
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« Reply #1010 on: November 27, 2011, 11:54:21 AM »

I'm white and sit on a chair all day. So it probably is!  Undecided

Lol, I was about to change my post because I realized I didn't even played that much Game Maker games. But still, BIG! :D
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PompiPompi
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« Reply #1011 on: November 27, 2011, 11:59:04 AM »

There are some pretty big and elaborate game maker games.
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John Sandoval
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« Reply #1012 on: November 27, 2011, 11:59:11 AM »

Woah, I just found out you're making this game with Game Maker. That will take a while before the whole game has loaded won't it?

this is only true if you frontload all the assets (have them in the .exe itself)

if you store the assets externally and load/unload them as you please, GM games actually start very quickly

of course this enables people to manipulate the assets as they please, but i don't feel it to be that big an issue
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xoorath
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« Reply #1013 on: November 27, 2011, 02:17:31 PM »

I like how people are suggesting solutions to something that was never indicated as a problem.
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BlueSweatshirt
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« Reply #1014 on: November 27, 2011, 02:28:50 PM »

Preemptive strike.  Gentleman
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Gabriel Verdon
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« Reply #1015 on: November 27, 2011, 04:53:38 PM »

DAY 253 - November 27, 2011

  • Added another quest/story and filled in some of the details on the existing ones.
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Gabriel Verdon
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« Reply #1016 on: November 28, 2011, 07:16:55 PM »

DAY 254 - November 28, 2011

  • Worked some more on the map.
  • Went through my notes and added in all the proper place names (not shown in pic).





Which one do you guys think looks better?
« Last Edit: November 28, 2011, 07:24:10 PM by Gabriel Verdon » Logged

Gimym TILBERT
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« Reply #1017 on: November 28, 2011, 07:20:20 PM »

1 look more in tone with the game, 2 look better as is but no sure about the tone you had already established
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mokesmoe
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« Reply #1018 on: November 28, 2011, 10:53:15 PM »

I like the higher contrast of the first one.
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peanutbuttershoes
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« Reply #1019 on: November 28, 2011, 11:17:20 PM »

If it were me. Id. like.

Do it so that it's the first one, but your mouse is like a flame.
So just a circle around the mouse is the second one.

Like uhhhhh <opens le photoshop> this Grin:



Size of the bright part could be whatever. But this gives the basic idea. This might even be possible to do with your lighting system, no?
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