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1075756 Posts in 44140 Topics- by 36112 Members - Latest Member: Nbohlsen

December 29, 2014, 12:23:24 AM
TIGSource ForumsFeedbackDevLogsThe Archer
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:)
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« Reply #1320 on: February 19, 2012, 12:02:14 AM »

NOBODY UNDERSTANDS ME *slits wrists and remember it's down the river not across the bridge*

that is not funny
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wat a hell

Ashkin
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« Reply #1321 on: February 19, 2012, 12:37:00 AM »

NOBODY UNDERSTANDS ME *slits wrists and remember it's down the river not across the bridge*

that is not funny
being oversensitive is a bad thing
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HyperDuckChris
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« Reply #1322 on: February 19, 2012, 04:44:34 AM »

And derailing a devlog is awesome. Back on topic!

Yeah, flash between them every frame.

I would say using different lighting for different areas rather than, flashing between each tint. But yeah!
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Gabriel Verdon
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« Reply #1323 on: February 19, 2012, 04:48:52 AM »

{he was joking}
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HyperDuckChris
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« Reply #1324 on: February 19, 2012, 05:48:38 AM »

{he was joking}


I KNEW THAT!.. and so the jokee becomes the jokER!  Cool *cough splutter spits out cigarette* And there I go derailing. Backing out of the thread.. I'll be back when I have something useful to say.. which will be... *leaves*
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offset
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« Reply #1325 on: February 19, 2012, 06:01:35 AM »

Awesome, really great project!  Smiley
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Gabriel Verdon
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« Reply #1326 on: February 20, 2012, 02:14:04 AM »

DAY 308 - February 20, 2012

  • Reworked the design and animation on bats and mother bats.



I'm changing the way I approach enemies quite a bit, so I was wondering if anyone had any suggestions for different enemies?
« Last Edit: February 20, 2012, 02:53:11 AM by Gabriel Verdon » Logged

eigenbom
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« Reply #1327 on: February 20, 2012, 03:27:22 AM »

An enemy with lots of holes in, so its hard to shoot..
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st33d
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« Reply #1328 on: February 20, 2012, 03:34:44 AM »

One thing we were thinking of in a game I'm doing at work: a bouncing "pang" style enemy that splits into two smaller parts when you shoot it.

Bouncers are quite difficult to deal with, the player just over-thinks how they're going to dodge them.
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eyeliner
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« Reply #1329 on: February 20, 2012, 03:56:39 AM »

Fireflies as a non aggressive enemy. Kill them, and light fades or even goes out completely.
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« Reply #1330 on: February 20, 2012, 08:04:46 AM »

An enemy with lots of holes in, so its hard to shoot..
Yeah, like maybe some kind of dimension warper. He can open holes in space to send your arrows back at you.
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Destral
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« Reply #1331 on: February 20, 2012, 08:16:09 AM »

An enemy with lots of holes in, so its hard to shoot..
Yeah, like maybe some kind of dimension warper. He can open holes in space to send your arrows back at you.

Now you(r enemies) are thinking with portals. In fact, you might include something like that in a puzzle somewhere (shoot into one portal, arrow comes out the other one in the same direction to hit a target you wouldn't be able to hit otherwise).

Something zombie/mudman-like that rises from the ground and/or sinks back into the ground to teleport around the player could be neat.
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Currently working on: Sword Surfer
sugarbeard
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« Reply #1332 on: February 20, 2012, 10:19:53 AM »

Along the lines of the "arrows go through them" suggestions above, how about a Gelatinous Cube. No really, think about it.
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Ashkin
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« Reply #1333 on: February 20, 2012, 10:39:13 AM »

Along the lines of the "arrows go through them" suggestions above, how about a Gelatinous Cube. No really, think about it.
It absorbs normal arrows but is highly flammable, so once it absorbs a fire arrow then it burns up?
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st33d
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« Reply #1334 on: February 20, 2012, 11:07:48 AM »

Along the lines of the "arrows go through them" suggestions above, how about a Gelatinous Cube. No really, think about it.

Traps are always much more useful to level design than enemies.

You'd be able to use a slow-jelly-block as a part of a timer switch puzzle.
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BlueSweatshirt
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« Reply #1335 on: February 20, 2012, 01:41:22 PM »

An enemy that, when shot, will explode into fiery napalm fireworks of doom.
Pros: you can kill other enemies with it
Cons: it moves really fast and is small

Also: it explodes when it touches you.
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eigenbom
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« Reply #1336 on: February 20, 2012, 01:47:24 PM »

Fireflies as a non aggressive enemy. Kill them, and light fades or even goes out completely.

+1
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FK in the Coffee
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« Reply #1337 on: February 20, 2012, 02:33:57 PM »

Fireflies as a non aggressive enemy. Kill them, and light fades or even goes out completely.

+1
+2
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Ashkin
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« Reply #1338 on: February 20, 2012, 08:27:33 PM »

An enemy that, when shot, will explode into fiery napalm fireworks of doom.
Pros: you can kill other enemies with it
Cons: it moves really fast and is small

Also: it explodes when it touches you.
Have a narrow shaft full of these that you have to navigate safely. If you touch a single one, they all blow up in a chain reaction, burning you to death and destroying your goal. :3
Fireflies as a non aggressive enemy. Kill them, and light fades or even goes out completely.
Atmospheric creatures like this are a great idea, especially. This kind of world needs to have that extra spice to make it feel alive- and when there are no creatures, it will feel even more lonely.
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Gabriel Verdon
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« Reply #1339 on: February 21, 2012, 07:03:18 AM »

DAY 309 - February 21, 2012

  • Add in a prototype bouncing enemy and mirror enemy.
  • Worked on backpack items.
  • Added backpack items to saving/loading.

Awesome ideas guys! I really like the bouncing and mirror enemies in particular (I added in prototype versions of both).

I'm also definitely gonna add in non-hostile critters, but I'm saving that for later.
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