DAY 87 - June 14, 2011
- Gamepads are almost fully intergrated. Still need to add checks for pressed and released.
- Created assets for ghosts, spawners, flag, new HUDs, pickups and screen mockups.
- Added zoom feature.
- Tied HUDS to players/views and separated from pausing functionality.
- Fixed a bunch of bugs to do with using "NULL" instead of noone and added lots of noone checks.
- Added player spawn objects.
- Got modular AI working.

Here is my to do list for tonight:
⁃ Create loading bar art.
⁃ Added press and release recognition for gamepad.
⁃ Add Ghost object.
⁃ Tie HUDs to players/view controllers. ⁃ Make sure gamepads work for Archer characters. ⁃ Make sure keyboard works for Ghost characters.
⁃ Add moveable spawn point object and make sure all characters are spawning properly in the level. ⁃ Create art for enemy spawner objects. ⁃ Add timer-based enemy spawner objects, one for each enemy type.
⁃ Add ability for enemies to switch targets based on what is closest/most important.
⁃ Implement capturable flag.
⁃ Create flag art assets. ⁃ Design multiplayer King of the Hill/Capture style map (figure out whether 1, 2, or 3 rooms is better).
⁃ Create map in GM, tile and polish.
⁃ Add landmark 1 art asset for first base.
⁃ Add landmark 2 art asset for second base.
⁃ Create mockups for all screens. ⁃ Add "ready" screen.
⁃ Add necessary instruction and win/lose screens.
⁃ Add function for melee attack (used by enemy characters).
⁃ Create hud art assets. ⁃ Add updated interface element (bow with crossed arrows). Also include key/button commands directly on the interface.
⁃ Add ammunition for arrows.
⁃ Add arrow pickups scattered around the environment for different arrow types, with respawn rates like Unreal.
⁃ Create pickup art assets. ⁃ Create Ghost character art. ⁃ Create Ghost red and blue variations. ⁃ Give Ghosts a following light.
⁃ Add attack animation for Shieldmans.
⁃ Add run animation for Shieldmans.
⁃ Add attack animation for Skulldudes.
⁃ Add run animation for Skulldudes.
⁃ Add jump animation for Skulldudes.
⁃ Add jump animation for Shieldmans.
⁃ Add flap animation for Crowbats.
⁃ Add blue colour variation for archer body.
⁃ Add firework particle effect for win screen.
⁃ Add 5th view centred on the win flag that becomes one and only view when the game is won (also pause game at this time so people can see what is happening at flag).
⁃ Implement modular input for enemies so it can switch between AI and player controlled (including static enemies like traps). ⁃ Add ability to zoom out.I want coop where one person is the archer and the other person is the arrow.
And the arrow is a first person view.
And it's on the WiiU.
1/3 correct. You get an F for Flabbergasted and fail this week's test. Next week's test will be tomorrow. Try harder please or I will have to fail you again.