BrixxieBee
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« Reply #640 on: November 18, 2011, 02:09:55 PM » |
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Any estimate on a timeframe for the next devlog video?
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GCshepard
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« Reply #641 on: November 20, 2011, 04:18:39 PM » |
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Those sure look great. Nice to see a 2d platform game with some serious mounted enemies for once
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Goodis
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« Reply #642 on: November 21, 2011, 07:43:39 PM » |
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Can I be on the betatesters list ?
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Goodis
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« Reply #643 on: November 21, 2011, 07:50:04 PM » |
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and that's reply #1000
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Ashkin
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« Reply #644 on: November 21, 2011, 07:59:36 PM » |
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and that's reply #1000
Moderators, please merge this post with his last. Double-posting is not appreciated here.
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Belimoth
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« Reply #645 on: November 21, 2011, 08:35:19 PM » |
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DAY 247 - November 21, 2011 Impressive amount of depth in this picture, I really feel like I'm in the forest.
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mokesmoe
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« Reply #646 on: November 21, 2011, 10:27:57 PM » |
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I like how they're floating off the ground, I really feel like I'm in the forest.
But seriously, aside from that it looks great.
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Reives
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« Reply #647 on: November 21, 2011, 11:33:59 PM » |
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Especially digging the foliage pixels in that, and how the grass tiles seem natural and non-repetitive.
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Ashkin
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« Reply #648 on: November 22, 2011, 10:54:27 AM » |
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Ashkin, can't tell if you're joking, but if you're not then take a chill pill bud, it's fine. But I want the thousandth post! Seriously though, that bestiary screen is gorgeous. Really good choice to use a book format.
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PompiPompi
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« Reply #649 on: November 22, 2011, 11:09:43 AM » |
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Everything is so beautiful! Although a bit dark. But it might be just my screen. Yea, I guess getting dark areas is super difficult, or nearly impossible when user have a poorly calibrated monitors.
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Master of all trades.
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rek
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« Reply #650 on: November 22, 2011, 12:13:55 PM » |
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WINGED LUTIN OF FIRE
Lutins don't need wings to fly! Just ask Marie Catherine d'Aulnoy!
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jotapeh
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« Reply #651 on: November 22, 2011, 12:17:37 PM » |
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How is this still at 10% complete? Gabriel, at this rate you're gonna have a longer dev cycle than
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John Hutchinson
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« Reply #652 on: November 23, 2011, 11:10:57 AM » |
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This looks awesome
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st33d
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« Reply #653 on: November 24, 2011, 12:35:21 PM » |
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How is this still at 10% complete? Gabriel, at this rate you're gonna have a longer dev cycle than The final game will be a petabyte in size and be playable in an arcade cabinet at IBM's headquarters.
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rek
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« Reply #654 on: November 24, 2011, 01:31:52 PM » |
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How is this still at 10% complete? Gabriel, at this rate you're gonna have a longer dev cycle than The final game will be a petabyte in size and be playable in an arcade cabinet at IBM's headquarters. By the time it's done we'll have 16 petabyte iPhones.
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BlueSweatshirt
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« Reply #655 on: November 26, 2011, 05:55:00 PM » |
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This game is huge.
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Sheepolution
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« Reply #656 on: November 27, 2011, 11:25:30 AM » |
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Woah, I just found out you're making this game with Game Maker. That will take a while before the whole game has loaded won't it? As far as I know there aren't really great big Game Maker games, so this could be one of the biggest Game Maker games yet. Anyway, good luck with further development.
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BlueSweatshirt
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« Reply #657 on: November 27, 2011, 11:50:30 AM » |
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I'm white and sit on a chair all day. So it probably is! Also the game's load time might not be too bad. Depends how many unique assets he has per level. Also, his sprites are fairly small so they'll be quick to load. And if he does external asset loading it could possibly be even shorter. In all honesty, mp3s are what seriously bloats load times. And no sane game dev will use mp3 if they can avoid it.
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Sheepolution
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« Reply #658 on: November 27, 2011, 11:54:21 AM » |
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I'm white and sit on a chair all day. So it probably is! Lol, I was about to change my post because I realized I didn't even played that much Game Maker games. But still, BIG! :D
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PompiPompi
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« Reply #659 on: November 27, 2011, 11:59:04 AM » |
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There are some pretty big and elaborate game maker games.
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Master of all trades.
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