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879357 Posts in 32975 Topics- by 24363 Members - Latest Member: Renegade_Region

May 23, 2013, 09:42:27 PM
TIGSource ForumsDeveloperFeedbackDevLogsThe Archer
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Author Topic: The Archer  (Read 154980 times)
Gabriel Verdon
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« Reply #960 on: November 12, 2011, 01:29:31 PM »

Oh yeah, it seems to be the best value for cost right now, based on the research I did.
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xoorath
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I make things.


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« Reply #961 on: November 12, 2011, 01:35:21 PM »

I stick by my statement. It's just me.
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mokesmoe
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« Reply #962 on: November 13, 2011, 01:10:56 AM »

@geothermal
I challenge you to a duel James Edward Smith. The winner is allowed to use horses in their game, the loser must replace all horses with pink coloured unicorns.

I kinda want you to lose.
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Gabriel Verdon
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« Reply #963 on: November 13, 2011, 01:54:30 PM »

DAY 239 - November 13, 2011

  • Did some more experimental field recording.
  • Continued refining animations for the new human template.
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Gabriel Verdon
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« Reply #964 on: November 14, 2011, 12:19:49 PM »

DAY 240 - November 14, 2011

  • Continued refining human template animations.
  • Figured out that I can reverse animation playback in Game Maker for running backwards instead of making a whole new animation.
  • Prototyped rolling, diving and ladder climbing anims.





My mind is kind of blown that it's already halfway through November. Oh well, I feel like I'm out my slump now I'll be posting regular screenshot updates again. Once I'm finished being sidetracked by this animation stuff I will finish the rest of the enemy art by the end of the week and then start doing weekly vertical slices.
« Last Edit: November 14, 2011, 04:59:27 PM by Gabriel Verdon » Logged

BlueSweatshirt
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the void


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« Reply #965 on: November 14, 2011, 05:00:59 PM »

Hey, is it too late to sign up to test this for you?
I just got access to Windows again.  Smiley
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Gabriel Verdon
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« Reply #966 on: November 15, 2011, 05:34:50 PM »

DAY 241 - November 15, 2011

  • Added more to the enemy sheet. Getting closer to being done with the first pass art.

« Last Edit: November 15, 2011, 08:24:26 PM by Gabriel Verdon » Logged

rek
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« Reply #967 on: November 15, 2011, 07:27:05 PM »

DAY 241 - November 15, 2011

  • Added more to the enemy sheet. Getting closer to being done with the first pass art.

Are... are those dirt bikes (far right)?
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mokesmoe
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« Reply #968 on: November 16, 2011, 07:03:51 AM »

What's next, archery on motorcycles‽
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Lehmann
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« Reply #969 on: November 16, 2011, 07:58:44 AM »

AWESOME STUFF!

Really enjoyed your portfolio too, congratulations

Smiley
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Gabriel Verdon
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« Reply #970 on: November 16, 2011, 10:45:16 AM »

DAY 242 - November 16, 2011

  • More enemy sprites.

« Last Edit: November 16, 2011, 03:29:36 PM by Gabriel Verdon » Logged

Gabriel Verdon
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« Reply #971 on: November 16, 2011, 10:46:57 AM »

DIRTY
RECT
ANGLES
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sugarbeard
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« Reply #972 on: November 16, 2011, 11:01:47 AM »

Hand Any Key Corny Laugh Toast Right

Ain't no party like a rectangles party cuz a rectangles party don't stop (until they kick us out...)

Looking forward to picking yer brain some.
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Gabriel Verdon
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« Reply #973 on: November 16, 2011, 11:04:26 AM »

i'm gonna buy all the beer
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sugarbeard
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« Reply #974 on: November 16, 2011, 11:06:10 AM »

now it's a race!
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