First post here, but I'm following Archer very closely, you're doing a wonderful work, especially with this daily devlog
With regard to the colours, I think it's just that they're too saturated.
That's why ! This red is too red, in my opinion
Yeah, I definitely see what you guys mean. The thing is, I'm not giving you all the information
With the often dark ambient lighting, the colours get desaturated in-game anyway, so I'm just overcompensating with the base sprite so it ends up looking nice in the end.
A bit too much...
Yeah, I hear you. But the principles of good illustration do NOT
make for good game design. That's something that I've learnt over the past year. Quote and Gomez are both designs I've been thinking a lot about. I really want this to be good game, and not just a good-looking game, so I'm trying to incorporate as many principles of good design as possible. And both of those games are extremely well designed.
I'm not just abandoning the style I was trying to create with the illustration though. I'm trying to recreate it in the actual feeling of the game, not just in the look of the game, if you know what I mean. The feeling of adventure, the mysterious atmosphere and setting. A lot of that has more to do with the sound and the level design. And for right now, I need the character sprite to serve the gameplay, not just be a slave to the concept art.