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878249 Posts in 32910 Topics- by 24328 Members - Latest Member: Pl4n3

May 21, 2013, 12:24:32 PM
TIGSource ForumsDeveloperFeedbackDevLogsThe Archer
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Author Topic: The Archer  (Read 154742 times)
DanFessler
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aka Indigo

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« Reply #1560 on: June 22, 2012, 10:17:26 AM »

I was kind of a fan of the prior name Undecided
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Gabriel Verdon
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« Reply #1561 on: June 22, 2012, 10:16:54 PM »

Shh! Angry
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UncleDec
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« Reply #1562 on: June 22, 2012, 10:50:41 PM »

The Secret Land? God damn it. The Archer was better, really better.  Mock Anger
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HyperDuckChris
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« Reply #1563 on: June 23, 2012, 12:43:29 AM »

The Secret Land, like it. Glad you found a name you're happy with Gabe. RIGHT GUYS? AREN'T YOU GLAD?! Course you are.
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caiys
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« Reply #1564 on: June 23, 2012, 12:45:59 AM »

Secret Lands: The Archer
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Eric McQuiggan
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« Reply #1565 on: June 23, 2012, 06:45:52 AM »

It's a cool name! It conjours up images of the sacred land in Zelda and for some reason, the world in Shadow of the Colossus.
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Gabriel Verdon
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« Reply #1566 on: June 23, 2012, 09:34:32 AM »

The Archer was definitely not better, we were just used to it Huh?

Yes, thank you.

The Secret Butthole.
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kitheif
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« Reply #1567 on: June 23, 2012, 02:39:39 PM »

Shocked Explore secret forbidden lands? This game keeps getting better and better!
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Gabriel Verdon
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« Reply #1568 on: June 24, 2012, 03:35:16 AM »

*UPDATE* for the purpose of keeping you guys informed on latest developments in regards to this particular videogame that this thread is dedicated to blgaigjklsdngda


Here's some stuff that I've been doing:

1. Name Change: The only reason the old name was called "The Archer" was because when I made the first prototype, I had the idea of the bow and arrow and so just named the folder "Archer" as a placeholder. I was always intending to change it to something else later. The other reason is because I've found that for me atleast, when I have a name for a game, it tends to guide the design toward the name. So I felt like now was a good time to change the name, because I find myself focusing a lot on making the game purely about shooting arrows, when really I want to make the game more about exploring this cool world. I'm not 100% sold on it, but I think it's definitely a step up from the old one. I foresee the possibility of a final name change towards release, but that's not certain.

The reason I went for "The Secret Land" was because it's a nod to a lot of my influences for this game. Like Eric said, there's the 'Sacred Land' from Zelda, the 'Forbidden Land' from Shadow of the Colossus, and the 'secret' was a nod to 'Secret of Mana' and 'Secret of Evermore'. It also is very much in line with the setting and backstory I've been developing for the game.

Ultimately I think that the name doesn't have to be all that cool, because if the game is good then it will make the name seem much cooler. If you think about most videogame names in a vacuum, they are pretty lame. But we attach a lot of our warm memories of the game to them.

2. New website things. I'm working on setting up a game blog, separate from my personal blog, to keep track of this game and any other game projects I do. It's mostly up now but still needs some tweaking. I'll post a link when it's ready.

3. Bosses. I've been spending a lot of time lately developing some cool boss fights. I really want them to be the cornerstones of the game experience (as they are in most games, but specifically I have Dark Souls in mind, also Konjak's work of course), so having them in the bag will be a huge confidence boost for the designing the in-between gameplay. It's also just fuckin' fun. So far I have one 100% done (at least until I get to playtesting phase), and three 25% done. I have 16 slated so far, so we'll see if that's possible.

4. GML Motion Easing functions. I spent a day reading this awesome Flash book, by a guy named Robert Penner, about how to code motion tweening/easing in Actionscript. Fortunately for the world he made the code available to the public so I went through it all and "ported" it over from AS to GML scripts. I'm sure this kind of thing has been done before, but this particular set is a very complete resource package that will be useful for a long time. So I'm gonna put up all those scripts on the tutorial forum so other people can use them.

That's all I've got for now. I'm gonna start regular updates again soon. Won't be long now!



PS. In order to make Facebook less of a repulsive cyper-wasteland of idiocy and self-indulgence, I've been adding a lot of game designers to my friends list who I've never met in person but just know over the internet. So if anyone is in the same boat as me feel free to add me: http://www.facebook.com/gabriel.verdon Maybe we can make this world a more enjoyable place for each other.
« Last Edit: June 24, 2012, 03:45:27 AM by Gabriel Verdon » Logged

kitheif
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« Reply #1569 on: June 24, 2012, 01:31:34 PM »

Quote
4. GML Motion Easing functions. I spent a day reading this awesome Flash book, by a guy named Robert Penner, about how to code motion tweening/easing in Actionscript. Fortunately for the world he made the code available to the public so I went through it all and "ported" it over from AS to GML scripts. I'm sure this kind of thing has been done before, but this particular set is a very complete resource package that will be useful for a long time. So I'm gonna put up all those scripts on the tutorial forum so other people can use them.
Tears of Joy Thank you.
That sounds amazing!
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tchassin
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« Reply #1570 on: June 24, 2012, 02:11:13 PM »

*UPDATE* for the purpose of keeping you guys informed on latest developments in regards to this particular videogame that this thread is dedicated to blgaigjklsdngda


Here's some stuff that I've been doing:
1. Making this game even more awesome
That's all I've got for now. I'm gonna start regular updates again soon. Won't be long now!
Really looking forward to this
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« Reply #1571 on: June 29, 2012, 04:21:21 AM »

I love this project to bits, but since I feel that it is (kind of, not at all) my responsibility as a fan to say something and speak up, I have to say...

"The Secret Land" isn't too cool*. "The Archer" is so rad and awesome that I've been shitting my pants for the last year just coming across the title. "The Secret Land" sure would do as a name for the world in-game, but "The Archer" just rings perfect. Slick, extremely cool, and mysterious.

"The Secret Land" makes the mysterious and vague aspects of the name completely objective, with the inclusion of the word "Secret". "The Archer" makes you think without any aid, combined with the art in the screenshots. Hell, even "The Land" would be better*.

*My opinion, and my opinion only. Not forcing it on to someone. And it doesn't matter what I think when the game looks this good. Just thought I'd share. Calm down. Please. Don't flame me. At least I wont shit my pants on a daily basis anymore.
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« Reply #1572 on: June 29, 2012, 08:51:30 AM »

"The secret Land" is a perfect name for a children's fantasy learning game.
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« Reply #1573 on: June 29, 2012, 09:23:34 AM »

@eyeliner, agree.

@Gabriel Verdon, "The Secred Land" is so tritely, imho. Smiley
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HyperDuckChris
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« Reply #1574 on: June 29, 2012, 09:30:47 AM »

I think the point he made about it not being the name that makes a game, was a good one. I think this opens the game up for a lot of new possibilities too! Archer was a place holder for a long time, and now it's been removed and replaced with what Gabe reckons will be the final name, but potentially might see a change down the way too. I'm all up for just supporting Gabe along the way as he figures this stuff out for himself, since this project has come such a long distance in terms of thought and ideas. I'm excited for the next step!
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