I'm just keeping the thread mostly locked for now since a lot of people are annoyed with the frequent posts but lack of updates. But I'm actually making more progress than ever, so not to worry. I'm biding my time for a massive video update sometime in the future, where I'll show off the badass new tech I'm developing and some of the concept art and illustrations.
ARCUS is kind of a neat word if you don't mind using a name that's straightforwardly a latin translation of what your game is about.
That's actually an awesome name! Thanks droqen. I'm still leaving the final name decision until release but that is right up there at the top.
Quivering Fletch
here are some titles I thought up:
tales of the archer journy
super the archer the archer the archer
magnificent bow and arrow shoot quest
sonic the hedgehog
archer's cool bow and arrow penis adventure
advent of the archer of the secret land master bow adventure
please consider these
An Archer's Path
Bow Bazinglezzzz
Arch Of The Bow
Video Game with BOWS
Archer 2: electric boogaloo
Have the boxart consist of the main character in a car looking at the viewer with the title,
"Get in, Loser. We're Doing Archery"
These made me laugh very hard. Thanks guys.
Also, it's my birthday in a couple days and I got the best present ever from my dad:

Finally, here are the easing functions I mentioned earlier. I don't have time to make a tutorial for them (been swamped with work and other projects the past couple months) but they are pretty self-explanatory. They're really good for juicing up menus and things like that.
GML Easing Functions