Update:
New trailer:
http://www.youtube.com/watch?v=aa97W-YRJkAThe Light of the Darkness on Kickstarter:
http://www.kickstarter.com/projects/epifanica/the-light-of-the-darkness-the-gameHello,
my name is Fernando Rabello, i´m a artist and i live in Brazil. I'm currently working on a indie game project called The Light of the Darkness. I believe you probably should hear a very little news about game development in Brazil. Well, we are trying to change that a little.
The Light of the Darkness, is a side-scroller, with elements of action and RPG, similar to games like Casltevania, Odin Sphare, Muramassa, Actraiser. The game is based on a universe project that i been developing for some time, called "The Light of Darkness". A universe with its own mythology, wildlife, culture and physical. The game has a deep history that goes beyond the game. The game shows a painted art illustrations. The animations has been done in flash using 4 types of animations techniques: Frame by frame animation, object bases animation, 3d animation (pre-render), and pre-render visual effects (particles, energy, explosions effects in general) that are mix together to create good animations with the best of each techniques.

The universe of The Light of the Darkness is a project of fantasy/fiction set in a new and unprecedented mythology. The universe approaches themes such as prejudice, religion, wars, social relationships and the dialectics between opposite elements. It is constructed through a series of parallel stories and audio-visual materials. These stories interact, generating a huge net of events. Besides the stories and parallel events, the universe of The Light of the Darkness has a main story and a main character. This story represents its spine, and relates to all other events depicted in the universe.

The intention of the universe of The Light of the Darkness is to explore a setting that has a great potential in approaching correlate themes. This setting is constructed through a dialectics between the concepts of Light and Darkness. This allows us to make use of a series of provocative and intriguing themes, controversial and of great dramatic potential, such as racial prejudice (whites versus blacks), religious conflicts and the incompatible relations between social groups that tend to despise one another. This is what the universe is about: the dichotomous association between distinct instances or entities, hereby exploring these metaphoric matters so that they became concrete tensions, almost real. Therefore, in this universe, we have creatures of Light and creatures of Darkness.

We placed a hybrid creature in this world which belongs to both groups, but at the same time belongs to none. By being hybrid, Sephius, the protagonist, suffers prejudice and despite from both sides, not being accepted by none of them. All this creates an interesting context to be approached. The plot that constructs the stories of the universe is in itself quite complex and deep.
Game development scene in Brazil is extremely hard and hazy. There is really few game projects here that come out of the paper. Is very difficult to get funding and support. Colleges are very rare and when there are, its just too inefficient to train professionals. Until today there is no game industry in Brazil despite the fact there is a big game market that consuming only foreign games.
There are about 1 ½ years I've been working with other professionals from various parts of Brazil in this project, we have dedicated much effort. Last year, while professionals who had entered and exited the project, we released a trailer that had a great reception here in Brazil and is widely publicized on websites and blogs. Our demo was done entirely in Flash (Citrus Engine) and we have tried to continue with the project, trying to follow the development within our difficult reality.
Our Flash demo served a good purpose to show the game, his art and his idea. But given our limited resources, the demo does not show much of GameDesign we plan. Its very uncompleted yet. We realize that development in Flash give us very low chances of getting any support or funding to complete development on this platform.

We are therefore willing to port it to another platform, such as XNA would enable us to more easily get the support you need. I don´t have, however, found a 2D engine that is really useful for porting this game out of flash. The overwhelming majority of engines are 3D and look kinda strange to work with 2D sidescrollers.
I wonder if someone could help us, guiding us, for example, what kind of engine would be better for us porting the game development. I'm currently trying to find new contributors to this porting work, then it would also be very welcome anyone who wanted to collaborate on this project anyway. It is a serious project and has been used quite effortlessly.
I am posting some pictures and videos of our game below. In the website you can view images and text of the characters and the universe history. Any criticism,comment, of course, is very welcome.
I will updating this topic as our development progresses.
Screens






Videos:
http://www.youtube.com/watch?v=NqWlubZRlZUhttp://www.youtube.com/watch?v=Catb6VsFvJwBelow is the project's website:
http://www.thelightofthedarkness.comhttp://blog.thelightofthedarkness.com