Yameki
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« on: March 27, 2011, 12:04:07 AM » |
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« Last Edit: November 07, 2011, 06:07:17 PM by Yameki »
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eclectocrat
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« Reply #1 on: March 27, 2011, 01:47:54 AM » |
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I'm intrigued. Want more.
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AaronLee
Level 1
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« Reply #2 on: March 27, 2011, 10:35:09 AM » |
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Cool, so is there some kind of word-building mechanic, I see all the objects have one-syllable names.
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Yameki
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« Reply #3 on: March 27, 2011, 11:44:02 AM » |
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Oh haha, no those are place holders for the "attack" button, "magic" button and "item" button. Sorry for the confusion. : )
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flavio
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« Reply #4 on: March 28, 2011, 06:06:34 AM » |
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Very beatiful; the gameplay description looks interesting. Which tools are you using?
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aliceffekt
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« Reply #5 on: March 28, 2011, 09:37:08 AM » |
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good going mate !!
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XXIIVV ∴ Drypoint, Cyanosis, Kanikule, Valentinel, Pierrot Death, Zjeveni, Merveilles, Cenote, Cloud is a Lie, Pico³, Siseon°, Phloston Paradise, Volkenessen, FRACT, Waiting for Horus, Diluvium, Pico Battle, Hiversaires, Melady Antres.
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Yameki
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« Reply #6 on: March 28, 2011, 09:40:03 AM » |
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Very beatiful; the gameplay description looks interesting. Which tools are you using?
This is under Unity3D! Thanks all for the support, I'm currently working on new magic abilities and levels. Will update as it goes : )
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JasonPKaplan
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« Reply #7 on: March 28, 2011, 09:47:06 AM » |
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Wow, this looks... wow. The things people do in Unity continues to impress. Can't wait to see more!
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Pemanent
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« Reply #8 on: March 28, 2011, 10:22:06 AM » |
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very nice, this is relevant to my interests.
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Yameki
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« Reply #9 on: March 29, 2011, 01:10:28 PM » |
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Added a small GUI, fixed some bugs with magics. Currently working on levels.
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Yameki
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« Reply #10 on: April 07, 2011, 01:49:04 PM » |
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Still working on Dao. I'm currently creating the gameplay mechanics. I added 2 new magics - One creates a temporary platform the user can jump on for 1 second. - The other is a light that follows you for darker areas.
The screen still feels too busy, i'll fix that by the next update. I decided i'll release an alpha when the first level will be complete.
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phubans
Indier Than Thou
Level 10
TIG Mascot
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« Reply #11 on: April 07, 2011, 02:56:31 PM » |
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I thought of this as soon as I read the title: Cool looking game
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Destral
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« Reply #12 on: April 07, 2011, 07:23:00 PM » |
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Looking good so far!
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Yameki
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« Reply #13 on: August 30, 2011, 11:34:09 AM » |
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Hey hey guys, no screenshots this time, but I am still developing this game. I had to halt the making for a bit but I'm back on it since a month. Just to let you guys know...I am now looking for a JavaScript or C# coder for this game. It is all being developed in Unity3D. If you like the style or would be interested to collaborate in anyway, don't hesitate. Just reply in this thread or private message me.
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Yameki
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« Reply #14 on: November 07, 2011, 06:08:23 PM » |
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Found coders, though if more artits/coders wants to join in, feel free~ Just a small update.
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Ashkin
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« Reply #15 on: November 07, 2011, 06:28:01 PM » |
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Wow, I love these colours!
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Yameki
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« Reply #16 on: November 07, 2011, 07:52:02 PM » |
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Wow, I love these colours! Thanks! Just created a "coins" system which I called "Trips". They will serve as the score, though I'm not sure yet of their implication in the gameplay. Though they are nice and shiny (and triangle-ish)!
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Yameki
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« Reply #17 on: November 08, 2011, 03:31:16 PM » |
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Second day of work on the magical forest...I think I'm getting somewhere~
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« Last Edit: November 09, 2011, 12:19:11 AM by Yameki »
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Yameki
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« Reply #19 on: November 09, 2011, 03:45:16 PM » |
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Started creating little enemies, still need to texture it + fix a mesh error.
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