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879769 Posts in 33005 Topics- by 24378 Members - Latest Member: ProjectAce

May 24, 2013, 09:58:55 PM
TIGSource ForumsDeveloperCreativeArtWorkshopGrass tiles
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Relix
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« Reply #195 on: November 11, 2011, 11:30:11 PM »

Yeah I use references now, but I try to avoid using other games as a reference. That leads too easily to style stealing even if you don't intented to.

I haven't been motivated to do the graphics at all now, but I've begun slowly rewriting the code, trying to make lasagna and not spaghetti this time. And it doesn't help that so many games are being released right now.

Someone should write a guide on how to deal with motivation problems, blerh.
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« Reply #196 on: December 01, 2011, 04:50:58 PM »

Yeah I use references now, but I try to avoid using other games as a reference. That leads too easily to style stealing even if you don't intented to.

I'd definitely suggest using other games as references, they're one of the best resources that you have. If someone else has already solved a problem that you're having, there's no shame in look at how they solved it.

Quote
Someone should write a guide on how to deal with motivation problems, blerh.

Dealing with smaller problems that you already know the solution to is one of the best motivators in my experience. It's hard work challenging yourself all the time, sometimes you've just gotta give yourself something you can easily do to remind yourself you're awesome!
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Relix
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« Reply #197 on: January 13, 2012, 04:55:14 AM »



Does the persfective work?
It might darken a bit too sudden, but that's not important right now.

Let's see how long I can keep this new found motivation up...

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Relix
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« Reply #198 on: February 20, 2012, 09:36:19 AM »



The castle needs still a lot work, but eh.
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ANtY
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« Reply #199 on: February 20, 2012, 09:48:10 AM »

Long time no see, good to see you still working on this Smiley
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baconman
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« Reply #200 on: February 20, 2012, 10:19:42 AM »

The effect is kinda there, but I'd only use the darker coloring on one face or the other at a time. And I know the feeling, too many cool things to play makes it hard to find time to keep developing!
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Relix
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« Reply #201 on: February 20, 2012, 11:43:04 PM »

Long time no see, good to see you still working on this Smiley

Yeah I'm not dropping it, even if it may look like that at times.

The effect is kinda there, but I'd only use the darker coloring on one face or the other at a time.

stupid_mistakes_i_have_made++;

Maybe I'll just add a little lighter tone on the curved wall. I also need to make a gate there, a window and tons of other stuff.

Edit:

Trying a different kind approach...


The flag was just thrown there, ignore it.
« Last Edit: February 21, 2012, 09:14:28 AM by Relix » Logged

Relix
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« Reply #202 on: February 26, 2012, 04:17:32 AM »

Some small changes:



I think I need to refine the font a little...
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ANtY
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« Reply #203 on: February 26, 2012, 04:49:57 AM »

Looks better, btw I love this grass background, just noticed it  Embarrassed
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Relix
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« Reply #204 on: February 26, 2012, 05:15:21 AM »

Yeah I added the grass background just recently, I'm not entirely happy with the parts closest to the "camera".

Still not happy with the castle/gate/wall/whatever, but I don't have any idea what's wrong with it.
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« Reply #205 on: February 26, 2012, 05:21:27 AM »

Leave all this like it is atm, change only the crates/door/gate, not the castle. And go make more content!
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baconman
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« Reply #206 on: February 26, 2012, 05:34:41 AM »

Shading on the door should be inverted?

The shading on the walls gives the the image that the sun is to the West/left of there, and so the shadow on the door should be that of the wall blocking it.

It also feels strange that there's curvature in the lower part, but not the upper part; but the curvature of the wall does seem noticable, if that's what you're wondering.
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Relix
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« Reply #207 on: February 26, 2012, 07:34:19 AM »

And go make more content!

That I'll do, and I'll start shaping the first dungeon next. After that, I've enough - wait for it - material for a proper demo! (at least when it comes to graphics)

Unless I decide to do the castle interior too...

Shading on the door should be inverted?

Aw yeah...but maybe I'll redo it, a wooden door would look better I think.

It also feels strange that there's curvature in the lower part, but not the upper part; but the curvature of the wall does seem noticable, if that's what you're wondering.

I see what you mean, that'll be easy fix.


Anything else or was the biggest mistakes in the door and the upper part?
And since I think that HUD will be pretty close tot the finalish, now would be good time to point any weird things and let me know if it's clear enough. I know I should unify the elements at least, like the text for items apprearing in a same way as the name tag under the mugshot.
« Last Edit: February 26, 2012, 08:58:53 AM by Relix » Logged

baconman
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« Reply #208 on: February 26, 2012, 08:12:35 AM »

So far I think the HUD looks rather stellar. Dunno about the item boxes on the top blending in with the sky, I think the transparency/white box in the second mockup from the top looks better in that regard.
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Relix
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« Reply #209 on: February 27, 2012, 08:01:22 AM »



The shading is still a bit wonky, I think.

Most edits are on the mugshot and HUD stuff.
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