And go make more content!
That I'll do, and I'll start shaping the first dungeon next. After that, I've enough - wait for it - material for a proper demo! (at least when it comes to graphics)
Unless I decide to do the castle interior too...
Shading on the door should be inverted?
Aw yeah...but maybe I'll redo it, a wooden door would look better I think.
It also feels strange that there's curvature in the lower part, but not the upper part; but the curvature of the wall does seem noticable, if that's what you're wondering.
I see what you mean, that'll be easy fix.
Anything else or was the biggest mistakes in the door and the upper part?
And since I think that HUD will be pretty close tot the finalish, now would be good time to point any weird things and let me know if it's clear enough. I know I should unify the elements at least, like the text for items apprearing in a same way as the name tag under the mugshot.