'AZURE' is almost impossible to read in all of them for me. Try getting rid of the wave-y effect, you could probably achieve the result you're going for by coloring it wave-y, but inside an italicized or oblique styled word.
For logo, I really want it to be readable the first time you glance at it. I'll try what you said.
WHY is the LANDS bigger than the Azure? it's like
super mario LAND or kirby's DREAMLAND or LEGEND of zelda
Because you're exploring the lands, azure just refers to color of the sky, or rather, what's in the sky. Do you think I still should make the azure part bigger?
And I'm not really sure if the name is perfect fit for the game, but it rolls of the tongue easily and is easy to remember.
anyway, i have the utmost respect for you. you did not distract yourself from the finished product (a game in the making), it's been quite a long ride and a few years have passed. i still remember when you were new to spriting and everyone was editing your sprites for you to learn. now you're much better,
Thanks for this, means a lot to me.
The demo might be still a few months away, but I'll definetly want to release it this summer.
And, actually, there's one thing I would'nt mind if someone edited, the characters face on the sprite, I'm not really happy with it, she has kinda derpy expression and it makes it hard to animate the face withouth having it to look retarted.
It currently looks like this:
I just want to change the face, maybe. Would be great if I could get it to look like the portrait. Changing other things would mean I would have to redraw most/all of the animations again. I can change colors and shading if needed, but not the overall shape.