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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)The current state Flixel-iOS
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initials
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« on: March 30, 2011, 05:07:33 PM »

Hi everyone,

As you probably know Canabalt was open sourced to much media attention at the end of last year. This meant that Flixel-iOS was made available to use as an iOS 2D game engine.

Developer take up seems to have been slow. There's no specific place on the Flixel forum for iOS talk, and it's mostly AS3 coders hanging out there, so there hasn't been a huge discussion taking place (as far as I'm aware).

Since the release of Canabalt and Flixel for iOS, there have been many news reports about the release, but very few resources dedicated to using the framework.
There are probably a few reasons for this. Flixel has a great community based around it's Flash framework. It's free. It's open source, many people are adding custom add-ons and classes, including a great cave generator http://flixel.org/forums/index.php?topic=2544.0. These are all free to use, including the Flash SDK, and FlashDevelop which is one of the best IDEs I've ever used.
Conversely, developing for iOS is expensive and closed. A mac, an iDevice, a developer membership, is just not an option if you are a hobbyist (unless you are as crazy as me).

Let's look at what has been made available so far.

<a href="https://github.com/ericjohnson/canabalt-ios/tree/master/flixel-ios">Canabalt + Flixel for iOS. The official release by SemiSecret software.</a> This is where to begin! Download and study this code. It's fantastic.

https://github.com/bigjko/Flx-iOS-template Flixel iOS Template/Hello World.</a> This is a blessing! If you want to make a clean Flixel project, download and build this! If you are using textureAtlases, there is a method you need to uncomment called preloadTextureAtlases.

http://flixel.org/forums/index.php?topic=2904.0 Tips, tricks and troubleshooting thread on the Flixel forum

What's to come?

Community member Axcho is adding to the template by adding some class templates for FlxObject, FlxSprite and FlxGroup.

My port of FlxInvaders is available over at Github. https://github.com/initials/FlxiOSInvaders

I'm expanding this to work as a shmup. Collisions are a little slow, which brings me to the Box2D Bounty.

Apple have completely changed the way that templates are used in Xcode 4.

The fantastic template that was made over here: http://flixel.org/forums/index.php?topic=2904.msg17979#msg17979
no longer works.

I'm having trouble figuring it out. Can anyone make a Flixel template?

Now for the code bounty.


I've got $20 US for the first person to create a Flixel-iOS template that has Box2D integrated into it. We need to be competitive with cocos2d and sparrow.

The template should have a world space and a bouncing ball in it made with the Box2D API.

Rules:
1 winner. First person to email [email protected] with a template will win
winner will be paid by paypal.
must work with Xcode 4.

Any questions, email me.

Thread for the bounty:
http://flixel.org/forums/index.php?topic=3400.0

Are there any current app store games made with Flixel-iOS?
« Last Edit: March 30, 2011, 06:59:07 PM by initials » Logged

Initials
VFX/Games/Music
Super Lemonade Factory, Super Lemonade Factory Part Two, Revvolvver, Four Chambers of the Human Heart.
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