Okay a BIG post coming but I think it will be mostly helpful to you, kevglass.
*You can easily kill a cyclops with a bow if you position yourself as shown in the screenshot. He did not pursue me or move away like this.
*When you minimize and then restore the game it will be an all white screen a lot of the time and you have to exit the game and restart it in order to see anything again.
*Going up the stairs doesn't center the mini map on the guy (I think it uses the co-ordinates from the previous level on the new mini map instead).
*I got shot with a skelly archer's arrow while also fighting a normal skelly and I turned invis for a second. I think it had to do with me trying to move towards the archer while a skelly was blocking me. When I pressed the arrow key to move I reappeared and this didn't seem to have any ill effect on the gameplay but I thought I'd mention it. This happened 3 times, all in the cemetary dungeon.
*On level 3 of the main dungeon I could see the exit room before I opened the door. I opened the door to the room right next to it and it was already visible with a green snake on the other side of the closed door.
*I noticed the warrior's starting ATK is 4 (+0) but unequipping the sword that gives +1 ATK still has his ATK showing 4 (+0)Type-Os
*"Warrior mighty smashs
" should be "smashes
*Ruby description: "Shiney
" should be "Shiny
"Suggestions / Commments
*Game does seem tougher, I was running low on HPs way more and seemed to get less red potion drops. I think this is better overall though to the gameplay.
*Change the text "Can't use a level 0 item" into "This item can't be used"
*Consider a shield block mechanic for anybody equipped with a shield? Ex. Having one of could block an enemy projectile X% of the time, with a character level bonus to block. You could have a sfx and message for blocking an arrow too.
*Add a "Save and Quit Game" option to the option screen as I had to "X" out of my file suddenly and it didn't save my progress in the cemetary dungeon.
*Enemy death effects would look pretty awesome!
*Making leather gloves a level 0 requirement item was a good move.
*Make an enemy that rusts / destroys mundane weapons occasionally so that it makes sense to sell the starting weapons at the blacksmith.
*Make the warrior's mighty smash have a different color damage splash or a bigger blood splash to differenciate it from the rest.
*Not being able to sell equipped stuff is a HUGE improvement!
*Add a Hearth somewhere in town that you could open up and put items in. Have a "MAKE" button or something down at the bottom and use this to make new items. This would also make buying mundane starting weapons at the smith worth it, as say a magic sword might take a "sword" + 3 rubies or something to create.
*Selling rubies at the food store is sort of weird. I think maybe you should sell them at the magic shop instead or change the food store to a "general store", "trading post", or a "pawn shop" that can buy and sell stuff like rubies and etc.
*Opening a chest / barrel / door should have sfx. Using an item like a potion or food should too. Also when something misses you there should be a hi-sounding, short length "blip" sfx.
*I think that level 8 is too high to get past the north guard, given the amount of exp it takes to level up. I was playing for a few hours and was level 6 with almost 11,500 exp to get to level 7. Unless there are more monsters worth big XP you could put into the town dungeon I'd suggest taking the level restriction to the north down to maybe level 5 instead.
*Make rare HP refilling pools or fountains in the dungeons.
*Make some sort of spell that shows what's behind darknened rooms. I think Diablo had a spell like this that I didn't use much but I think for LoY it'd be pretty helpful especially when a cyclops is on the other side of a wall and you have 3 HP left.
*Put an inn somewhere in town to refIll max HP / MP for a fee? (Maybe adjust the fee depending on character level).
*Lower selling prices for bows and stuff makes it much better. 30 gp for selling a bow is very fair and I could afford to buy meat and stuff now.
*Full HP upon level up? Leveling up is so rare anyhow I think this would be a good idea.
*I like the new mighty smash for the warrior but what does it do exactly and does it work off your rage meter?
*Make special or "gold" chests. Even if they don't appear at set floors (i.e. the bottom level of the cemetary dungeon always has at least 1) you could make a gold chest spawn instead of a regular chest say maybe 1-3% of the time. (You could even have an item slightly increase the odds of gold chests appearing). A gold chest could require a key to open (like the current door key) and would have double or triple the drop potential, as well as a chance to score some of the better loot available to that dungeon (even if the chance is still low, 5-10%). Adding gold chests would be a cool addition and inspire loot runs like you see in Diablo 2 all the time (Andy / Meph / Baal / Pit runs). You could then also have somebody in town sell keys if you want like the general store / pawn shop.
After playing for a few hours I only saw one of the new items, the green potion, which I only saw one of in a barrel. Are most of the new items in the new areas or are there very rare drops that can be found in the town and cemetary dungeons too? So far it's still a very enjoyable game and I'll keep killing kolbolds until I get to level 8 and see what's to the north of town