VLAMBEER RECALLS ALL COPIES OF SUPER CRATE BOX
Dutch Indie Studio To Recall All Copies Of IGF-Nominee Super Crate Box Due To Error In Scoring System
Utrecht – April 1st, 2011.
Dutch independent Game Studio Vlambeer is recalling all of the copies distributed of its IGF-nominated debut title, Super Crate Box. During recent testing, it turned out that the game wrongly awarded players points for the act of collecting the titular crates, instead of awarding points for killing enemies.
The download of Super Crate Box has been updated to fix the bug, and players should be awarded points for kills upon downloading the latest version of the game from its website at
www.supercratebox.com. Vlambeer took a break from working on Serious Sam: The Random Encounter to fix the problem, and is working around the clock to update the WINNITRON-exclusive multiplayer version of Super Crate Box to reflect the bug-fix as well.
The Vlambeer duo included several other oftenly requested fixes in the update. “Response to the discgun had been overwhelmingly negative, more often than not clad with profanity.”, noted Vlambeer in their latest blogpost discussing the update, “so we made sure the discgun can no longer harm players during its rebound.”
“We are terribly ashamed for any inconvenience this might have caused”, admitted Rami Ismail of Vlambeer. “The bug must have slipped under our radar, because we personally never score far above 5 crates anyway.”
Vlambeer is a Dutch Indie game studio consisting out of Rami Ismail and Jan Willem Nijman, who together decided to take a plunge and go and start a studio. Their recent titles include Super Crate Box and Radical Fishing and they are working to create Serious Sam: The Random Encounter.