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890970 Posts in 33519 Topics- by 24759 Members - Latest Member: multifractal

June 18, 2013, 03:11:01 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsProcedural GenerationKing of Public Transit [finished, bug fixed]
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Author Topic: King of Public Transit [finished, bug fixed]  (Read 13547 times)
Friendly Rhinoceros
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« on: May 27, 2008, 12:40:42 PM »

Finished game at supercheffing.com/publictransit.zip



original post:
In King of Public Transit, you play as a guy with a bunch of jerk friends that love making you run errands for them.  They want you to go buy them a book or some bananas, then meet them for lunch at a cafe.  And the cafe and the book store are on opposite sides of town.  And they show up 30 minutes late for lunch, then make you pay.  And you just happen to be a slow walker, so you better take the bus or the subway if you want to get there on time.

http://supercheffing.com/mockup.png
Street, bus, and protagonist.  Not crazy about the face or the pompadour yet.

http://supercheffing.com/mockup2.png
Subway station (wip)

It's a mix between Animal Crossing and inverse Crazy Taxi, with a bit of River City Ransom minus the chains thrown in for good measure.  What's procedural?  The game map (streets/locations), bus and train schedules, missions, character names, and random encounters (procedural encounters?).

I'm at the point where I've done enough to start a topic, so maybe this'll give me the motivation to finish it.  Feedback on the art and concept is appreciated!
« Last Edit: June 04, 2008, 04:08:01 PM by FriendlyRhinoceros » Logged
moi
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« Reply #1 on: May 27, 2008, 01:01:33 PM »

Best game description award  Tongue
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lelebæcülo
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« Reply #2 on: May 27, 2008, 09:12:46 PM »

Loving the art. Game sounds good too!
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Friendly Rhinoceros
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« Reply #3 on: May 28, 2008, 08:55:13 AM »

Thanks, moi and haowan!  I'm glad you like the art, because it's all I have to show at this point Tongue



Just finished my walk animation.  I'm still not crazy about it, but it will do for now.  I need to start coding!  Hopefully I will get character movement, street generation, and the clock done tonight.  It shouldn't be too tough.
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Dacke
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« Reply #4 on: May 28, 2008, 06:41:31 PM »

The game looks great so far, and it sounds like it can become a really good game! If you manage to pull it of as a fairly tight game I'll be impressed, and if you do you'll be set for awesomeness.
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Hideous
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« Reply #5 on: May 29, 2008, 12:24:05 AM »

I want to make a store siiign! Tongue
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Friendly Rhinoceros
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« Reply #6 on: May 29, 2008, 04:53:09 AM »

Have at it, Hideous!  You can even make several if you want Tongue
The dimensions are 138x30.  I've been giving them a black 1px border, but if something else looks better to you, go ahead.  I'd just like to keep those dimensions for the procedural stuff.

If anyone else wants to do a sign, you're more than welcome.  It'd look great if they came from a bunch of different sources.

Thanks for the feedback, Dacke.  This awesomeness sounds enticing.

Yesterday I got movement and street generation coded.  Today I'll just keep chipping away.  Hopefully I'll have a video or demo or something later tonight/tomorrow.  Getting started coding is always the hardest part for me, but after that, I have trouble stopping Roll Eyes
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« Reply #7 on: May 29, 2008, 08:12:16 AM »



Bwahaha.
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Alex May
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« Reply #8 on: May 29, 2008, 08:28:05 AM »

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cyber95
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« Reply #9 on: May 29, 2008, 09:51:53 AM »

MS Paint is hard to use with a laptop touchpad.

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Cheif Emu
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« Reply #10 on: May 29, 2008, 11:05:54 AM »

Those billboards look awesome. The game sounds great as well. Will you have (somehow) randomly generated funny dialoge?
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« Reply #11 on: May 29, 2008, 11:13:33 PM »

Our concern, your death.  ^^

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« Reply #12 on: May 30, 2008, 01:40:02 AM »

  O_o

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« Reply #13 on: May 30, 2008, 02:45:08 AM »



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« Reply #14 on: May 30, 2008, 04:53:42 AM »

A tribute to DEMOLITION MAN...

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