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876876 Posts in 32834 Topics- by 24278 Members - Latest Member: aetherX

May 18, 2013, 12:33:05 AM
TIGSource ForumsDeveloperFeedbackFinishedRune Masters released!
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Author Topic: Rune Masters released!  (Read 14704 times)
ANtY
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« on: April 04, 2011, 11:56:36 AM »



WTF is Rune Masters!?

Rune Masters is an unique match-3 + RPG game. Fight your enemies using, hidden in magical gems,  powers and special abilities. Play classic mode for your start of the day or choose campaign to observe progress of your character and it's growing power. Impressive art style, beautiful music and sounds, eyecandy effects will accompany you in your journey through world of Navaroth.






Links



Tech

  • Visual C++ and SFML
  • Adobe Photoshop CS5
  • MS Paint
  • Notepad


Credits

  • Max waxx Strzelecki - Lead programmer
  • Dushan ANtY Chaciej - Designer, Lead visual artist, PR/marketing
  • Chris Sinnot - music and sounds
  • Toxotes - visual artist  //not a member of the team already
« Last Edit: April 23, 2013, 12:43:45 PM by ANtY » Logged

tergem
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« Reply #1 on: April 04, 2011, 12:59:15 PM »

I always like your projects, they have some type feel to them I like.
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Games made so far (completed):Spike teh dodge, Unnamed puzzle game, Galaga clone, Generic Top-Down Shooter, overly simplistic business simulator In dev: Platformer!
ANtY
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« Reply #2 on: April 04, 2011, 01:58:47 PM »

Thanks tergem  Smiley



With this another randomized setup of background / characters I want to ask you if new arrows are better / worse and how should they look cause I'm still not happy with them.

I'll add HP and MP bars, also I want to add in near future ability to move rows and columns by clicking and sliding mouse over them, not only by clicking on arrows.
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JitterBones
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« Reply #3 on: April 04, 2011, 07:54:54 PM »

Looks great!! And really fun  Smiley I am making progress on the music, or at least have a basis for what I want to accomplish.
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> Video Game Musician & Sound Designer<br />>> Visit www.jitterbones.com
ANtY
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« Reply #4 on: April 05, 2011, 08:16:50 AM »

Looking for it  Blink Blink   Smiley



So, I added cursor image, HP and MP bars, this rectangle around gem over which is cursor and fixed some bugs. Also this is 3rd arena, which I didn't show you yet.
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ANtY
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« Reply #5 on: April 05, 2011, 11:42:32 AM »



Made new hp/mp bars by myself, are they better?
Also deleted some unnecessary texts and added killing an enemy.
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ANtY
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« Reply #6 on: April 10, 2011, 02:46:47 PM »

Playable version has to be done till Friday so I went back to work.
I reworked rendering system and added layers.

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« Reply #7 on: April 11, 2011, 12:31:29 PM »

Hey man, can't wait for the demo. As for the art, I think something like this would work.


The image is pretty self explanatory.
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ANtY
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« Reply #8 on: April 11, 2011, 01:05:15 PM »

You mean shapes or colors/shading/lighting/etc.? If 1st one I can think about it, with second it'd be harder Wink
I won't be able to do such a cool frame.
« Last Edit: April 11, 2011, 01:11:27 PM by ANtY » Logged

ANtY
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« Reply #9 on: April 14, 2011, 02:04:10 PM »



Enemy finally fought back, but he's totally random and I found out many bugs with turns. Sad
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ANtY
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« Reply #10 on: April 14, 2011, 02:19:51 PM »

Ah, and here's the version with gems which I tried to make look more like yours.



But I can't do it properly tho :/
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ANtY
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« Reply #11 on: April 16, 2011, 05:00:20 PM »

3 AM here and I'm still working on AI Tired , need some sleep tho. I found out very funny bug, while enemy sees some combinations which he can use, he won't end his turn o.O, but I have something like ending turn after moving a gem, so it looks like my PC is very smart  Big Laff
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ANtY
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« Reply #12 on: April 17, 2011, 04:51:11 AM »



Everything is working, defeated by own AI  No No NO
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ANtY
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« Reply #13 on: April 17, 2011, 09:01:28 AM »

http://anty.pigames.pl/pmfb/Puzzle%20Masters.rar
It is really ultra-early alpha version.
By pressing space you can generate new gems.
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ANtY
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« Reply #14 on: April 19, 2011, 08:25:59 AM »

Added smooth gems moving (not jumping to other box anymore)
Also rewrote a lot of code and prepared it for new "scenes" (menu, other game modes)
I need only creating new gems when screen isn't full and gems falling to have basics done and then I can work on more funny stuff like improving enemy's AI (and also downgrading it(he won't find always all possible combinations)) or multi-player via Internet.

Those will be classes available in game:

Don't laugh at those drawings, I didn't draw for years Sad

I already planned what game modes will be in Puzzle Masters:
-Campaign ( about 20 enemies in a row, almost all will have some special abilities (evasion, poison, armor, etc.), between fights you'll be able to upgrade your character for gold which your gaining in battles)
-Quick battle - quick match with monster or other hero
-Classic - classic mode, without enemy, swapping 2 gems, not moving all rows and columns
-Network - multi-player battle via Internet, I'll start work on this most soon (since Quick battle is already done), it'll use TCP protocol and prolly there won't be servers list or something like that, just writing down your friend's IP

Also I teamed-up with 2d artist - Markuz. He'll do all graphics for this game.

I think versions for Mac and Linux will be available since I'm working with SFML which is cross-platform.
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