Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411430 Posts in 69363 Topics- by 58416 Members - Latest Member: JamesAGreen

April 20, 2024, 01:38:19 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsRune Masters released!
Pages: [1] 2 3 ... 7
Print
Author Topic: Rune Masters released!  (Read 28842 times)
ANtY
Level 10
*****


i accidentally did that on purpose


View Profile WWW
« on: April 04, 2011, 11:56:36 AM »



WTF is Rune Masters!?

Rune Masters is an unique match-3 + RPG game. Fight your enemies using, hidden in magical gems,  powers and special abilities. Play classic mode for your start of the day or choose campaign to observe progress of your character and it's growing power. Impressive art style, beautiful music and sounds, eyecandy effects will accompany you in your journey through world of Navaroth.






Links



Tech

  • Visual C++ and SFML
  • Adobe Photoshop CS5
  • MS Paint
  • Notepad


Credits

  • Max waxx Strzelecki - Lead programmer
  • Dushan ANtY Chaciej - Designer, Lead visual artist, PR/marketing
  • Chris Sinnot - music and sounds
  • Toxotes - visual artist  //not a member of the team already
« Last Edit: April 23, 2013, 12:43:45 PM by ANtY » Logged

tergem
Level 1
*

It's a pony!


View Profile
« Reply #1 on: April 04, 2011, 12:59:15 PM »

I always like your projects, they have some type feel to them I like.
Logged

Games made so far (completed):Spike teh dodge, Unnamed puzzle game, Galaga clone, Generic Top-Down Shooter, overly simplistic business simulator In dev: Platformer!
ANtY
Level 10
*****


i accidentally did that on purpose


View Profile WWW
« Reply #2 on: April 04, 2011, 01:58:47 PM »

Thanks tergem  Smiley



With this another randomized setup of background / characters I want to ask you if new arrows are better / worse and how should they look cause I'm still not happy with them.

I'll add HP and MP bars, also I want to add in near future ability to move rows and columns by clicking and sliding mouse over them, not only by clicking on arrows.
Logged

csinnott90
Guest
« Reply #3 on: April 04, 2011, 07:54:54 PM »

Looks great!! And really fun  Smiley I am making progress on the music, or at least have a basis for what I want to accomplish.
Logged
ANtY
Level 10
*****


i accidentally did that on purpose


View Profile WWW
« Reply #4 on: April 05, 2011, 08:16:50 AM »

Looking for it  Blink Blink   Smiley



So, I added cursor image, HP and MP bars, this rectangle around gem over which is cursor and fixed some bugs. Also this is 3rd arena, which I didn't show you yet.
Logged

ANtY
Level 10
*****


i accidentally did that on purpose


View Profile WWW
« Reply #5 on: April 05, 2011, 11:42:32 AM »



Made new hp/mp bars by myself, are they better?
Also deleted some unnecessary texts and added killing an enemy.
Logged

ANtY
Level 10
*****


i accidentally did that on purpose


View Profile WWW
« Reply #6 on: April 10, 2011, 02:46:47 PM »

Playable version has to be done till Friday so I went back to work.
I reworked rendering system and added layers.

Logged

caffeine
Level 5
*****



View Profile
« Reply #7 on: April 11, 2011, 12:31:29 PM »

Hey man, can't wait for the demo. As for the art, I think something like this would work.


The image is pretty self explanatory.
Logged
ANtY
Level 10
*****


i accidentally did that on purpose


View Profile WWW
« Reply #8 on: April 11, 2011, 01:05:15 PM »

You mean shapes or colors/shading/lighting/etc.? If 1st one I can think about it, with second it'd be harder Wink
I won't be able to do such a cool frame.
« Last Edit: April 11, 2011, 01:11:27 PM by ANtY » Logged

ANtY
Level 10
*****


i accidentally did that on purpose


View Profile WWW
« Reply #9 on: April 14, 2011, 02:04:10 PM »



Enemy finally fought back, but he's totally random and I found out many bugs with turns. Sad
Logged

ANtY
Level 10
*****


i accidentally did that on purpose


View Profile WWW
« Reply #10 on: April 14, 2011, 02:19:51 PM »

Ah, and here's the version with gems which I tried to make look more like yours.



But I can't do it properly tho :/
Logged

ANtY
Level 10
*****


i accidentally did that on purpose


View Profile WWW
« Reply #11 on: April 16, 2011, 05:00:20 PM »

3 AM here and I'm still working on AI Tired , need some sleep tho. I found out very funny bug, while enemy sees some combinations which he can use, he won't end his turn o.O, but I have something like ending turn after moving a gem, so it looks like my PC is very smart  Big Laff
Logged

ANtY
Level 10
*****


i accidentally did that on purpose


View Profile WWW
« Reply #12 on: April 17, 2011, 04:51:11 AM »



Everything is working, defeated by own AI  No No NO
Logged

ANtY
Level 10
*****


i accidentally did that on purpose


View Profile WWW
« Reply #13 on: April 17, 2011, 09:01:28 AM »

http://anty.pigames.pl/pmfb/Puzzle%20Masters.rar
It is really ultra-early alpha version.
By pressing space you can generate new gems.
Logged

ANtY
Level 10
*****


i accidentally did that on purpose


View Profile WWW
« Reply #14 on: April 19, 2011, 08:25:59 AM »

Added smooth gems moving (not jumping to other box anymore)
Also rewrote a lot of code and prepared it for new "scenes" (menu, other game modes)
I need only creating new gems when screen isn't full and gems falling to have basics done and then I can work on more funny stuff like improving enemy's AI (and also downgrading it(he won't find always all possible combinations)) or multi-player via Internet.

Those will be classes available in game:

Don't laugh at those drawings, I didn't draw for years Sad

I already planned what game modes will be in Puzzle Masters:
-Campaign ( about 20 enemies in a row, almost all will have some special abilities (evasion, poison, armor, etc.), between fights you'll be able to upgrade your character for gold which your gaining in battles)
-Quick battle - quick match with monster or other hero
-Classic - classic mode, without enemy, swapping 2 gems, not moving all rows and columns
-Network - multi-player battle via Internet, I'll start work on this most soon (since Quick battle is already done), it'll use TCP protocol and prolly there won't be servers list or something like that, just writing down your friend's IP

Also I teamed-up with 2d artist - Markuz. He'll do all graphics for this game.

I think versions for Mac and Linux will be available since I'm working with SFML which is cross-platform.
Logged

ANtY
Level 10
*****


i accidentally did that on purpose


View Profile WWW
« Reply #15 on: April 19, 2011, 01:04:27 PM »

New version - http://anty.pigames.pl/pmfb/Puzzle%20Masters.rar
Logged

ANtY
Level 10
*****


i accidentally did that on purpose


View Profile WWW
« Reply #16 on: April 20, 2011, 08:35:31 AM »


Menu with temporary graphics.


Haha, I noticed that 14/17 posts in this thread are mine, so spammy :D
Logged

ANtY
Level 10
*****


i accidentally did that on purpose


View Profile WWW
« Reply #17 on: April 22, 2011, 03:47:54 PM »

So, I got multi-player working good, but I won't give you any playable version with it yet.

My cousin did some backgrounds for me Smiley
(I placed them under avatars too)



menu with the same art:
Logged

ANtY
Level 10
*****


i accidentally did that on purpose


View Profile WWW
« Reply #18 on: April 23, 2011, 06:29:06 AM »





Function returns int but I didn't have cause to use it now. When the window is appearing game is being stopped. I have to work on the visual side of this.
Logged

ANtY
Level 10
*****


i accidentally did that on purpose


View Profile WWW
« Reply #19 on: April 24, 2011, 02:41:21 PM »

Though it'll be better way to devlog this game:

DAY #20
-Added sliders and message windows with sliders:


-Added Classic mode (swapping 2 gems, not moving whole rows/colums)
-Fixed some bugs with falling gems in multi-player and classic mode
Logged

Pages: [1] 2 3 ... 7
Print
Jump to:  

Theme orange-lt created by panic