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TIGSource ForumsCommunityDevLogsRune Masters released!
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Author Topic: Rune Masters released!  (Read 28848 times)
Windybeard
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« Reply #100 on: July 14, 2012, 04:55:46 PM »

Looks awesome, i love these type of games. Ill keep an eye out for the 100% complete and hopefully buy this beauty!
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Uykered
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« Reply #101 on: July 15, 2012, 12:36:19 AM »

Is this becoming to google play?
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ANtY
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« Reply #102 on: July 15, 2012, 03:54:47 AM »

Is this becoming to google play?
Hmm, it's written in c++ and SFML so we'd have to port it in another library/language/engine  Sad

@Windybeard: thanks, hopefully it'll be released today!
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Marc Wilhelm
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« Reply #103 on: July 15, 2012, 12:11:07 PM »

Congratulations the game looks great, can't wait to play.
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“Failure isn’t a necessary evil. In fact, it isn’t evil at all. It is a necessary consequence of doing something new.”
― Ed Catmull, Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration
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« Reply #104 on: July 15, 2012, 03:27:09 PM »

Awesome game!
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Delver is awesome!!!!!!!!!!!!!!!!!!!!!!!
                 Smiley
ANtY
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« Reply #105 on: July 16, 2012, 02:47:03 AM »

Thanks guys,

It's on!

http://codedaemons.com/rune-masters-final-release/

Quote
Yup, it’s happening. We’re ready to release our baby to the big world hoping it will get some attention that it truly needs.

But before that – quick recap of all the things that happend during development… And there’s a lot of it. This game started off as a little scratch in the early April of 2011. Back then, it was supposed to be an entry for a weekend competition. ANtY and I were working on match-3 games trying to give them fresh ideas and overhaul some base mechanics. It goes without saying that his idea was by far more interesting and after few weeks of solo work, I received an invitation to join his project. From that time, lots of people joined our team with better or worse success.

We’d like to thank Toxotes, Ranivius, regg for their part in visual side of the game – all of them provided us some very needed assets, but unfortunately they didn’t make it to the finish. Big kudos go to Chris Sinnot who stayed with us till the end and even today sent out last sfx’s to make the game as juicy as it is. If it wasn’t for his music and sound effects, the game wouldn’t be nearly as good as it is. It’s been a pleasure working with him! Thanks to Pandara_RA, who play-tested the game dozens times to help us make it as good as it is today. Thanks to Pontus Ullbors as well for his superb backgrounds – even though he’s the newest member in our team, he surely deserves a credit. He’s currently working on even more backgrounds that should come in the nearest patch. Look forward to that!

And now, in July of 2012 we are actually releasing our game. 15 months of hard work, tons of concept changes, redesigns, but at last we’re pleased with what we have now. We really hope you will enjoy playing the game as much as we did making it.

along with a  new demo and new trailer
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Liosan
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« Reply #106 on: July 16, 2012, 03:07:24 AM »

Woohoo good for you guys Beer!Hand Thumbs Up Right

Are you getting much traffic? How many news sites did you mail?

Liosan
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ANtY
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« Reply #107 on: July 16, 2012, 03:14:35 AM »

Thanks Smiley

Not even one atm, it got approved on Desura when I was asleep so I have to do this today ^^
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Liosan
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« Reply #108 on: July 16, 2012, 03:32:31 AM »

Not even one atm, it got approved on Desura when I was asleep so I have to do this today ^^
Hm, that kind of sucks, your release date was 'decided' by Desura because you don't have any sales on your own site, right? So you couldn't really do any marketing up prior...?

Liosan
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ANtY
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« Reply #109 on: July 16, 2012, 03:36:55 AM »

Hmm, not really, we're selling it only on Desura, and their approval system takes about a day, we couldn't email websites with the game that isn't on sale yet. At least that's what I think.
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eyeliner
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« Reply #110 on: July 16, 2012, 07:34:13 AM »

I love

match 3 games.

It's nice to see you is using Desura. I want to use Desura also. Do you think Desura is the best option? What's the cut on Desura? Does Desura control the price like that rival service? Can you set up a developer page on Desura when you have a game just starting development? Are Desura people nice?
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Yeah.
ANtY
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« Reply #111 on: July 16, 2012, 08:21:37 AM »

30%, 15% if someone buy's from ur link
It doesn't control the price, u can even set different prices for different regions
You can have ur game's page on IndieDB and when it's done or u want to make pre-orders (called alpha funding there) u can transfer it to Desura.
I think they're not bad, 've seen nicer :p


ps. already spammed press :p
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Miko Galvez
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« Reply #112 on: July 16, 2012, 04:17:35 PM »

Shouldn't this be in Announcements now or at least pinned up here in Devlogs?

EDIT: oh it is

Anyway, Steam Release please!!
« Last Edit: July 16, 2012, 04:39:49 PM by Medevenx » Logged

TeeGee
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Huh?


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« Reply #113 on: July 17, 2012, 04:57:42 AM »

Anyway, Steam Release please!!

As if it depended on him Roll Eyes.
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Tom Grochowiak
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ANtY
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« Reply #114 on: July 17, 2012, 12:27:03 PM »

http://www.rockpapershotgun.com/2012/07/17/wot-i-think-rune-masters/

Review on Rock Paper Shotgun  Who, Me?
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JMickle
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« Reply #115 on: July 17, 2012, 11:33:06 PM »

not entirely flattering, but an achievement nonetheless.
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kamac
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« Reply #116 on: July 20, 2012, 10:25:53 AM »

This looks really good Smiley

Hope you get some with it Smiley (Though, the current price seems a bit too high for an not well known dev?)
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ANtY
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« Reply #117 on: July 20, 2012, 06:04:15 PM »

@JMickle: agree

@kamac: thanks, yes, we're going to lower it soon.

http://www.gamezebo.com/games/rune-masters/review

review on gmezebo, cool
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ANtY
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« Reply #118 on: July 23, 2012, 03:44:24 AM »

Review on Mobbly - http://www.mobbly.com/gaming/rune-masters.html

The game is 60% off now, it means that you can buy it for $4,99 or 3,99€!



http://codedaemons.com/rune-masters-is-60-off/
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Liosan
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« Reply #119 on: July 24, 2012, 12:07:08 AM »

Did it generate any extra interest in the game?

Liosan
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