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877985 Posts in 32896 Topics- by 24323 Members - Latest Member: nickFromPaintteh

May 20, 2013, 11:48:04 PM
TIGSource ForumsDeveloperFeedbackFinished[Android] Little Stars for Little Wars 2
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handCraftedRadio
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curt kling

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« Reply #15 on: February 16, 2012, 01:40:30 PM »

Awesome! Congrats on finishing!  Wizard Hand Thumbs Up Right

I bought it and I'm enjoying all the new levels.

There are a few technical problems I'm having that I wanted to point out:

-The images in the menu are pretty messed up. The help button just shows broken images. I can start the game fine, but if I go into options I just see the on/off buttons but it doesn't say what they do.

-I was playing the game and bumped the home button which apparently sent me back to the main menu and lost the current game I had in progress. I'd expect a game to pause or save my progress when I press the home button.

-The music continues playing when the home button is pressed and the game is minimized. I would also expect the music to pause.

I still would like to see some of the suggestions that I mentioned in my previous post, but it's still a great game and I really like it. Good job!  Wizard Hand Thumbs Up Right
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Byrono
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« Reply #16 on: February 16, 2012, 06:09:54 PM »

Just bought it and it was AMAZING!
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m.Kendja
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« Reply #17 on: February 17, 2012, 12:25:07 AM »

2handCraftedRadio
Hey, thanks!

Quote
-The images in the menu are pretty messed up. The help button just shows broken images. I can start the game fine, but if I go into options I just see the on/off buttons but it doesn't say what they do.

-I was playing the game and bumped the home button which apparently sent me back to the main menu and lost the current game I had in progress. I'd expect a game to pause or save my progress when I press the home button.
Weird. These works/looks fine on my phone. Are you tested on nexus one?

Quote
-The music continues playing when the home button is pressed and the game is minimized. I would also expect the music to pause.
Oh, i will fix it soon.

Quote
I still would like to see some of the suggestions that I mentioned in my previous post, but it's still a great game and I really like it.
Hm, strange, because I'm already implemented them. For "get ready" you can touch everywhere now. And you you can deselected node by pressing at the free space. Not worked for you?
That's a great suggestions, and really thanks for pointing on them.

2Byrono
Thanks!
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handCraftedRadio
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curt kling

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« Reply #18 on: February 17, 2012, 09:32:44 AM »

hmm weird. I tried playing again today and the menu works fine now. I'm not sure what was wrong before, but I restarted my phone in between plays so I guess something odd was going on with my device for a moment there. The game also seems to pause now when I hit the home button. I guess there isn't a problem with those. Sorry about that.

Quote
I still would like to see some of the suggestions that I mentioned in my previous post, but it's still a great game and I really like it.
Hm, strange, because I'm already implemented them. For "get ready" you can touch everywhere now. And you you can deselected node by pressing at the free space. Not worked for you?
That's a great suggestions, and really thanks for pointing on them.

I guess the only thing I was talking about here was the deselection. At least on my phone, it seems the only way to deselect a node is to click it again - the same as in the demo before. Whenever I click in an area not occupied by a node, it remains selected and causes me to accidentally make commands that I did not think I was making.

And yes, I've been playing on my nexus one.
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m.Kendja
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« Reply #19 on: February 18, 2012, 05:05:58 AM »

I guess the only thing I was talking about here was the deselection. At least on my phone, it seems the only way to deselect a node is to click it again - the same as in the demo before. Whenever I click in an area not occupied by a node, it remains selected and causes me to accidentally make commands that I did not think I was making.

Very strange. I have no idea of what it might be related, but I will fix it. Without it - it's very uncomfortable to play. Thank you again.
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m.Kendja
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« Reply #20 on: March 21, 2012, 07:25:59 AM »

Just realized new update 1.2.03.
Check it out!

 Changes:
 * Added 3 levels of difficulty.
 * Added option to change the speed of the game.
 * Upgrades are now cleared after the capture.
 * Upgrades can be changed now.
 * Help is updated.
 * The back button now pauses the game (like a menu button).
 * Fixed - Levels 2-1 and 3-1 wouldn't open when player click Replay button after the victory.
 * Fixed - "Random" creation of auto-paths when player sent out ships in a manual move.
« Last Edit: March 21, 2012, 07:31:47 AM by m.Kendja » Logged
m.Kendja
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« Reply #21 on: April 08, 2012, 10:25:37 AM »

Uh, new version(1.3.02). The main addition is procedurally generated levels.

Changes:
 * Added "custom levels" aka random levels!
 * Added Facebook and Twitter buttons.
 * The back key "actually go back" now. Works in the main menu.
 * The camera can be "zoom out" more now.
 * Percent is changed to 100% before the start now.
 * Possible "force close" fix for some devices.

I would really appreciate any feedback.
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