For this one I took inspiration from Christoffer's drunkenness
Also now, it's only an idea since I've no know-how to develop this by programming Walk The LineAt a glance
: An evolved version of this game
with the graphic style of Bruno Bozzetto's cartoons like this oneGameplay Resume
Police stops you in a stata of inebriation and forces you to walk on a line to test your concentration and your balance.
A top view shows our character who walks on a line that at his eyes only seems to be fulfilled by curves. To let the player live a hard time:
- Clouded sight
- Sudden loss of balance
- Sudden inversion of controls
The character will always walk so we mainly have to keep his balance. I imagine two game modes, not necessarily coexistent:Survival
No time limit, score increases constantly.Traditional
Various levels. At the end of each level, the score is set depending on how "correctly" the character has walked on the line: if he loses balance too many times or he doesn't walk too much on the line.
The gameplay, obviously is 'infinite'. At the end of each play, our character will anyway go to jail, but the leaderboards could state how much alcohol would a player hold
As always, I'm open to any suggestions and critiques
If anyone would work with me on this, just ask :D