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Hempuli‽
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« Reply #90 on: April 14, 2011, 03:05:13 PM » |
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updated quickly to 1.7b just because the ninja was a bit op again, and there were silly bugs about.
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mokesmoe
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« Reply #91 on: April 14, 2011, 03:22:30 PM » |
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Change the current napalm to 'frag grenade' and change the graphics, then make a new napalm that actually functions like napalm. The new napalm would make a few fire sprites that fall around it, which damage people, and last about 5 seconds. This would be useful for defending, or killing people on the point when there's no exits. (Although the current napalm already does the latter)
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Qqwy
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« Reply #92 on: April 14, 2011, 06:14:00 PM » |
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The new updates are amazing. I really like the cloak-and-dagger Ninja. The same goes for the Dirt Bomb. However, the latter seems to be overpowered. I'd suggest making the dirt-radius one tile less, because when you are creating a gap trap one or two dirt bombs can completely ruin everything. Builders are unnessecary and slow now because of the Dirt Bomb.
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 Ř̺͈̮ͬͣ͑͂͊̐a̲͈̲̩̫͍̟̕i̪̪̩̼̩̊̽ͫn̴b̗̠͈̯̲͡ͅo̥̤͓̥̩̾͐ẅ̺́͢ ̴̙̑̍̅o̰̹͙̻̭̘̅͌͐̾ͅf̖̖͖͍̽̅̉͡ ͓̱͓͔̖̣̗ͭC̽҉̗̼̳̖͇̳h̺͕͠a̵̾ͤ͆́́o̼̙͖͎͍̳̅̿ͣs͓̒̌̀
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piper65
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« Reply #93 on: April 15, 2011, 10:58:53 AM » |
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Maybe the napalm would be more interesting if the fire stuck to vehicles like it caught on fire. making it a more specific weapon.
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Qqwy
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« Reply #94 on: April 15, 2011, 12:36:28 PM » |
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Hempuli, are you maybe at some point releasing a Flash or Java Application of this too? I'm sure there will be people on Mac's and Linuxes that would love to play this. Oh, and I think the balance of the different characters/costs/speeds is kindof okay right now  . Good job  !
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 Ř̺͈̮ͬͣ͑͂͊̐a̲͈̲̩̫͍̟̕i̪̪̩̼̩̊̽ͫn̴b̗̠͈̯̲͡ͅo̥̤͓̥̩̾͐ẅ̺́͢ ̴̙̑̍̅o̰̹͙̻̭̘̅͌͐̾ͅf̖̖͖͍̽̅̉͡ ͓̱͓͔̖̣̗ͭC̽҉̗̼̳̖͇̳h̺͕͠a̵̾ͤ͆́́o̼̙͖͎͍̳̅̿ͣs͓̒̌̀
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Hempuli‽
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« Reply #95 on: April 15, 2011, 01:08:17 PM » |
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Thanks for the compliments!
Unfortunately, I've used a lot of code that is unportable at the moment. Also the flash/java ports from MMF are prone to slow down very quickly, thus making porting a game like this very flimsy to port. This means that I can't really port it (unless someone is ready to code it from scratch on flash, which I for sure can't do!). There is a Lacewing library for flash, apparently, so technically porting through recoding wouldn't be *that* much of a problem, but then again the game is pretty complex.
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Hempuli‽
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« Reply #96 on: April 15, 2011, 02:34:08 PM » |
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I decided to update to 1.71 after all. Really small stuff this time: - New logo
- Made the winning/losing screens better. Still needs a lot of work though!
- Balanced some prices
- Fixed bugs
- Players now get a radar in the beginning of the round, and dirt bombs don't work at the control point.
VERSION 1.71 GET!OK I managed to break the ninja cloak, wait a second!!Should be fixed now. Please redownload if you already did!
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« Last Edit: April 15, 2011, 02:56:40 PM by Hempuli‽ »
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Qqwy
Level 1
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« Reply #97 on: April 16, 2011, 05:59:54 AM » |
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By the Way, I can now officially declare that I have the Tetris Effect with Masjin  . 
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 Ř̺͈̮ͬͣ͑͂͊̐a̲͈̲̩̫͍̟̕i̪̪̩̼̩̊̽ͫn̴b̗̠͈̯̲͡ͅo̥̤͓̥̩̾͐ẅ̺́͢ ̴̙̑̍̅o̰̹͙̻̭̘̅͌͐̾ͅf̖̖͖͍̽̅̉͡ ͓̱͓͔̖̣̗ͭC̽҉̗̼̳̖͇̳h̺͕͠a̵̾ͤ͆́́o̼̙͖͎͍̳̅̿ͣs͓̒̌̀
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shojin
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« Reply #98 on: April 16, 2011, 10:15:06 AM » |
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If you stand right next to the turret, it can't hurt you. Don't know if that's a bug or intentional.
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Hempuli‽
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« Reply #99 on: April 16, 2011, 12:52:17 PM » |
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Big news! 1.72 is out, and with it comes: - Capture the flag!
- A menu where you can set some parameters for the game before hosting.
- The game list now shows the number of players.
- The builder is now slightly faster.
I guess that's all, but I'd consider a new gamemode a *big* thing! VERSION 1.72 GET!EDIT: This'll probably be very buggy! I already fixed one so redownload please!
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« Last Edit: April 16, 2011, 01:40:07 PM by Hempuli‽ »
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Filth
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« Reply #100 on: April 16, 2011, 02:35:26 PM » |
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 I didn't really get to actually try the CTF, because every game had totally absurd amounts of money and there were turrets everywhere. What about a research making soldiers able to bail out from vehicles?
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mokesmoe
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« Reply #101 on: April 16, 2011, 08:59:28 PM » |
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Why did you post the manual on JIG but not here?
EDIT: Starting money only affects blue team. Red gets nothing.
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« Last Edit: April 16, 2011, 09:21:03 PM by mokesmoe‽ »
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Hempuli‽
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« Reply #102 on: April 16, 2011, 11:27:07 PM » |
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Why did you post the manual on JIG but not here?
EDIT: Starting money only affects blue team. Red gets nothing.
It was nearly 5 AM when I noted the JIG post and decided to write a manual. I'll link it to other places later. The money thing is a bit shady because it has worked for me every time, unless the starting money was too high, around 32 000. However that isn't very logical, so there might be a case of the data getting lost before reaching the player. I'm looking to it.
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Hempuli‽
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« Reply #103 on: April 17, 2011, 11:45:40 AM » |
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No update today, sorry. I've been in a hurry because of studies. EDIT: Oh, and I wrote a small manual for newcomers: http://www.hempuli.com/manual.txt
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« Last Edit: April 17, 2011, 11:52:00 AM by Hempuli‽ »
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xTRIxEDGEx
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« Reply #104 on: April 17, 2011, 04:36:18 PM » |
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I have 2 suggestions Hemp
1) Is there somehow a way to prevent the game to be ended when the person who created it leaves? Im not sure of the technical limitations of MMF, but could you transfer ownership to a still connected player? Or some other way to prevent it.
2) Like i said im not sure of the technical limitations but games can last as short as 5-10 minutes to 40+, and all the minerals can be mined in less than 5, which kind of is annoying, especially in CTF, all you need to do is rush the other team since they cant make any more turrets or anything. Let me also say i have only managed to complete 1 out of 5 games, literally, because of this.
Just suggestions.
EDIT: Also, im not sure if this is intentional, but you cant respawn while holding items
EDIT 2: You can score a point without having your own flag at your base? That doesnt seem right o.o
ANOTHER SUGGESTION: Able to set the number of players below 14 when creating a game(lol cluttered post)
EDIT 3: The enemy team can mass turrets inside of your base, right next to your flag and get some really damn easy captures.
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« Last Edit: April 17, 2011, 05:08:43 PM by xTRIxEDGEx »
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