After playing Capture The Flag for a while:
-Bombs do not seem to damage turrets, making them very hard to destroy.
-Turrets even shoot at people using Spy ID's. I think this should be changed
-Turrets don't shoot at invisible units. Nice :D.
A question: do you really want to show the CTF point while in Control Room mode? And to show the Control Room while in CTF mode?
-Ninjas while using a shooting vehicle still count as Invisible, and can destroy Turrets easily this way.
-I like it how Ninjas in Mecha Suits can jump higher, but are unable to shoot :D.
Oh, and about the not-being-able-to-change-class bug: this appears to happen in Control Room mode only.
And now I have a big feature request... the implementation of a High-Score system, wich would list:
-The number of Wins/Losses
-The number of Kills/Deaths.
-The people that have been in the same team as Person X the most.
-The person that killed Person X the most.
-The person that Person X killed the most.
-Person X's favorite item/class/vehicle.
Anyhow, I have another idea with the highscores. You might implement some kind of Tier-System. I.e., the option to start games that are only for players with a certain winning-amount. Why would you do this?
a. This prevents new people from getting confused or irritated by the I-can-never-win-or-kill-anybody feeling.
b. This prevents new people to completely screw over the strategies of the more experienced players on the same team.
c. This prevents Trolling(people who make their team lose on purpose will never get high rankings)
So, you could implement some option to 'start a game for everyone' and an option to 'start a game for players like me'.
Think about it
Another, much smaller feature-request:
Is it possible to at the Server List what kind of gamemode the game is using? (a small flag or a control room next to the name or someting.)