Sorry for the long wait but here is an update of game progress.

I lost interest in the singleplayer game and decided to work on the multiplayer game instead.
I rewrote most of the server code (I had worked on multiplayer version of this game before) and implemented my own policy socket server in the server application itself. Now I don't have to run a separate socket policy server


If you're interested a socket policy server is flash's
security measure. They say it prevents man in the middle attack but I still think you can use a proxy.
Updates in the engine:
- Occlusion rendering (can't see behind)
- Sprite tinting (it's been in the engine itself for quite a while but wasn't in use. Characters hairs are tinted)
Hmm.. Not that many updates in the engine. There are a lot of internal updates (networking mostly) which I won't discuss in public.
Updates in the server:
- LUA scripting for weapons (also LUA for AI in the future)
- Dynamic world loading (Only areas where people are, are kept in memory)
Hmm.. Not that many server updates either, hehehe. Same as with the client/engine there are a weeks worth of internal updates which I won't discuss.
I'll post a link to the game when it has spawning NPCs in it and everything works. Also I'll try to make more of these updates, writing is not one of my strong suits.
PS. Help is always welcome. Contact me if you have some skill you think could help making this game!