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1027523 Posts in 41223 Topics- by 32837 Members - Latest Member: DeadlyAngel

July 28, 2014, 08:25:46 AM
TIGSource ForumsFeedbackDevLogsThe Inflicted - Horror Adventure Game
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Author Topic: The Inflicted - Horror Adventure Game  (Read 18539 times)
kitheif
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« Reply #90 on: May 27, 2012, 08:00:45 AM »

Quote
Here's a second rc of the demo.
Edit: bollocks.. forgot some map events in the old place. Now you can't proceed further Grin

    Changed the maintenance level's elevator location to where the lights go out.
    Added a return cursor to the notes
    Possibly fixed the issue with not being able to click dialog options
    Fixed mousetrigger retrigger bug after map change
    Added parallax to on top layer

 WTF Oh shit, you work fast
(About game testing, care if I just throw you a pm? ;P)
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zamp
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« Reply #91 on: May 27, 2012, 09:59:42 AM »

WTF Oh shit, you work fast
(About game testing, care if I just throw you a pm? ;P)

A pm will suffice. Cool

Took a bit longer than I thought (just a couple fixes.. 13 frigging hours WTF) but here is the real RC2.
Get it now!
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zamp
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« Reply #92 on: May 30, 2012, 08:19:12 AM »

I've updated the RC2.
1. Redownload. 2. Reinstall 3. Hand Any KeyWTFHand Joystick
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zamp
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« Reply #93 on: May 31, 2012, 12:34:25 PM »

After seeing a bunch of people get stuck in the first part of the game I've made the first two maps smaller and I added two new tiles to the tileset which allow me to do this:


The grayed out tile under the door means the door wont open. The colored one does.
This visual hint stays the same throughout the game.

Edit: I've also added sliders to the volume options and option to enable colorblind mode (Pumps up contrast and brightness)

Edit 2: I removed the awfully expensive displacement map and replaced it with some funkier (and cheaper) effects

Now when you die you automatically continue from a previous save (10 second delay before that happens)
The main menu also has a continue button.
« Last Edit: May 31, 2012, 05:41:59 PM by zamp » Logged

kitheif
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« Reply #94 on: May 31, 2012, 06:40:47 PM »

The new door gray out is SUPER helpful!
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zamp
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« Reply #95 on: June 02, 2012, 08:01:24 AM »

I've released RC3 of the demo.
You can get it here

I also nailed the frigging annoying crash bug. All it took was 1.4 gigabytes of log that I split into 500 line long files, of which it produced roughly 95 thousand files. I found the last function call in the 86581th file or so.
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zamp
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« Reply #96 on: August 13, 2012, 04:59:30 AM »

It's been a decent while since I updated this thread...  Embarrassed

All I have for you are two tiny screenshots.

The first is a new radial menu for world interaction.


The second is an example of the effect of radio chatter in game. (The gif is a bit slow, it's much faster really)


There's been major progress with the storyline and I can assure you it will be epic. Too bad now I have to actually do all of the things we're writing about Grin

I'll keep you posted with similar posts in the future but as most of what we do now is about story there's not much I can discuss without giving you spoilers.
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zamp
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« Reply #97 on: August 18, 2012, 01:22:55 PM »



Quickly whipped up Steve's dialog graphic for screenshot saturday.
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zamp
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« Reply #98 on: October 05, 2012, 12:54:32 PM »

Kazam!.. or.. Zazam!.. Wizard or something..

Haven't updated the devlog in a bit now but in case you're wondering we're still kicking.
I've made some upgrades to the website (added blogger.com blog on the news page).
The game's progress is good and a bit slow... which will hopefully be remedied soon after we launch our kickstarter project.
If the kickstarter goes according to plan I'm going to start working on the game full time instead of couple hours here and there.
Also we'll get voice actors and rent a studio to do the recording in... after the dialogues have been written down.

We're still in the process of filling in the blanks when it comes to the storyline but the plot is already fairly well put down and no dramatic changes will come to be.

Also later this month (maybe, our PR dude/writer is busy) when we launch the kickstarter we'll also give you a teaser trailer to show features and overall gameplay.

For now I present to you A COMPUTER!
See it live on YouTube


Behold the magnificence of antiquated personal computing!
« Last Edit: October 21, 2012, 04:01:00 PM by zamp » Logged

zamp
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« Reply #99 on: October 16, 2012, 01:20:03 AM »

Hello peeps!

You can now follow us on Twitter and Blogger!
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zamp
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« Reply #100 on: October 21, 2012, 04:03:18 PM »

We're looking for a few good men to do some play testing.

If you're interested send an email to [email protected]

(Edit: Magic 100th post. I'll whip up something special for this later, now I need to doze off)
« Last Edit: October 21, 2012, 04:09:04 PM by zamp » Logged

zamp
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« Reply #101 on: November 10, 2012, 12:32:06 PM »

We've just gone live today on IndieGoGo http://www.indiegogo.com/inflicted?a=118275
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zamp
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« Reply #102 on: November 23, 2012, 06:22:34 PM »

Took a few hours longer than I estimated. It's saturday and 4AM damn it...

Here's our new DEMO!!

Support development at http://www.indiegogo.com/inflicted

Edit: Yesterday in my sleep deprived state I forgot to mention that you need Adobe AIR to run the game. You can get it from http://get.adobe.com/air
« Last Edit: November 24, 2012, 07:06:45 AM by zamp » Logged

ThePortalGuru
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« Reply #103 on: November 23, 2012, 07:30:12 PM »

You've made leaps and bounds of progress since your last build.  I'm seriously impressed with where you're going with this!  Also, Laboratory B.  So much nope.   Epileptic
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zamp
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« Reply #104 on: November 24, 2012, 01:06:36 AM »

You've made leaps and bounds of progress since your last build.  I'm seriously impressed with where you're going with this!  Also, Laboratory B.  So much nope.   Epileptic

Thanks! Please share the demo with a friend or two (or a hundred Wink)
Btw. How long did it take for you to finish the demo?


Yesterday in my sleep deprived state I forgot to mention that you need Adobe AIR to run the game. You can get it from http://get.adobe.com/air
« Last Edit: November 24, 2012, 01:20:23 AM by zamp » Logged

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